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Use memmove instead of memcpy for overlapping objects.
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@ -95,7 +95,7 @@ static unsigned int SLang_getkey2 (void)
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SLang_Input_Buffer_Len--;
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SLang_Input_Buffer_Len--;
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imax = SLang_Input_Buffer_Len;
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imax = SLang_Input_Buffer_Len;
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memcpy ((char *) SLang_Input_Buffer,
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memmove ((char *) SLang_Input_Buffer,
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(char *) (SLang_Input_Buffer + 1), imax);
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(char *) (SLang_Input_Buffer + 1), imax);
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return(ch);
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return(ch);
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}
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}
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