/* Copyright (c) 1992, 1995 John E. Davis * All rights reserved. * * You may distribute under the terms of either the GNU General Public * License or the Perl Artistic License. */ #include "config.h" #include #include #include #ifdef __WIN32__ # include #endif #ifdef __GO32__ # undef msdos #endif #if defined (msdos) # include # include # include #endif #if defined (__WATCOMC__) # include # define int86 int386 /* simplify code writing */ #endif #if defined (__GO32__) # include # define GO32_VIDEO #endif #if defined (__os2__) && !defined (EMX_VIDEO) # define INCL_BASE # define INCL_NOPM # define INCL_VIO # define INCL_KBD # include #else # if defined (__EMX__) /* EMX video does both DOS & OS/2 */ # ifndef EMX_VIDEO # define EMX_VIDEO # endif # include # endif #endif #include #include "slang.h" #ifdef GO32_VIDEO # define HAS_SAVE_SCREEN #endif /* ------------------------- global variables ------------------------- */ #ifdef WIN32 extern HANDLE hStdout, hStdin; extern CONSOLE_SCREEN_BUFFER_INFO csbiInfo; #endif int SLtt_Term_Cannot_Insert; int SLtt_Term_Cannot_Scroll; int SLtt_Ignore_Beep = 3; int SLtt_Use_Ansi_Colors; int SLtt_Screen_Rows = 25; int SLtt_Screen_Cols = 80; /* ------------------------- local variables -------------------------- */ static int Attribute_Byte; static int Scroll_r1 = 0, Scroll_r2 = 25; static int Cursor_Row = 1, Cursor_Col = 1; static int Current_Color; static int IsColor = 1; static int Blink_Killed; /* high intensity background enabled */ #define JMAX_COLORS 256 #define JNORMAL_COLOR 0 #define JNO_COLOR -1 static unsigned char Color_Map [JMAX_COLORS] = { 0x7, 0x70, 0x70, 0x70, 0x70, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7 }; #define JMAX_COLOR_NAMES 16 static char *Color_Names [JMAX_COLOR_NAMES] = { "black", "blue", "green", "cyan", "red", "magenta", "brown", "lightgray", "gray", "brightblue", "brightgreen", "brightcyan", "brightred", "brightmagenta", "yellow", "white" }; /* * set_color_from_attribute (int attribute); * define the correspondence of color to attribute */ #define set_color_from_attribute(a)\ SLtt_set_color (\ JNORMAL_COLOR, NULL,\ Color_Names[(a) & 0xf],\ Color_Names[(a) >> 4]) /* this is how to make a space character */ #define mkSpaceChar() (((Attribute_Byte) << 8) | 0x20) /* buffer to hold a line of character/attribute pairs */ #define MAXCOLS 256 static unsigned char Line_Buffer [MAXCOLS*2]; /*----------------------------------------------------------------------*\ * define various ways and means of writing to the screen \*----------------------------------------------------------------------*/ #if defined (__GO32__) || defined (__WATCOMC__) # if !defined (GO32_VIDEO) # define HAS_LINEAR_SCREEN # endif #else /* __GO32__ or __WATCOMC__ */ # if defined (msdos) # define USE_ASM # endif #endif /* __GO32__ or __WATCOMC__ */ /* define for direct to memory screen writes */ #if defined (USE_ASM) || defined (HAS_LINEAR_SCREEN) static unsigned char *Video_Base; # define mkScreenPointer(row,col) ((unsigned short *)\ (Video_Base +\ 2 * (SLtt_Screen_Cols * (row)\ + (col)))) # if defined (USE_ASM) int SLtt_Msdos_Cheap_Video = 0; static int Video_Status_Port; # define MONO_STATUS 0x3BA # define CGA_STATUS 0x3DA # define CGA_SETMODE 0x3D8 # define SNOW_CHECK \ if (SLtt_Msdos_Cheap_Video)\ { while ((inp (CGA_STATUS) & 0x08)); while (!(inp (CGA_STATUS) & 0x08)); } # endif /* USE_ASM */ #endif /* USE_ASM or HAS_LINEAR_SCREEN */ /* -------------------------------------------------------------------- */ #if defined (__WATCOMC__) # define ScreenPrimary (0xb800 << 4) # define ScreenSize (SLtt_Screen_Cols * SLtt_Screen_Rows) # define ScreenSetCursor (x,y) _settextposition (x+1,y+1) void ScreenGetCursor (int *x, int *y) { struct rccoord rc = _gettextposition (); *x = rc.row - 1; *y = rc.col - 1; } void ScreenRetrieve (unsigned char *dest) { memcpy (dest, (unsigned char *) ScreenPrimary, 2 * ScreenSize); } void ScreenUpdate (unsigned char *src) { memcpy ((unsigned char *) ScreenPrimary, src, 2 * ScreenSize); } #endif /* __WATCOMC__ */ #ifdef HAS_SAVE_SCREEN static void *Saved_Screen_Buffer; static int Saved_Cursor_Row; static void save_screen (void) { int row, col; if (Saved_Screen_Buffer != NULL) { SLFREE (Saved_Screen_Buffer); Saved_Screen_Buffer = NULL; } #ifdef GO32_VIDEO Saved_Screen_Buffer = SLMALLOC (sizeof (short) * ScreenCols () * ScreenRows ()); if (Saved_Screen_Buffer == NULL) return; ScreenRetrieve (Saved_Screen_Buffer); ScreenGetCursor (&row, &col); Saved_Cursor_Row = row; #endif } static void restore_screen (void) { if (Saved_Screen_Buffer == NULL) return; #ifdef GO32_VIDEO ScreenUpdate (Saved_Screen_Buffer); SLtt_goto_rc (Saved_Cursor_Row, 0); #endif } #endif /* HAS_SAVE_SCREEN */ /*----------------------------------------------------------------------*\ * Function: void SLtt_write_string (char *str); * * put string STR to 'stdout' \*----------------------------------------------------------------------*/ void SLtt_write_string (char *str) { #ifdef WIN32 int bytes; (void) WriteConsole(hStdout, str, strlen(str), &bytes, NULL); #else fputs (str, stdout); #endif } /*----------------------------------------------------------------------*\ * Function: void SLtt_set_scroll_region (int r1, int r2); * * define a scroll region of top_row to bottom_row \*----------------------------------------------------------------------*/ void SLtt_set_scroll_region (int top_row, int bottom_row) { Scroll_r1 = top_row; Scroll_r2 = bottom_row; } /*----------------------------------------------------------------------*\ * Function: void SLtt_reset_scroll_region (void); * * reset the scrol region to be the entire screen, * ie, SLtt_set_scroll_region (0, SLtt_Screen_Rows); \*----------------------------------------------------------------------*/ void SLtt_reset_scroll_region (void) { Scroll_r1 = 0; Scroll_r2 = SLtt_Screen_Rows; } /*----------------------------------------------------------------------*\ * Function: void SLtt_goto_rc (int row, int col); * * move the terminal cursor to x,y position COL, ROW and record the * position in Cursor_Row, Cursor_Col \*----------------------------------------------------------------------*/ void SLtt_goto_rc (int row, int col) { #ifdef WIN32 COORD newPosition; newPosition.X = col; newPosition.Y = row; #endif #if !defined (USE_ASM) if (row > SLtt_Screen_Rows) row = SLtt_Screen_Rows; if (col > SLtt_Screen_Cols) col = SLtt_Screen_Cols; # if defined (EMX_VIDEO) v_gotoxy (col, Scroll_r1 + row); # else /* EMX_VIDEO_ */ # if defined (__os2__) VioSetCurPos (Scroll_r1 + row, col, 0); # elif defined(WIN32) (void) SetConsoleCursorPosition(hStdout, newPosition); # else /* __os2__ */ # if defined (__GO32__) || defined (__WATCOMC__) ScreenSetCursor(Scroll_r1 + row, col); # endif /* __GO32__ or __WATCOMC__ */ # endif /* __os2__ */ # endif /* EMX_VIDEO_ */ Cursor_Row = row; Cursor_Col = col; #else /* USE_ASM */ /* if (r > SLtt_Screen_Rows - 1) r = SLtt_Screen_Rows - 1; */ asm mov ax, row asm mov bx, SLtt_Screen_Rows asm dec bx asm cmp ax, bx asm jle L1 asm mov ax, bx L1: /* if (c > SLtt_Screen_Cols - 1) c = SLtt_Screen_Cols - 1; */ asm mov cx, SLtt_Screen_Cols asm dec cx asm mov bx, col asm cmp bx, cx asm jle L2 asm mov bx, cx L2: asm mov Cursor_Row, ax asm mov Cursor_Col, bx asm add ax, Scroll_r1 asm xor dx, dx asm mov dh, al asm mov dl, bl asm xor bx, bx asm mov ax, 0x200 asm int 0x10 #endif /* USE_ASM */ } /*----------------------------------------------------------------------*\ * Function: static void slvid_getxy (void); * * retrieve the cursor position into Cursor_Row, Cursor_Col \*----------------------------------------------------------------------*/ static void slvid_getxy (void) { #if !defined (USE_ASM) # if defined (EMX_VIDEO) v_getxy (&Cursor_Col, &Cursor_Row); # else /* EMX_VIDEO */ # if defined (__os2__) VioGetCurPos ((USHORT*) &Cursor_Row, (USHORT*) &Cursor_Col, 0); # elif defined(WIN32) CONSOLE_SCREEN_BUFFER_INFO screenInfo; if (GetConsoleScreenBufferInfo(hStdout, &screenInfo) == TRUE) { Cursor_Row = screenInfo.dwCursorPosition.Y; Cursor_Col = screenInfo.dwCursorPosition.X; } # else /* __os2__ */ # if defined (__GO32__) || defined (__WATCOMC__) ScreenGetCursor (&Cursor_Row, &Cursor_Col); # endif /* __GO32__ or __WATCOMC__ */ # endif /* __os2__ */ # endif /* EMX_VIDEO */ #else /* USE_ASM */ asm mov ah, 3 asm mov bh, 0 asm int 10h asm xor ax, ax asm mov al, dh asm mov Cursor_Row, ax asm xor ax, ax asm mov al, dl asm mov Cursor_Col, ax #endif /* USE_ASM */ } /*----------------------------------------------------------------------*\ * static void slvid_deleol (int x); * * write space characters from column X of row Cursor_Row through to * SLtt_Screen_Cols using the current Attribute_Byte \*----------------------------------------------------------------------*/ #if defined (GO32_VIDEO) static void slvid_deleol (int x) { while (x < SLtt_Screen_Cols) ScreenPutChar (32, Attribute_Byte, x++, Cursor_Row); } #endif #if defined (EMX_VIDEO) static void slvid_deleol (int x) { unsigned char *p, *pmax; int w = mkSpaceChar (); int count = SLtt_Screen_Cols - x; p = Line_Buffer; pmax = p + 2 * count; while (p < pmax) { *p++ = (unsigned char) w; *p++ = (unsigned char) (w >> 8); } v_putline (Line_Buffer, x, Cursor_Row, count); } #endif /* EMX_VIDEO */ /*----------------------------------------------------------------------*\ * Function: void SLtt_begin_insert (void); * * insert a single space, moving everything right 1 character to make room \*----------------------------------------------------------------------*/ void SLtt_begin_insert (void) { #if !defined (GO32_VIDEO) # if defined (HAS_LINEAR_SCREEN) || defined (USE_ASM) unsigned short *p; # if defined (HAS_LINEAR_SCREEN) unsigned short *pmin; # endif # endif int n; slvid_getxy (); n = SLtt_Screen_Cols - Cursor_Col; /* Msdos_Insert_Mode = 1; */ # ifndef WIN32 # if defined (EMX_VIDEO) v_getline (Line_Buffer, Cursor_Col, Cursor_Row, n); v_putline (Line_Buffer, Cursor_Col+1, Cursor_Row, n - 1); # else /* EMX_VIDEO */ # if defined (__os2__) n = 2 * (n - 1); VioReadCellStr ((PCH)Line_Buffer, (USHORT*) &n, Cursor_Row, Cursor_Col, 0); VioWrtCellStr ((PCH)Line_Buffer, n, Cursor_Row, Cursor_Col + 1, 0); # else /* __os2__ */ p = mkScreenPointer (Cursor_Row, SLtt_Screen_Cols - 1); # if defined (HAS_LINEAR_SCREEN) /* pmin = p - (n-1); */ pmin = mkScreenPointer (Cursor_Row, Cursor_Col); while (p-- > pmin) *(p + 1) = *p; # else SNOW_CHECK; asm mov ax, ds asm mov bx, di asm mov dx, si asm mov cx, n asm les di, p asm lds si, p asm sub si, 2 asm std asm rep movsw asm mov ds, ax asm mov di, bx asm mov si, dx # endif /* HAS_LINEAR_SCREEN */ # endif /* __os2__ */ # endif /* EMX_VIDEO */ # endif /* WIN32 */ #endif /* not GO32_VIDEO */ } /*----------------------------------------------------------------------*\ * Function: void SLtt_end_insert (void); * * any cleanup after insert a blank column \*----------------------------------------------------------------------*/ void SLtt_end_insert (void) { } /*----------------------------------------------------------------------*\ * Function: void SLtt_delete_char (void); * * delete a single character, moving everything left 1 column to take * up the room \*----------------------------------------------------------------------*/ void SLtt_delete_char (void) { #if !defined (GO32_VIDEO) # if defined (HAS_LINEAR_SCREEN) || defined (USE_ASM) unsigned short *p; # if defined (HAS_LINEAR_SCREEN) register unsigned short *p1; # endif # endif int n; slvid_getxy (); n = SLtt_Screen_Cols - Cursor_Col - 1; # ifndef WIN32 # if defined (EMX_VIDEO) v_getline (Line_Buffer, Cursor_Col+1, Cursor_Row, n); v_putline (Line_Buffer, Cursor_Col, Cursor_Row, n); # else /* EMX_VIDEO */ # if defined (__os2__) n *= 2; VioReadCellStr ((PCH)Line_Buffer, (USHORT*)&n, Cursor_Row, Cursor_Col + 1, 0); VioWrtCellStr ((PCH)Line_Buffer, n, Cursor_Row, Cursor_Col, 0); return; # else /* __os2__ */ p = mkScreenPointer (Cursor_Row, Cursor_Col); # if defined (HAS_LINEAR_SCREEN) while (n--) { p1 = p + 1; *p = *p1; p++; } # else /* HAS_LINEAR_SCREEN */ SNOW_CHECK; asm mov ax, ds asm mov bx, si asm mov dx, di asm mov cx, n asm les di, p asm lds si, p asm add si, 2 asm cld asm rep movsw asm mov ds, ax asm mov si, bx asm mov di, dx # endif /* HAS_LINEAR_SCREEN */ # endif /* __os2__ */ # endif /* EMX_VIDEO */ # endif /* WIN32 */ #endif /* not GO32_VIDEO */ } /*----------------------------------------------------------------------*\ * Function: void SLtt_erase_line (void); * * This function is *only* called on exit. * It sets attribute byte to Black & White \*----------------------------------------------------------------------*/ void SLtt_erase_line (void) { #ifndef WIN32 # if defined (GO32_VIDEO) || defined (EMX_VIDEO) Attribute_Byte = 0x07; slvid_deleol (0); # else /* GO32_VIDEO or EMX_VIDEO */ # if defined (__os2__) USHORT w; Attribute_Byte = 0x07; w = mkSpaceChar (); VioWrtNCell ((BYTE*)&w, SLtt_Screen_Cols, Cursor_Row, 0, 0); # else /* __os2__ */ unsigned short w; unsigned short *p = mkScreenPointer (Cursor_Row, 0); # if defined (HAS_LINEAR_SCREEN) register unsigned short *pmax = p + SLtt_Screen_Cols; Attribute_Byte = 0x07; w = mkSpaceChar (); while (p < pmax) *p++ = w; # else /* HAS_LINEAR_SCREEN */ Attribute_Byte = 0x07; w = mkSpaceChar (); SNOW_CHECK; asm mov dx, di asm mov ax, w asm mov cx, SLtt_Screen_Cols asm les di, p asm cld asm rep stosw asm mov di, dx # endif /* HAS_LINEAR_SCREEN */ # endif /* __os2__ */ # endif /* GO32_VIDEO or EMX_VIDEO */ Current_Color = JNO_COLOR; /* since we messed with attribute byte */ #endif /* WIN32 */ } /*----------------------------------------------------------------------*\ * Function: void SLtt_delete_nlines (int nlines); * * delete NLINES by scrolling up the region \*----------------------------------------------------------------------*/ void SLtt_delete_nlines (int nlines) { SLtt_normal_video (); #ifndef WIN32 # if defined (EMX_VIDEO) v_attrib (Attribute_Byte); v_scroll (0, Scroll_r1, SLtt_Screen_Cols-1, Scroll_r2, nlines, V_SCROLL_UP); # else /* EMX_VIDEO */ # if defined (__os2__) { Line_Buffer[0] = ' '; Line_Buffer[1] = Attribute_Byte; VioScrollUp (Scroll_r1, 0, Scroll_r2, SLtt_Screen_Cols-1, nlines, (PCH) Line_Buffer, 0); } # else /* __os2__ */ # if defined (USE_ASM) /* This has the effect of pulling all lines below it up */ asm mov ax, nlines asm mov ah, 6 /* int 6h */ asm xor cx, cx asm mov ch, byte ptr Scroll_r1 asm mov dx, SLtt_Screen_Cols asm dec dx asm mov dh, byte ptr Scroll_r2 asm mov bh, byte ptr Attribute_Byte asm int 10h # else /* USE_ASM */ { union REGS r; # if defined (__WATCOMC__) r.x.eax = nlines; r.x.ecx = 0; # else r.x.ax = nlines; r.x.cx = 0; # endif r.h.ah = 6; r.h.ch = Scroll_r1; r.h.dl = SLtt_Screen_Cols - 1; r.h.dh = Scroll_r2; r.h.bh = Attribute_Byte; int86 (0x10, &r, &r); } # endif /* USE_ASM */ # endif /* __os2__ */ # endif /* EMX_VIDEO */ #endif /* WIN32 */ } /*----------------------------------------------------------------------*\ * Function: void SLtt_reverse_index (int nlines); * * scroll down the region by NLINES \*----------------------------------------------------------------------*/ void SLtt_reverse_index (int nlines) { SLtt_normal_video (); #ifndef WIN32 # if defined (EMX_VIDEO) v_attrib (Attribute_Byte); v_scroll (0, Scroll_r1, SLtt_Screen_Cols-1, Scroll_r2, nlines, V_SCROLL_DOWN); # else /* EMX_VIDEO */ # if defined (__os2__) { Line_Buffer[0] = ' '; Line_Buffer[1] = Attribute_Byte; VioScrollDn (Scroll_r1, 0, Scroll_r2, SLtt_Screen_Cols-1, nlines, (PCH) Line_Buffer, 0); } # else /* __os2__ */ # if defined (USE_ASM) asm xor cx, cx asm mov ch, byte ptr Scroll_r1 asm mov dx, SLtt_Screen_Cols asm dec dx asm mov dh, byte ptr Scroll_r2 asm mov bh, byte ptr Attribute_Byte asm mov ah, 7 asm mov al, byte ptr nlines asm int 10h # else /* USE_ASM */ { union REGS r; r.h.al = nlines; # if defined (__WATCOMC__) r.x.ecx = 0; # else r.x.cx = 0; # endif r.h.ah = 7; r.h.ch = Scroll_r1; r.h.dl = SLtt_Screen_Cols - 1; r.h.dh = Scroll_r2; r.h.bh = Attribute_Byte; int86 (0x10, &r, &r); } # endif /* USE_ASM */ # endif /* __os2__ */ # endif /* EMX_VIDEO */ #endif /* WIN32 */ } /*----------------------------------------------------------------------*\ * Function: static void slvid_invert_region (int top_row, int bot_row); * * invert the display in the region, top_row <= row < bot_row \*----------------------------------------------------------------------*/ static void slvid_invert_region (int top_row, int bot_row) { #ifndef WIN32 # if defined (EMX_VIDEO) int row, col; for (row = top_row; row < bot_row; row++) { v_getline (Line_Buffer, 0, row, SLtt_Screen_Cols); for (col = 1; col < SLtt_Screen_Cols * 2; col += 2) Line_Buffer [col] ^= 0xff; v_putline (Line_Buffer, 0, row, SLtt_Screen_Cols); } # else /* EMX_VIDEO */ # ifdef __os2__ int row, col; USHORT length = SLtt_Screen_Cols * 2; for (row = top_row; row < bot_row; row++) { VioReadCellStr ((PCH)Line_Buffer, &length, row, 0, 0); for (col = 1; col < length; col += 2) Line_Buffer [col] ^= 0xff; VioWrtCellStr ((PCH)Line_Buffer, length, row, 0, 0); } # else /* __os2__ */ # if defined (__GO32__) || defined (__WATCOMC__) unsigned char buf [2 * 180 * 80]; /* 180 cols x 80 rows */ unsigned char *b, *bmax; b = buf + 1 + 2 * SLtt_Screen_Cols * top_row; bmax = buf + 1 + 2 * SLtt_Screen_Cols * bot_row; ScreenRetrieve (buf); while (b < bmax) { *b ^= 0xFF; b += 2; } ScreenUpdate (buf); # else /* __GO32__ or __WATCOMC__ */ register unsigned short ch, sh; register unsigned short *pmin = mkScreenPointer (top_row, 0); register unsigned short *pmax = mkScreenPointer (bot_row, 0); while (pmin < pmax) { sh = *pmin; ch = sh; ch = ch ^ 0xFF00; *pmin = (ch & 0xFF00) | (sh & 0x00FF); pmin++; } # endif /* __GO32__ or __WATCOMC__ */ # endif /* __os2__ */ # endif /* EMX_VIDEO */ #endif /* WIN32 */ } /*----------------------------------------------------------------------*\ * Function: void SLtt_beep (void); * * signal error by a "bell" condition, the type of signal is governed * by the value of SLtt_Ignore_Beep: * * 0 silent bell * 1 audible bell * 2 visual bell * 4 special visual bell (only flash the bottom status line) * * these may be combined: * eg, 3 = audible visual bell. * but if both the visual bell and the "special" visual bell are specified, * only the special bell is used. \*----------------------------------------------------------------------*/ void SLtt_beep (void) { int audible; /* audible bell */ int special = 0; /* first row to invert */ int visual = 0; /* final row to invert */ if (!SLtt_Ignore_Beep) return; audible = (SLtt_Ignore_Beep & 1); if ( (SLtt_Ignore_Beep & 4) ) { special = SLtt_Screen_Rows - 1; visual = special--; /* only invert bottom status line */ } else if ( (SLtt_Ignore_Beep & 2) ) { visual = SLtt_Screen_Rows; } if (visual) slvid_invert_region (special, visual); #if defined (EMX_VIDEO) if (audible) /*sound (1500)*/; _sleep2 (100); if (audible) /* nosound () */; #else # ifdef __os2__ if (audible) DosBeep (1500, 100); else DosSleep (100); # elif defined(WIN32) # else if (audible) sound (1500); delay (100); if (audible) nosound (); # endif #endif if (visual) slvid_invert_region (special, visual); } /*----------------------------------------------------------------------*\ * Function: void SLtt_del_eol (void); * * delete from the current cursor position to the end of the row \*----------------------------------------------------------------------*/ void SLtt_del_eol (void) { #ifndef WIN32 # if defined (GO32_VIDEO) || defined (EMX_VIDEO) if (Current_Color != JNO_COLOR) SLtt_normal_video (); slvid_deleol (Cursor_Col); # else /* GO32_VIDEO or EMX_VIDEO */ # ifdef __os2__ USHORT w; if (Current_Color != JNO_COLOR) SLtt_normal_video (); w = mkSpaceChar (); VioWrtNCell ((BYTE*)&w, (SLtt_Screen_Cols - Cursor_Col), Cursor_Row, Cursor_Col, 0); # else /* __os2__ */ unsigned short *p = mkScreenPointer (Cursor_Row, Cursor_Col); int n = SLtt_Screen_Cols - Cursor_Col; unsigned short w; # if defined (HAS_LINEAR_SCREEN) unsigned short *pmax = p + n; if (Current_Color != JNO_COLOR) SLtt_normal_video (); w = mkSpaceChar (); while (p < pmax) *p++ = w; # else /* HAS_LINEAR_SCREEN */ if (Current_Color != JNO_COLOR) SLtt_normal_video (); w = mkSpaceChar (); SNOW_CHECK; asm mov dx, di asm les di, p asm mov ax, w asm mov cx, n asm cld asm rep stosw asm mov di, dx # endif /* HAS_LINEAR_SCREEN */ # endif /* __os2__ */ # endif /* GO32_VIDEO or EMX_VIDEO */ #endif /* WIN32 */ } /*----------------------------------------------------------------------*\ * Function: void SLtt_reverse_video (int color); * * set Attribute_Byte corresponding to COLOR. * Use Current_Color to remember the color which was set. * convert from the COLOR number to the attribute value. \*----------------------------------------------------------------------*/ void SLtt_reverse_video (int color) { Attribute_Byte = Color_Map [color]; Current_Color = color; } /*----------------------------------------------------------------------*\ * Function: void SLtt_normal_video (void); * * reset the attributes for normal video \*----------------------------------------------------------------------*/ void SLtt_normal_video (void) { SLtt_reverse_video (JNORMAL_COLOR); } #if defined (USE_ASM) /*----------------------------------------------------------------------*\ * Function: static unsigned short *video_write (register unsigned char *pp, * register unsigned char *p, * register unsigned short *pos) * * write out (P - PP) characters from the array pointed to by PP * at position (POS, Cursor_Row) in the current Attribute_Byte * * increment POS to reflect the number of characters sent and * return the it as a pointer \*----------------------------------------------------------------------*/ static unsigned short *video_write (register unsigned char *pp, register unsigned char *p, register unsigned short *pos) { int n = (int) (p - pp); /* num of characters of PP to write */ asm push si asm push ds asm push di /* set up register for BOTH fast and slow */ asm mov bx, SLtt_Msdos_Cheap_Video /* These are the registers needed for both fast AND slow */ asm mov ah, byte ptr Attribute_Byte asm mov cx, n asm lds si, dword ptr pp asm les di, dword ptr pos asm cld asm cmp bx, 0 /* cheap video test */ asm je L_fast asm mov bx, ax asm mov dx, CGA_STATUS asm jg L_slow_blank /* slow video */ asm cli /* wait for retrace */ L_slow: asm in al, dx asm test al, 1 asm jnz L_slow L_slow1: asm in al, dx asm test al, 1 asm jz L_slow1 /* move a character out */ asm mov ah, bh asm lodsb asm stosw asm loop L_slow asm sti asm jmp done /* -------------- slow video, vertical retace and pump --------------*/ L_slow_blank: L_slow_blank_loop: asm in al, dx asm test al, 8 asm jnz L_slow_blank_loop L_slow_blank1: asm in al, dx asm test al, 8 asm jz L_slow_blank1 /* write line */ asm mov ah, bh L_slow_blank2: asm lodsb asm stosw asm loop L_slow_blank2 asm jmp done /*-------------- Fast video --------------*/ L_fast: asm lodsb asm stosw asm loop L_fast done: asm pop di asm pop ds asm pop si return (pos + n); } #endif /* USE_ASM */ /*----------------------------------------------------------------------*\ * Function: static void write_attributes (unsigned short *src, * int count); * * Copy COUNT character/color pairs from the array pointed to by * SRC to the screen at position (0,Cursor_Row). * NB: SRC contains character/color pairs -- the color must be converted to * an ansi attribute. * * Write out * 1) a combination of string/attributes * 2) each string of continuous colour * * approach 2) is used for assembler output, while 1) is used when a higher * level API is available or direct to memory writing is possible: emx video * routines, os/2, go32, watcom. \*----------------------------------------------------------------------*/ static void write_attributes (unsigned short *src, int count) { register unsigned char *p = Line_Buffer; register unsigned short pair; #ifdef WIN32 register unsigned char * org_src = src; COORD coord; long bytes; #endif #if !defined (USE_ASM) # if defined (HAS_LINEAR_SCREEN) register unsigned short *pos = mkScreenPointer (Cursor_Row, 0); # endif int n = count; /* write into a character/attribute pair */ while (n-- > 0) { pair = *(src++); /* character/color pair */ SLtt_reverse_video (pair >> 8); /* color change */ # if defined (HAS_LINEAR_SCREEN) *(pos++) = ((unsigned short) Attribute_Byte << 8) | pair & 0xff; # else # if defined(EMX_VIDEO) || !defined(WIN32) *(p++) = pair & 0xff; /* character byte */ *(p++) = Attribute_Byte; /* attribute byte */ # else /* WIN32 for now... */ *(p++) = pair & 0xff; # endif # endif } # if !defined (HAS_LINEAR_SCREEN) # if defined (EMX_VIDEO) v_putline (Line_Buffer, Cursor_Col, Cursor_Row, count); # else /* EMX_VIDEO */ # if defined (__os2__) VioWrtCellStr ((PCH)Line_Buffer, (USHORT)(2 * count), (USHORT)Cursor_Row, (USHORT)Cursor_Col, 0); # elif defined(WIN32) /* do color attributes later */ p = Line_Buffer; coord.X = Cursor_Col; coord.Y = Cursor_Row; WriteConsoleOutputCharacter(hStdout, p, count, coord, &bytes); /* write color attributes */ p = Line_Buffer; n = count; src = org_src; /* restart the src pointer */ /* write into attributes only */ while (n-- > 0) { pair = *(src++); /* character/color pair */ SLtt_reverse_video (pair >> 8); /* color change */ *(p++) = Attribute_Byte; /* attribute byte */ *(p++) = 0; /* what's this for? */ } WriteConsoleOutputAttribute(hStdout, Line_Buffer, count, coord, &bytes); # else /* __os2__ */ /* ScreenUpdateLine (void *virtual_screen_line, int row); */ p = Line_Buffer; n = Cursor_Col; while (count-- > 0) { ScreenPutChar ((int)p[0], (int)p[1], n++, Cursor_Row); p += 2; } # endif /* EMX_VIDEO */ # endif /* __os2__ */ # endif /* HAS_LINEAR_SCREEN */ #else /* not USE_ASM */ unsigned char ch, color; register unsigned short *pos = mkScreenPointer (Cursor_Row, 0); while (count--) { pair = *(src++); /* character/color pair */ ch = pair & 0xff; /* character value */ color = pair >> 8; /* color value */ if (color != Current_Color) /* need a new color */ { if (p != Line_Buffer) { pos = video_write (Line_Buffer, p, pos); p = Line_Buffer; } SLtt_reverse_video (color); /* change color */ } *(p++) = ch; } pos = video_write (Line_Buffer, p, pos); #endif /* not USE_ASM */ } /*----------------------------------------------------------------------*\ * Function: void SLtt_smart_puts (unsigned short *new_string, * unsigned short *old_string, * int len, int row); * * puts NEW_STRING, which has length LEN, at row ROW. NEW_STRING contains * characters/colors packed in the form value = ((color << 8) | (ch)); * * the puts tries to avoid overwriting the same characters/colors * * OLD_STRING is not used, maintained for compatibility with other systems \*----------------------------------------------------------------------*/ void SLtt_smart_puts (unsigned short *new_string, unsigned short *old_string, int len, int row) { (void) old_string; Cursor_Row = row; Cursor_Col = 0; write_attributes (new_string, len); } /*----------------------------------------------------------------------*\ * Function: void SLtt_reset_video (void); \*----------------------------------------------------------------------*/ void SLtt_reset_video (void) { SLtt_goto_rc (SLtt_Screen_Rows - 1, 0); #ifdef HAS_SAVE_SCREEN restore_screen (); #endif Attribute_Byte = 0x07; Current_Color = JNO_COLOR; SLtt_del_eol (); } #if 0 void wide_width (void) { } void narrow_width (void) { } #endif /*----------------------------------------------------------------------*\ * Function: void SLtt_cls (void); \*----------------------------------------------------------------------*/ void SLtt_cls (void) { #ifdef WIN32 long bytes; COORD coord; char ch; #endif SLtt_normal_video (); #if defined (__GO32__) || defined (__WATCOMC__) || defined (EMX_VIDEO) SLtt_reset_scroll_region (); SLtt_goto_rc (0, 0); SLtt_delete_nlines (SLtt_Screen_Rows); #else /* __GO32__ or __WATCOMC__ or EMX_VIDEO */ # ifdef __os2__ { Line_Buffer [0] = ' '; Line_Buffer [1] = Attribute_Byte; VioScrollUp (0, 0, -1, -1, -1, (PCH)Line_Buffer, 0); } # elif defined(WIN32) /* clear the WIN32 screen in one shot */ coord.X = 0; coord.Y = 0; ch = ' '; (void) FillConsoleOutputCharacter(hStdout, ch, csbiInfo.dwSize.Y * csbiInfo.dwSize.X, coord, &bytes); /* now set screen to the current attribute */ ch = Attribute_Byte; (void) FillConsoleOutputAttribute(hStdout, ch, csbiInfo.dwSize.Y * csbiInfo.dwSize.X, coord, &bytes); # else /* __os2__ */ asm mov dx, SLtt_Screen_Cols asm dec dx asm mov ax, SLtt_Screen_Rows asm dec ax asm mov dh, al asm xor cx, cx asm xor ax, ax asm mov ah, 7 asm mov bh, byte ptr Attribute_Byte asm int 10h # endif /* __os2__ */ #endif /* __GO32__ or __WATCOMC__ or EMX_VIDEO */ } /*----------------------------------------------------------------------*\ * Function: void SLtt_putchar (char ch); * * put CH on the screen in the current position. * this function is called assuming that cursor is in correct position \*----------------------------------------------------------------------*/ void SLtt_putchar (char ch) { #if !defined (GO32_VIDEO) && !defined (EMX_VIDEO) unsigned short p, *pp; # if defined(WIN32) long bytes; # endif #endif if (Current_Color) SLtt_normal_video (); slvid_getxy (); /* get current position */ switch (ch) { case 7: /* ^G - break */ SLtt_beep (); break; case 8: /* ^H - backspace */ SLtt_goto_rc (Cursor_Row, Cursor_Col - 1); break; case 13: /* ^M - carriage return */ SLtt_goto_rc (Cursor_Row, 0); break; default: /* write character to screen */ #if defined (EMX_VIDEO) v_putn (ch, 1); #else /* EMX_VIDEO */ # ifdef __os2__ VioWrtCharStrAtt (&ch, 1, Cursor_Row, Cursor_Col, (BYTE*)&Attribute_Byte, 0); # elif defined(WIN32) WriteConsole(hStdout, &ch, 1, &bytes, NULL); # else /* __os2__ */ # ifdef GO32_VIDEO ScreenPutChar ((int) ch, Attribute_Byte, Cursor_Col, Cursor_Row); # else /* GO32_VIDEO */ pp = mkScreenPointer (Cursor_Row, Cursor_Col); p = (Attribute_Byte << 8) | (unsigned char) ch; # ifdef USE_ASM SNOW_CHECK; # endif *pp = p; # endif /* GO32_VIDEO */ # endif /* __os2__ */ #endif /* EMX_VIDEO */ SLtt_goto_rc (Cursor_Row, Cursor_Col + 1); } } /*----------------------------------------------------------------------*\ * Function: void SLtt_set_color (int obj, char *what, char *fg, char *bg); * * set foreground and background colors of OBJ to the attributes which * correspond to the names FG and BG, respectively. * * WHAT is the name corresponding to the object OBJ, but is not used in * this routine. \*----------------------------------------------------------------------*/ void SLtt_set_color (int obj, char *what, char *fg, char *bg) { int i, b = -1, f = -1; #ifdef WIN32 int newcolor; #endif (void) what; if ( !IsColor || (obj < 0) || (obj >= JMAX_COLORS)) return; for (i = 0; i < JMAX_COLOR_NAMES; i++ ) { if (!strcmp (fg, Color_Names [i])) { f = i; break; } } for (i = 0; i < JMAX_COLOR_NAMES; i++) { if (!strcmp (bg, Color_Names [i])) { if (Blink_Killed) b = i; else b = i & 0x7; break; } } if ((f == -1) || (b == -1) || (f == b)) return; #if 1 Color_Map [obj] = (b << 4) | f; #else /* 0 1 2 3 "black", "blue", "green", "cyan", 4 5 6 7 "red", "magenta", "brown", "lightgray", 8 9 10 11 "gray", "brightblue", "brightgreen", "brightcyan", 12 13 14 15 "brightred", "brightmagenta", "yellow", "white" */ /* these aren't all right yet */ switch (f) { case 0: newcolor = 0; break; case 1: newcolor = FOREGROUND_BLUE; break; case 2: newcolor = FOREGROUND_GREEN; break; case 3: newcolor = FOREGROUND_GREEN | FOREGROUND_BLUE; break; case 4: newcolor = FOREGROUND_RED; break; case 5: newcolor = FOREGROUND_RED | FOREGROUND_BLUE; break; case 6: newcolor = FOREGROUND_GREEN | FOREGROUND_RED; break; case 7: newcolor = FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_INTENSITY; break; case 8: newcolor = FOREGROUND_BLUE | FOREGROUND_RED | FOREGROUND_GREEN; break; case 9: newcolor = FOREGROUND_BLUE | FOREGROUND_INTENSITY; break; case 10: newcolor = FOREGROUND_GREEN | FOREGROUND_INTENSITY; break; case 11: newcolor = FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_INTENSITY; break; case 12: newcolor = FOREGROUND_RED | FOREGROUND_INTENSITY; break; case 13: newcolor = FOREGROUND_RED | FOREGROUND_BLUE | FOREGROUND_INTENSITY; break; case 14: newcolor = FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_INTENSITY; break; case 15: newcolor = FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_INTENSITY; break; } // switch /* 0 1 2 3 "black", "blue", "green", "cyan", 4 5 6 7 "red", "magenta", "brown", "lightgray", 8 9 10 11 "gray", "brightblue", "brightgreen", "brightcyan", 12 13 14 15 "brightred", "brightmagenta", "yellow", "white" */ switch (b) { case 0: newcolor |= 0; break; case 1: newcolor |= BACKGROUND_BLUE; break; case 2: newcolor |= BACKGROUND_GREEN; break; case 3: newcolor |= BACKGROUND_GREEN | BACKGROUND_BLUE; break; case 4: newcolor |= BACKGROUND_RED; break; case 5: newcolor |= BACKGROUND_RED | BACKGROUND_BLUE; break; case 6: newcolor |= BACKGROUND_GREEN | BACKGROUND_RED; break; case 7: newcolor |= BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | BACKGROUND_INTENSITY; break; case 8: newcolor |= BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE; break; case 9: newcolor |= BACKGROUND_BLUE | BACKGROUND_INTENSITY; break; case 10: newcolor |= BACKGROUND_GREEN | BACKGROUND_INTENSITY; break; case 11: newcolor |= BACKGROUND_GREEN | BACKGROUND_BLUE | BACKGROUND_INTENSITY; break; case 12: newcolor |= BACKGROUND_RED | BACKGROUND_INTENSITY; break; case 13: newcolor |= BACKGROUND_RED | BACKGROUND_BLUE | BACKGROUND_INTENSITY; break; case 14: newcolor |= BACKGROUND_GREEN | BACKGROUND_BLUE | BACKGROUND_INTENSITY; break; case 15: newcolor |= BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | BACKGROUND_INTENSITY; break; } // switch Color_Map [obj] = newcolor; #endif /* if we're setting the normal color, and the attribute byte hasn't been set yet, set it to the new color */ if ((obj == 0) && (Attribute_Byte == 0)) SLtt_reverse_video (0); } /*----------------------------------------------------------------------*\ * Function: void SLtt_get_terminfo (void) \*----------------------------------------------------------------------*/ void SLtt_get_terminfo (void) { #ifdef WIN32 SLtt_Screen_Rows = csbiInfo.dwSize.Y; SLtt_Screen_Cols = csbiInfo.dwSize.X; #endif #ifdef GO32_VIDEO SLtt_Screen_Rows = ScreenRows (); SLtt_Screen_Cols = ScreenCols (); #endif } /*----------------------------------------------------------------------*\ * Function: void SLtt_init_video (void); \*----------------------------------------------------------------------*/ void SLtt_init_video (void) { #if defined (EMX_VIDEO) int OldCol, OldRow; #endif #ifdef HAS_SAVE_SCREEN save_screen (); #endif Cursor_Row = Cursor_Col = 0; #if defined (EMX_VIDEO) v_init (); if ( v_hardware () != V_MONOCHROME ) IsColor = 1; else IsColor = 0; v_getxy(&OldCol,&OldRow); v_gotoxy (0, 0); if (IsColor) { if (_osmode == OS2_MODE) { # if 0 /* Enable high-intensity background colors */ VIOINTENSITY RequestBlock; RequestBlock.cb = sizeof (RequestBlock); RequestBlock.type = 2; RequestBlock.fs = 1; VioSetState (&RequestBlock, 0); /* nop if !fullscreen */ # endif Blink_Killed = 1; } else { Blink_Killed = 1; /* seems to work */ } } if (!Attribute_Byte) { /* find the attribute currently under the cursor */ v_getline (Line_Buffer, OldCol, OldRow, 1); Attribute_Byte = Line_Buffer[1]; set_color_from_attribute (Attribute_Byte); } v_attrib (Attribute_Byte); /* SLtt_Term_Cannot_Insert = 1; */ #else /* EMX_VIDEO */ # ifdef __os2__ IsColor = 1; /* is it really? */ { /* Enable high-intensity background colors */ VIOINTENSITY RequestBlock; RequestBlock.cb = sizeof (RequestBlock); RequestBlock.type = 2; RequestBlock.fs = 1; VioSetState (&RequestBlock, 0); /* nop if !fullscreen */ Blink_Killed = 1; } if (!Attribute_Byte) { /* find the attribute currently under the cursor */ USHORT Length = 2, Row, Col; VioGetCurPos (&Row, &Col, 0); VioReadCellStr ((PCH)Line_Buffer, &Length, Row, Col, 0); Attribute_Byte = Line_Buffer[1]; set_color_from_attribute (Attribute_Byte); } # elif defined(WIN32) /* initialize the WIN32 console */ IsColor = 1; /* yes, the WIN32 console can do color (on a color monitor) */ # else # if defined (__GO32__) || defined (__WATCOMC__) # ifdef GO32_VIDEO SLtt_Term_Cannot_Insert = 1; # else Video_Base = (unsigned char *) ScreenPrimary; # endif if (!Attribute_Byte) Attribute_Byte = 0x17; IsColor = 1; /* is it really? */ if (IsColor) { union REGS r; # ifdef __WATCOMC__ r.x.eax = 0x1003; r.x.ebx = 0; # else r.x.ax = 0x1003; r.x.bx = 0; # endif int86 (0x10, &r, &r); Blink_Killed = 1; } # else /* (__GO32__ or __WATCOMC__ */ { unsigned char *p = (unsigned char far *) 0x00400049L; if (*p == 7) { Video_Status_Port = MONO_STATUS; Video_Base = (unsigned char *) MK_FP (0xb000,0000); IsColor = 0; } else { Video_Status_Port = CGA_STATUS; Video_Base = (unsigned char *) MK_FP (0xb800,0000); IsColor = 1; } } /* test for video adapter type. Of primary interest is whether there is * snow or not. Assume snow if the card is color and not EGA or greater. */ /* Use Ralf Brown test for EGA or greater */ asm mov ah, 0x12 asm mov bl, 0x10 asm mov bh, 0xFF asm int 10h asm cmp bh, 0xFF asm je L1 /* (V)EGA */ asm xor bx, bx asm mov SLtt_Msdos_Cheap_Video, bx asm mov ax, Attribute_Byte asm cmp ax, bx asm jne L2 asm mov ax, 0x17 asm mov Attribute_Byte, ax asm jmp L2 L1: /* Not (V)EGA */ asm mov ah, 0x0F asm int 10h asm cmp al, 7 asm je L3 asm mov ax, 1 asm mov SLtt_Msdos_Cheap_Video, ax L3: asm mov ax, Attribute_Byte asm cmp ax, 0 asm jne L2 asm mov ax, 0x07 asm mov Attribute_Byte, ax L2: /* toggle the blink bit so we can use hi intensity background */ if (IsColor && !SLtt_Msdos_Cheap_Video) { asm mov ax, 0x1003 asm mov bx, 0 asm int 0x10 Blink_Killed = 1; } # endif /* __GO32__ or __WATCOMC__ */ # endif /* __os2__ */ #endif /* EMX_VIDEO */ SLtt_set_scroll_region (0, SLtt_Screen_Rows); SLtt_Use_Ansi_Colors = IsColor; } /*----------------------------------------------------------------------*\ * Function: int SLtt_flush_output (void); \*----------------------------------------------------------------------*/ int SLtt_flush_output (void) { fflush (stdout); return -1; } int SLtt_set_cursor_visibility (int show) { (void) show; return -1; } void SLtt_set_mono (int obj_unused, char *unused, SLtt_Char_Type c_unused) { (void) obj_unused; (void) unused; (void) c_unused; } /* /////////////////////// end of file (c source) ///////////////////// */