lua/table.c
1993-07-28 10:18:00 -03:00

352 lines
7.9 KiB
C

/*
** table.c
** Module to control static tables
** TeCGraf - PUC-Rio
** 11 May 93
*/
#include <stdlib.h>
#include <string.h>
#include "opcode.h"
#include "hash.h"
#include "inout.h"
#include "table.h"
#include "lua.h"
#define streq(s1,s2) (strcmp(s1,s2)==0)
#ifndef MAXSYMBOL
#define MAXSYMBOL 512
#endif
static Symbol tablebuffer[MAXSYMBOL] = {
{"type",{T_CFUNCTION,{lua_type}}},
{"tonumber",{T_CFUNCTION,{lua_obj2number}}},
{"next",{T_CFUNCTION,{lua_next}}},
{"nextvar",{T_CFUNCTION,{lua_nextvar}}},
{"print",{T_CFUNCTION,{lua_print}}}
};
Symbol *lua_table=tablebuffer;
Word lua_ntable=5;
#ifndef MAXCONSTANT
#define MAXCONSTANT 256
#endif
static char *constantbuffer[MAXCONSTANT] = {"mark","nil","number",
"string","table",
"function","cfunction"
};
char **lua_constant = constantbuffer;
Word lua_nconstant=T_CFUNCTION+1;
#ifndef MAXSTRING
#define MAXSTRING 512
#endif
static char *stringbuffer[MAXSTRING];
char **lua_string = stringbuffer;
Word lua_nstring=0;
#ifndef MAXARRAY
#define MAXARRAY 512
#endif
static Hash *arraybuffer[MAXARRAY];
Hash **lua_array = arraybuffer;
Word lua_narray=0;
#define MAXFILE 20
char *lua_file[MAXFILE];
int lua_nfile;
/*
** Given a name, search it at symbol table and return its index. If not
** found, allocate at end of table, checking oveflow and return its index.
** On error, return -1.
*/
int lua_findsymbol (char *s)
{
int i;
for (i=0; i<lua_ntable; i++)
if (streq(s,s_name(i)))
return i;
if (lua_ntable >= MAXSYMBOL-1)
{
lua_error ("symbol table overflow");
return -1;
}
s_name(lua_ntable) = strdup(s);
if (s_name(lua_ntable) == NULL)
{
lua_error ("not enough memory");
return -1;
}
s_tag(lua_ntable++) = T_NIL;
return (lua_ntable-1);
}
/*
** Given a constant string, eliminate its delimeters (" or '), search it at
** constant table and return its index. If not found, allocate at end of
** the table, checking oveflow and return its index.
**
** For each allocation, the function allocate a extra char to be used to
** mark used string (it's necessary to deal with constant and string
** uniformily). The function store at the table the second position allocated,
** that represents the beginning of the real string. On error, return -1.
**
*/
int lua_findenclosedconstant (char *s)
{
int i, j, l=strlen(s);
char *c = calloc (l, sizeof(char)); /* make a copy */
c++; /* create mark space */
/* introduce scape characters */
for (i=1,j=0; i<l-1; i++)
{
if (s[i] == '\\')
{
switch (s[++i])
{
case 'n': c[j++] = '\n'; break;
case 't': c[j++] = '\t'; break;
case 'r': c[j++] = '\r'; break;
default : c[j++] = '\\'; c[j++] = c[i]; break;
}
}
else
c[j++] = s[i];
}
c[j++] = 0;
for (i=0; i<lua_nconstant; i++)
if (streq(c,lua_constant[i]))
{
free (c-1);
return i;
}
if (lua_nconstant >= MAXCONSTANT-1)
{
lua_error ("lua: constant string table overflow");
return -1;
}
lua_constant[lua_nconstant++] = c;
return (lua_nconstant-1);
}
/*
** Given a constant string, search it at constant table and return its index.
** If not found, allocate at end of the table, checking oveflow and return
** its index.
**
** For each allocation, the function allocate a extra char to be used to
** mark used string (it's necessary to deal with constant and string
** uniformily). The function store at the table the second position allocated,
** that represents the beginning of the real string. On error, return -1.
**
*/
int lua_findconstant (char *s)
{
int i;
for (i=0; i<lua_nconstant; i++)
if (streq(s,lua_constant[i]))
return i;
if (lua_nconstant >= MAXCONSTANT-1)
{
lua_error ("lua: constant string table overflow");
return -1;
}
{
char *c = calloc(strlen(s)+2,sizeof(char));
c++; /* create mark space */
lua_constant[lua_nconstant++] = strcpy(c,s);
}
return (lua_nconstant-1);
}
/*
** Mark an object if it is a string or a unmarked array.
*/
void lua_markobject (Object *o)
{
if (tag(o) == T_STRING)
lua_markstring (svalue(o)) = 1;
else if (tag(o) == T_ARRAY && markarray(avalue(o)) == 0)
lua_hashmark (avalue(o));
}
/*
** Mark all strings and arrays used by any object stored at symbol table.
*/
static void lua_marktable (void)
{
int i;
for (i=0; i<lua_ntable; i++)
lua_markobject (&s_object(i));
}
/*
** Simulate a garbage colection. When string table or array table overflows,
** this function check if all allocated strings and arrays are in use. If
** there are unused ones, pack (compress) the tables.
*/
static void lua_pack (void)
{
lua_markstack ();
lua_marktable ();
{ /* pack string */
int i, j;
for (i=j=0; i<lua_nstring; i++)
if (lua_markstring(lua_string[i]) == 1)
{
lua_string[j++] = lua_string[i];
lua_markstring(lua_string[i]) = 0;
}
else
{
free (lua_string[i]-1);
}
lua_nstring = j;
}
{ /* pack array */
int i, j;
for (i=j=0; i<lua_narray; i++)
if (markarray(lua_array[i]) == 1)
{
lua_array[j++] = lua_array[i];
markarray(lua_array[i]) = 0;
}
else
{
lua_hashdelete (lua_array[i]);
}
lua_narray = j;
}
}
/*
** Allocate a new string at string table. The given string is already
** allocated with mark space and the function puts it at the end of the
** table, checking overflow, and returns its own pointer, or NULL on error.
*/
char *lua_createstring (char *s)
{
if (s == NULL) return NULL;
if (lua_nstring >= MAXSTRING-1)
{
lua_pack ();
if (lua_nstring >= MAXSTRING-1)
{
lua_error ("string table overflow");
return NULL;
}
}
lua_string[lua_nstring++] = s;
return s;
}
/*
** Allocate a new array, already created, at array table. The function puts
** it at the end of the table, checking overflow, and returns its own pointer,
** or NULL on error.
*/
void *lua_createarray (void *a)
{
if (a == NULL) return NULL;
if (lua_narray >= MAXARRAY-1)
{
lua_pack ();
if (lua_narray >= MAXARRAY-1)
{
lua_error ("indexed table overflow");
return NULL;
}
}
lua_array[lua_narray++] = a;
return a;
}
/*
** Add a file name at file table, checking overflow. This function also set
** the external variable "lua_filename" with the function filename set.
** Return 0 on success or 1 on error.
*/
int lua_addfile (char *fn)
{
if (lua_nfile >= MAXFILE-1)
{
lua_error ("too many files");
return 1;
}
if ((lua_file[lua_nfile++] = strdup (fn)) == NULL)
{
lua_error ("not enough memory");
return 1;
}
return 0;
}
/*
** Return the last file name set.
*/
char *lua_filename (void)
{
return lua_file[lua_nfile-1];
}
/*
** Internal function: return next global variable
*/
void lua_nextvar (void)
{
int index;
Object *o = lua_getparam (1);
if (o == NULL)
{ lua_error ("too few arguments to function `nextvar'"); return; }
if (lua_getparam (2) != NULL)
{ lua_error ("too many arguments to function `nextvar'"); return; }
if (tag(o) == T_NIL)
{
index = 0;
}
else if (tag(o) != T_STRING)
{
lua_error ("incorrect argument to function `nextvar'");
return;
}
else
{
for (index=0; index<lua_ntable; index++)
if (streq(s_name(index),svalue(o))) break;
if (index == lua_ntable)
{
lua_error ("name not found in function `nextvar'");
return;
}
index++;
while (index < lua_ntable-1 && tag(&s_object(index)) == T_NIL) index++;
if (index == lua_ntable-1)
{
lua_pushnil();
lua_pushnil();
return;
}
}
{
Object name;
tag(&name) = T_STRING;
svalue(&name) = lua_createstring(lua_strdup(s_name(index)));
if (lua_pushobject (&name)) return;
if (lua_pushobject (&s_object(index))) return;
}
}