mirror of
https://github.com/lua/lua
synced 2024-11-22 04:41:23 +03:00
277 lines
5.2 KiB
C
277 lines
5.2 KiB
C
/*
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** hash.c
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** hash manager for lua
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** Luiz Henrique de Figueiredo - 17 Aug 90
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*/
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char *rcs_hash="$Id: hash.c,v 1.1 1993/12/17 18:41:19 celes Exp celes $";
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#include <string.h>
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#include <stdlib.h>
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#include "mm.h"
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#include "opcode.h"
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#include "hash.h"
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#include "inout.h"
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#include "table.h"
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#include "lua.h"
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#define streq(s1,s2) (strcmp(s1,s2)==0)
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#define strneq(s1,s2) (strcmp(s1,s2)!=0)
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#define new(s) ((s *)malloc(sizeof(s)))
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#define newvector(n,s) ((s *)calloc(n,sizeof(s)))
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#define nhash(t) ((t)->nhash)
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#define nodelist(t) ((t)->list)
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#define list(t,i) ((t)->list[i])
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#define ref_tag(n) (tag(&(n)->ref))
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#define ref_nvalue(n) (nvalue(&(n)->ref))
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#define ref_svalue(n) (svalue(&(n)->ref))
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static int head (Hash *t, Object *ref) /* hash function */
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{
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if (tag(ref) == T_NUMBER) return (((int)nvalue(ref))%nhash(t));
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else if (tag(ref) == T_STRING)
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{
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int h;
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char *name = svalue(ref);
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for (h=0; *name!=0; name++) /* interpret name as binary number */
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{
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h <<= 8;
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h += (unsigned char) *name; /* avoid sign extension */
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h %= nhash(t); /* make it a valid index */
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}
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return h;
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}
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else
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{
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lua_reportbug ("unexpected type to index table");
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return -1;
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}
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}
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static Node *present(Hash *t, Object *ref, int h)
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{
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Node *n=NULL, *p;
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if (tag(ref) == T_NUMBER)
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{
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for (p=NULL,n=list(t,h); n!=NULL; p=n, n=n->next)
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if (ref_tag(n) == T_NUMBER && nvalue(ref) == ref_nvalue(n)) break;
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}
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else if (tag(ref) == T_STRING)
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{
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for (p=NULL,n=list(t,h); n!=NULL; p=n, n=n->next)
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if (ref_tag(n) == T_STRING && streq(svalue(ref),ref_svalue(n))) break;
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}
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if (n==NULL) /* name not present */
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return NULL;
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#if 0
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if (p!=NULL) /* name present but not first */
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{
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p->next=n->next; /* move-to-front self-organization */
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n->next=list(t,h);
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list(t,h)=n;
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}
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#endif
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return n;
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}
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static void freelist (Node *n)
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{
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while (n)
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{
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Node *next = n->next;
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free (n);
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n = next;
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}
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}
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/*
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** Create a new hash. Return the hash pointer or NULL on error.
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*/
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Hash *lua_hashcreate (unsigned int nhash)
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{
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Hash *t = new (Hash);
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if (t == NULL)
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{
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lua_error ("not enough memory");
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return NULL;
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}
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nhash(t) = nhash;
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markarray(t) = 0;
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nodelist(t) = newvector (nhash, Node*);
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if (nodelist(t) == NULL)
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{
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lua_error ("not enough memory");
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return NULL;
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}
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return t;
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}
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/*
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** Delete a hash
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*/
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void lua_hashdelete (Hash *h)
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{
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int i;
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for (i=0; i<nhash(h); i++)
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freelist (list(h,i));
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free (nodelist(h));
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free(h);
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}
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/*
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** If the hash node is present, return its pointer, otherwise create a new
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** node for the given reference and also return its pointer.
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** On error, return NULL.
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*/
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Object *lua_hashdefine (Hash *t, Object *ref)
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{
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int h;
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Node *n;
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h = head (t, ref);
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if (h < 0) return NULL;
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n = present(t, ref, h);
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if (n == NULL)
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{
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n = new(Node);
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if (n == NULL)
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{
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lua_error ("not enough memory");
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return NULL;
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}
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n->ref = *ref;
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tag(&n->val) = T_NIL;
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n->next = list(t,h); /* link node to head of list */
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list(t,h) = n;
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}
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return (&n->val);
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}
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/*
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** Mark a hash and check its elements
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*/
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void lua_hashmark (Hash *h)
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{
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int i;
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markarray(h) = 1;
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for (i=0; i<nhash(h); i++)
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{
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Node *n;
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for (n = list(h,i); n != NULL; n = n->next)
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{
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lua_markobject (&n->ref);
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lua_markobject (&n->val);
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}
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}
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}
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/*
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** Internal function to manipulate arrays.
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** Given an array object and a reference value, return the next element
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** in the hash.
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** This function pushs the element value and its reference to the stack.
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*/
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#include "lua.h"
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static void firstnode (Hash *a, int h)
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{
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if (h < nhash(a))
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{
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int i;
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for (i=h; i<nhash(a); i++)
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{
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if (list(a,i) != NULL)
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{
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if (tag(&list(a,i)->val) != T_NIL)
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{
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lua_pushobject (&list(a,i)->ref);
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lua_pushobject (&list(a,i)->val);
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return;
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}
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else
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{
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Node *next = list(a,i)->next;
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while (next != NULL && tag(&next->val) == T_NIL) next = next->next;
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if (next != NULL)
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{
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lua_pushobject (&next->ref);
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lua_pushobject (&next->val);
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return;
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}
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}
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}
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}
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}
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lua_pushnil();
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lua_pushnil();
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}
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void lua_next (void)
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{
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Hash *a;
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Object *o = lua_getparam (1);
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Object *r = lua_getparam (2);
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if (o == NULL || r == NULL)
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{ lua_error ("too few arguments to function `next'"); return; }
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if (lua_getparam (3) != NULL)
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{ lua_error ("too many arguments to function `next'"); return; }
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if (tag(o) != T_ARRAY)
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{ lua_error ("first argument of function `next' is not a table"); return; }
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a = avalue(o);
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if (tag(r) == T_NIL)
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{
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firstnode (a, 0);
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return;
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}
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else
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{
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int h = head (a, r);
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if (h >= 0)
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{
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Node *n = list(a,h);
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while (n)
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{
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if (memcmp(&n->ref,r,sizeof(Object)) == 0)
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{
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if (n->next == NULL)
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{
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firstnode (a, h+1);
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return;
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}
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else if (tag(&n->next->val) != T_NIL)
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{
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lua_pushobject (&n->next->ref);
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lua_pushobject (&n->next->val);
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return;
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}
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else
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{
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Node *next = n->next->next;
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while (next != NULL && tag(&next->val) == T_NIL) next = next->next;
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if (next == NULL)
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{
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firstnode (a, h+1);
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return;
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}
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else
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{
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lua_pushobject (&next->ref);
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lua_pushobject (&next->val);
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}
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return;
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}
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}
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n = n->next;
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}
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if (n == NULL)
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lua_error ("error in function 'next': reference not found");
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}
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}
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}
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