lua/ltable.h

33 lines
959 B
C

/*
** $Id: ltable.h,v 1.17 1999/11/23 13:58:02 roberto Exp roberto $
** Lua tables (hash)
** See Copyright Notice in lua.h
*/
#ifndef ltable_h
#define ltable_h
#include "lobject.h"
#define node(t,i) (&(t)->node[i])
#define key(n) (&(n)->key)
#define val(n) (&(n)->val)
#define luaH_move(L, t,from,to) (luaH_setint(L, t, to, luaH_getint(L, t, from)))
Hash *luaH_new (lua_State *L, int nhash);
void luaH_free (lua_State *L, Hash *t);
const TObject *luaH_get (lua_State *L, const Hash *t, const TObject *key);
void luaH_set (lua_State *L, Hash *t, const TObject *key, const TObject *val);
int luaH_pos (lua_State *L, const Hash *t, const TObject *r);
void luaH_setint (lua_State *L, Hash *t, int key, const TObject *val);
const TObject *luaH_getint (lua_State *L, const Hash *t, int key);
unsigned long luaH_hash (lua_State *L, const TObject *key);
/* exported only for debugging */
Node *luaH_mainposition (const Hash *t, const TObject *key);
#endif