* gscreen.c (panel_setup_drag_scroll): Renamed from
panel_setup_drag_motion().
(panel_clist_drag_motion): Use gdnd_validate_action().
(panel_clist_motion): Return immediately if the event window is
not the clist_window. Otherwise, forward the event to
panel_widget_motion().
* gdnd.c (gdnd_find_panel_by_drag_context): New public function to
find a panel based on a drag context. This is basically the old
find_panel_owning_window() made public.
(gdnd_drop_on_directory): Test for the source widget being a tree,
and if so, do not use the default behavior for panels.
(gdnd_validate_action): New function to compute the final drag
action given some conditions. This is now used to make dragging
behavior consistent across the desktop and the file panels.
* gdesktop.c (setup_icon_dnd_dest): Always specify ACTION_MOVE,
since we want to be able to move the icons around. Connect to the
drag_motion signal.
(dnd_icon_targets): List desktop icons as a target to be able to
move them just a notch in the desktop.
(icon_drag_motion): Decide which action we can use for dropping
stuff on a desktop icon.
(setup_icon_dnd_dest): Always specify all the actions.
(icon_drag_data_received): Allow for icons to be moved just a
notch by accepting drops from icons.
* gdnd.h: Added #defines for the DnD target type names.
* gdnd.c (gdnd_init): New public function to intern the target
atom names.
(gdnd_drag_context_has_target): New public function to see if a
drag context has a certain target type.
* gdesktop.c (setup_desktop_dnd): Do not use
GTK_DEST_DEFAULT_MOVE, and connect to drag_motion.
(desktop_drag_motion): If we are dragging from a desktop icon,
indicate the action as MOVE. Otherwise, force the action to be
LINK unless the user explicitly requested ASK.
(setup_desktop_dnd): Intern the atoms for the drop targets.
* gdesktop.c (desktop_icon_info_new): Connect the signals for DnD
so that we can drag icons from the desktop.
(drag_begin): New function to set the drag cursor for icons on the desktop.
(button_press): New function that stores the hot spot position for
DnD cursors.
(drag_data_get): New function to fetch the URI-list of selected icons.
* gdialogs.c: Fixed some includes.
* gdesktop.h: Removed the DnD target enum from here, since it is
specific to each submodule.
* gdnd.h: Moved the DnD target enums to here. Added a new
TARGET_MC_DESKTOP_ICON.
* gdesktop.c (get_icon_snap_pos): Fixed icon snapping; the
coordinates not being updated correctly.
* gscreen.c (panel_drag_data_get): Free the uri list; it was being leaked.
1998-11-09 Federico Mena Quintero <federico@nuclecu.unam.mx>
* gdnd.c: New file that handles all the DnD stuff. Mainly used to
clean up gdesktop.c.
* gscreen.c (panel_icon_list_drag_data_received): Use
gdnd_drop_on_directory().
(CLIST_FROM_SW): Added this macro to fetch the clist from the
scrolled window in panel->list.
(panel_create_file_list): Create a scrolled window and put the
clist inside it. This is required per the new clist API.
(panel_configure_file_list): Use the scrolled window's adjustment.
(panel_file_list_size_allocate_hook): Use the scrolled window
instead of the clist.
(panel_file_list_compute_lines): Use the scrolled window instead
of the clist.
(panel_file_list_configure_contents): Use the scrolled window
instead of the clist.
(panel_create_file_list): Do the DnD setup here, not in the
realization callback.
(x_create_panel): Do not realize the panel explicitly.
(panel_create_pixmaps): Create the pixmaps using imlib instead of
Gdk.