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https://github.com/MidnightCommander/mc
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Ticket #3571: high-level mouse API.
Signed-off-by: Andrew Borodin <aborodin@vmail.ru>
This commit is contained in:
parent
50cca69522
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03daa62e19
@ -17,6 +17,7 @@ libmcwidget_la_SOURCES = \
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listbox.c listbox.h \
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listbox.c listbox.h \
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label.c label.h \
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label.c label.h \
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menu.c menu.h \
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menu.c menu.h \
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mouse.c mouse.h \
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quick.c quick.h \
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quick.c quick.h \
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radio.c radio.h \
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radio.c radio.h \
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widget-common.c widget-common.h \
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widget-common.c widget-common.h \
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194
lib/widget/mouse.c
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194
lib/widget/mouse.c
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/*
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Widgets for the Midnight Commander
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Copyright (C) 1994-2016
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Free Software Foundation, Inc.
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Authors:
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Human beings.
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This file is part of the Midnight Commander.
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The Midnight Commander is free software: you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation, either version 3 of the License,
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or (at your option) any later version.
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The Midnight Commander is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** \file mouse.c
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* \brief Header: High-level mouse API
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*/
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#include <config.h>
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#include "lib/global.h"
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#include "lib/widget.h"
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/*** global variables ****************************************************************************/
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/*** file scope macro definitions ****************************************************************/
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/*** file scope type declarations ****************************************************************/
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/*** file scope variables ************************************************************************/
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static int last_buttons_down;
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/* --------------------------------------------------------------------------------------------- */
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/*** file scope functions ************************************************************************/
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/* --------------------------------------------------------------------------------------------- */
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/**
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* Constructs a mouse event structure. The is the high-level type used
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* with "easy callbacks".
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*/
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static void
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init_mouse_event (mouse_event_t * event, mouse_msg_t msg, const Gpm_Event * global_gpm,
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const Widget * w)
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{
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event->msg = msg;
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event->x = global_gpm->x - w->x - 1; /* '-1' because Gpm_Event is 1-based. */
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event->y = global_gpm->y - w->y - 1;
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event->count = global_gpm->type & (GPM_SINGLE | GPM_DOUBLE | GPM_TRIPLE);
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event->buttons = global_gpm->buttons;
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event->result.abort = FALSE;
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event->result.repeat = FALSE;
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}
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/* --------------------------------------------------------------------------------------------- */
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/**
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* This is the low-level mouse handler that's in use when you install
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* an "easy callback".
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*
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* It receives a Gpm_Event event and translates it into a higher level
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* protocol with which it feeds your "easy callback".
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*
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* Tip: for details on the C mouse API, see MC's lib/tty/mouse.h,
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* or GPM's excellent 'info' manual:
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*
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* http://www.fifi.org/cgi-bin/info2www?(gpm)Event+Types
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*/
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static int
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easy_mouse_translator (Gpm_Event * event, void *data)
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{
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Widget *w = WIDGET (data);
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gboolean in_widget;
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gboolean run_click = FALSE;
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mouse_msg_t msg = MSG_MOUSE_NONE;
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in_widget = mouse_global_in_widget (event, w);
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/*
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* Very special widgets may want to control area outside their bounds.
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* For such widgets you will have to turn on the 'forced_capture' flag.
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* You'll also need, in your mouse handler, to inform the system of
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* events you want to pass on by setting 'event->result.abort' to TRUE.
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*/
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if (w->Mouse.forced_capture)
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in_widget = TRUE;
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if ((event->type & GPM_DOWN) != 0)
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{
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if (in_widget)
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{
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if ((event->buttons & GPM_B_UP) != 0)
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msg = MSG_MOUSE_SCROLL_UP;
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else if ((event->buttons & GPM_B_DOWN) != 0)
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msg = MSG_MOUSE_SCROLL_DOWN;
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else
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{
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/* Handle normal buttons: anything but the mouse wheel's.
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*
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* (Note that turning on capturing for the mouse wheel
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* buttons doesn't make sense as they don't generate a
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* mouse_up event, which means we'd never get uncaptured.)
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*/
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w->Mouse.capture = TRUE;
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msg = MSG_MOUSE_DOWN;
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last_buttons_down = event->buttons;
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}
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}
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}
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else if ((event->type & GPM_UP) != 0)
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{
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/* We trigger the mouse_up event even when !in_widget. That's
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* because, for example, a paint application should stop drawing
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* lines when the button is released even outside the canvas. */
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if (w->Mouse.capture)
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{
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w->Mouse.capture = FALSE;
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msg = MSG_MOUSE_UP;
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if (in_widget)
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run_click = TRUE;
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/*
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* When using xterm, event->buttons reports the buttons' state
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* after the event occurred (meaning that event->buttons is zero,
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* because the mouse button is now released). When using GPM,
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* however, that field reports the button(s) that was released.
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*
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* The following makes xterm behave effectively like GPM:
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*/
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if (event->buttons == 0)
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event->buttons = last_buttons_down;
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}
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}
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else if ((event->type & GPM_DRAG) != 0)
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{
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if (w->Mouse.capture)
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msg = MSG_MOUSE_DRAG;
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}
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else if ((event->type & GPM_MOVE) != 0)
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{
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if (in_widget)
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msg = MSG_MOUSE_MOVE;
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}
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if (msg != MSG_MOUSE_NONE)
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{
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mouse_event_t local;
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init_mouse_event (&local, msg, event, w);
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w->Mouse.callback (w, msg, &local);
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if (run_click)
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w->Mouse.callback (w, MSG_MOUSE_CLICK, &local);
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if (!local.result.abort)
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return local.result.repeat ? MOU_REPEAT : MOU_NORMAL;
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}
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return MOU_UNHANDLED;
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}
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/* --------------------------------------------------------------------------------------------- */
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/*** public functions ****************************************************************************/
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/* --------------------------------------------------------------------------------------------- */
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/**
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* Use this to install an "easy mouse callback".
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*
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* (The mouse callback widget_init() accepts is a low-level one; you can
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* pass NULL to it. In the future we'll probably do the opposite: have
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* widget_init() accept the "easy" callback.)
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*/
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void
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set_easy_mouse_callback (Widget * w, easy_mouse_callback cb)
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{
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w->mouse = easy_mouse_translator;
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w->Mouse.callback = cb;
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}
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/* --------------------------------------------------------------------------------------------- */
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67
lib/widget/mouse.h
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67
lib/widget/mouse.h
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/** \file mouse.h
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* \brief Header: Hight-level mouse API.
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*
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* This is a thin layer over the low-level mouse protocol in lib/tty/mouse.h.
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* The latter is oblivious to the regions on the screen and is therefore a
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* bit hard to use in widgets. This layer translates the low level Gpm_Event
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* into something that's easy to work with in widgets.
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*/
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#ifndef MC__WIDGET_MOUSE_H
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#define MC__WIDGET_MOUSE_H
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/*** enums ***************************************************************************************/
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/* Mouse messages */
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typedef enum
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{
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/*
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* Notes:
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* (1) "anywhere" means "inside or outside the widget".
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* (2) the mouse wheel is not considered "mouse button".
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*/
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MSG_MOUSE_NONE = 0,
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MSG_MOUSE_DOWN = 1, /* When mouse button is pressed down inside the widget. */
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MSG_MOUSE_UP, /* When mouse button, previously pressed inside the widget, is released anywhere. */
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MSG_MOUSE_CLICK, /* When mouse button, previously pressed inside the widget, is released inside the widget. */
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MSG_MOUSE_DRAG, /* When a drag, initiated by button press inside the widget, occurs anywhere. */
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MSG_MOUSE_MOVE, /* (Not currently implemented in MC.) */
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MSG_MOUSE_SCROLL_UP, /* When mouse wheel is rotated away from the user. */
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MSG_MOUSE_SCROLL_DOWN /* When mouse wheel is rotated towards the user. */
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} mouse_msg_t;
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/*** structures declarations (and typedefs of structures)*****************************************/
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/* Mouse event structure. */
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typedef struct
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{
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mouse_msg_t msg;
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int x, y; /* Local to the widget. */
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int buttons; /* Bitwise-or of: GPM_B_LEFT, GPM_B_MIDDLE, GPM_B_RIGHT */
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int count; /* One of: GPM_SINGLE, GPM_DOUBLE, GPM_TRIPLE */
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/* A mechanism for the callback to report back: */
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struct
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{
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gboolean abort;
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gboolean repeat;
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} result;
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} mouse_event_t;
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/*** typedefs(not structures) and defined constants **********************************************/
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/* A callback to respond to mouse events.
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* Note: We embed "easy" in it to distinguish it from the old-style callbacks we still use. */
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typedef void (*easy_mouse_callback) (Widget * w, mouse_msg_t msg, mouse_event_t * event);
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/*** global variables defined in .c file *********************************************************/
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/*** declarations of public functions ************************************************************/
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/* Installs an easy callback on a widget. */
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void set_easy_mouse_callback (Widget * w, easy_mouse_callback cb);
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/*** inline functions ****************************************************************************/
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#endif /* MC__WIDGET_MOUSE_H */
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@ -149,6 +149,9 @@ widget_init (Widget * w, int y, int x, int lines, int cols,
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w->mouse = mouse_handler;
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w->mouse = mouse_handler;
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w->set_options = widget_default_set_options_callback;
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w->set_options = widget_default_set_options_callback;
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w->owner = NULL;
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w->owner = NULL;
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w->Mouse.callback = NULL; /* it will be overriden in set_easy_mouse_callback() */
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w->Mouse.capture = FALSE;
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w->Mouse.forced_capture = FALSE;
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/* Almost all widgets want to put the cursor in a suitable place */
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/* Almost all widgets want to put the cursor in a suitable place */
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w->options = W_WANT_CURSOR;
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w->options = W_WANT_CURSOR;
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@ -7,6 +7,7 @@
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#define MC__WIDGET_INTERNAL_H
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#define MC__WIDGET_INTERNAL_H
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#include "lib/tty/mouse.h"
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#include "lib/tty/mouse.h"
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#include "lib/widget/mouse.h" /* typedef easy_mouse_callback */
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/*** typedefs(not structures) and defined constants **********************************************/
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/*** typedefs(not structures) and defined constants **********************************************/
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@ -106,6 +107,15 @@ struct Widget
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mouse_h mouse;
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mouse_h mouse;
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void (*set_options) (Widget * w, widget_options_t options, gboolean enable);
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void (*set_options) (Widget * w, widget_options_t options, gboolean enable);
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WDialog *owner;
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WDialog *owner;
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/* Mouse-related fields. */
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struct
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{
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easy_mouse_callback callback;
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gboolean capture; /* Whether the widget "owns" the mouse. */
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gboolean forced_capture; /* Overrides the above. Set explicitly by the programmer. */
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} Mouse;
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/* "Mouse" capitalized -- as we already have a lowercase "mouse" here.
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* @FIXME: rename "mouse" to something else. */
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};
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};
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/* structure for label (caption) with hotkey, if original text does not contain
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/* structure for label (caption) with hotkey, if original text does not contain
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