* glayout.c (file_menu): Use view_cmd and view_simple_cmd in the
menu instead of panel_action_view and
panel_action_view_unfiltered, respectively.
* gpopup.c (create_regexp_actions): Create the menu items using
gnome-app-helper, for visual consistency.
(create_actions): Likewise. Also, fixed S_ISLNK() confusion.
(get_label_text): Extract the label from the GnomeUIInfo item in
an ugly way.
1. My icons suck.
2. Keyboard handling is not finished.
3. Save current-mode, load current-mode is not
implemented yet.
4. Listing mode is not working, as I have hardcoded
the icon view for now.
5. Will finish this tomorrow. Not much is missing.
6. No, this is not the final implementation.
7. Yes, later I will put some scheme for using
more icons as discussed in the ethernal "Re: Icons"
thread.
Miguel.
1998-05-07 Miguel de Icaza <miguel@nuclecu.unam.mx>
* gscreen.c (panel_icon_list_realized): Add drag and drop support
to the icon list view;
1998-05-06 Miguel de Icaza <miguel@nuclecu.unam.mx>
* gscreen.c (panel_fill_panel_icons): New function: Fill up the
icon list.
(x_create_panel): Change in the approach: we create both of the
widget views at creation time and we now carefully show every
component. I attach everything to the table, but not necesarly
show it.
- Layout file is now installed and used properly. That means
that you can actually run the code.
- Buttons actually work in the GtkTed and the regular use
thanks to GrossHack(tm).
- File operations are working! Weee! Copy and Move work as
well as the warning dialog boxes for all kind of stuff;
- Progressive display is pretty cool, you have to see it.
- Dragging files to desktop icons now allows you to copy/move
(supported both the remove and local cases, with the obvious
optimizations).
Still missing:
- Using Elliot's shaped windows for dnd.
- Allowing the arbitrary placement of desktop icons by dnd.
- dropping files into .desktop files.
- drop support on the panels (right now they only work right
as drag sources).
Weeeeeee! Total excitement. Total and absolute.
Miguel.