mirror of
https://github.com/lua/lua
synced 2025-01-19 15:49:17 +03:00
e8c779736f
The mechanism of "caching the last closure created for a prototype to try to reuse it the next time a closure for that prototype is created" was removed. There are several reasons: - It is hard to find a natural example where this cache has a measurable impact on performance. - Programmers already perceive closure creation as something slow, so they tend to avoid it inside hot paths. (Any case where the cache could reuse a closure can be rewritten predefining the closure in some variable and using that variable.) - The implementation was somewhat complex, due to a bad interaction with the generational collector. (Typically, new closures are new, while prototypes are old. So, the cache breaks the invariant that old objects should not point to new ones.)
370 lines
9.4 KiB
C
370 lines
9.4 KiB
C
/*
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** $Id: lstate.c $
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** Global State
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** See Copyright Notice in lua.h
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*/
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#define lstate_c
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#define LUA_CORE
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#include "lprefix.h"
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#include <stddef.h>
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#include <string.h>
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#include "lua.h"
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#include "lapi.h"
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#include "ldebug.h"
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#include "ldo.h"
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#include "lfunc.h"
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#include "lgc.h"
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#include "llex.h"
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#include "lmem.h"
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#include "lstate.h"
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#include "lstring.h"
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#include "ltable.h"
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#include "ltm.h"
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/*
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** thread state + extra space
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*/
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typedef struct LX {
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lu_byte extra_[LUA_EXTRASPACE];
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lua_State l;
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} LX;
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/*
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** Main thread combines a thread state and the global state
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*/
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typedef struct LG {
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LX l;
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global_State g;
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} LG;
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#define fromstate(L) (cast(LX *, cast(lu_byte *, (L)) - offsetof(LX, l)))
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/*
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** A macro to create a "random" seed when a state is created;
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** the seed is used to randomize string hashes.
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*/
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#if !defined(luai_makeseed)
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#include <time.h>
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/*
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** Compute an initial seed with some level of randomness.
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** Rely on Address Space Layout Randomization (if present) and
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** current time.
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*/
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#define addbuff(b,p,e) \
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{ size_t t = cast_sizet(e); \
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memcpy(b + p, &t, sizeof(t)); p += sizeof(t); }
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static unsigned int luai_makeseed (lua_State *L) {
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char buff[3 * sizeof(size_t)];
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unsigned int h = cast_uint(time(NULL));
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int p = 0;
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addbuff(buff, p, L); /* heap variable */
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addbuff(buff, p, &h); /* local variable */
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addbuff(buff, p, &lua_newstate); /* public function */
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lua_assert(p == sizeof(buff));
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return luaS_hash(buff, p, h);
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}
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#endif
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/*
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** set GCdebt to a new value keeping the value (totalbytes + GCdebt)
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** invariant (and avoiding underflows in 'totalbytes')
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*/
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void luaE_setdebt (global_State *g, l_mem debt) {
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l_mem tb = gettotalbytes(g);
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lua_assert(tb > 0);
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if (debt < tb - MAX_LMEM)
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debt = tb - MAX_LMEM; /* will make 'totalbytes == MAX_LMEM' */
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g->totalbytes = tb - debt;
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g->GCdebt = debt;
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}
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/*
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** Increment count of "C calls" and check for overflows. In case of
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** a stack overflow, check appropriate error ("regular" overflow or
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** overflow while handling stack overflow). If 'nCalls' is larger than
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** LUAI_MAXCCALLS (which means it is handling a "regular" overflow) but
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** smaller than 9/8 of LUAI_MAXCCALLS, does not report an error (to
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** allow overflow handling to work)
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*/
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void luaE_incCcalls (lua_State *L) {
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if (++L->nCcalls >= LUAI_MAXCCALLS) {
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if (L->nCcalls == LUAI_MAXCCALLS)
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luaG_runerror(L, "C stack overflow");
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else if (L->nCcalls >= (LUAI_MAXCCALLS + (LUAI_MAXCCALLS>>3)))
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luaD_throw(L, LUA_ERRERR); /* error while handing stack error */
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}
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}
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CallInfo *luaE_extendCI (lua_State *L) {
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CallInfo *ci;
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luaE_incCcalls(L);
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ci = luaM_new(L, CallInfo);
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lua_assert(L->ci->next == NULL);
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L->ci->next = ci;
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ci->previous = L->ci;
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ci->next = NULL;
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ci->u.l.trap = 0;
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L->nci++;
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return ci;
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}
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/*
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** free all CallInfo structures not in use by a thread
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*/
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void luaE_freeCI (lua_State *L) {
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CallInfo *ci = L->ci;
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CallInfo *next = ci->next;
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ci->next = NULL;
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L->nCcalls -= L->nci; /* to subtract removed elements from 'nCcalls' */
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while ((ci = next) != NULL) {
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next = ci->next;
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luaM_free(L, ci);
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L->nci--;
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}
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L->nCcalls += L->nci; /* to subtract removed elements from 'nCcalls' */
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}
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/*
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** free half of the CallInfo structures not in use by a thread
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*/
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void luaE_shrinkCI (lua_State *L) {
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CallInfo *ci = L->ci;
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CallInfo *next2; /* next's next */
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L->nCcalls -= L->nci; /* to subtract removed elements from 'nCcalls' */
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/* while there are two nexts */
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while (ci->next != NULL && (next2 = ci->next->next) != NULL) {
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luaM_free(L, ci->next); /* free next */
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L->nci--;
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ci->next = next2; /* remove 'next' from the list */
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next2->previous = ci;
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ci = next2; /* keep next's next */
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}
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L->nCcalls += L->nci; /* to subtract removed elements from 'nCcalls' */
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}
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static void stack_init (lua_State *L1, lua_State *L) {
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int i; CallInfo *ci;
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/* initialize stack array */
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L1->stack = luaM_newvector(L, BASIC_STACK_SIZE, StackValue);
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L1->stacksize = BASIC_STACK_SIZE;
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for (i = 0; i < BASIC_STACK_SIZE; i++)
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setnilvalue(s2v(L1->stack + i)); /* erase new stack */
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L1->top = L1->stack;
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L1->stack_last = L1->stack + L1->stacksize - EXTRA_STACK;
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/* initialize first ci */
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ci = &L1->base_ci;
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ci->next = ci->previous = NULL;
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ci->callstatus = CIST_C;
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ci->func = L1->top;
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setnilvalue(s2v(L1->top)); /* 'function' entry for this 'ci' */
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L1->top++;
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ci->top = L1->top + LUA_MINSTACK;
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L1->ci = ci;
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}
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static void freestack (lua_State *L) {
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if (L->stack == NULL)
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return; /* stack not completely built yet */
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L->ci = &L->base_ci; /* free the entire 'ci' list */
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luaE_freeCI(L);
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lua_assert(L->nci == 0);
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luaM_freearray(L, L->stack, L->stacksize); /* free stack array */
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}
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/*
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** Create registry table and its predefined values
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*/
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static void init_registry (lua_State *L, global_State *g) {
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TValue temp;
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/* create registry */
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Table *registry = luaH_new(L);
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sethvalue(L, &g->l_registry, registry);
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luaH_resize(L, registry, LUA_RIDX_LAST, 0);
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/* registry[LUA_RIDX_MAINTHREAD] = L */
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setthvalue(L, &temp, L); /* temp = L */
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luaH_setint(L, registry, LUA_RIDX_MAINTHREAD, &temp);
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/* registry[LUA_RIDX_GLOBALS] = table of globals */
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sethvalue(L, &temp, luaH_new(L)); /* temp = new table (global table) */
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luaH_setint(L, registry, LUA_RIDX_GLOBALS, &temp);
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}
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/*
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** open parts of the state that may cause memory-allocation errors.
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** ('ttisnil(&g->nilvalue)'' flags that the state was completely build)
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*/
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static void f_luaopen (lua_State *L, void *ud) {
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global_State *g = G(L);
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UNUSED(ud);
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stack_init(L, L); /* init stack */
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init_registry(L, g);
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luaS_init(L);
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luaT_init(L);
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luaX_init(L);
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g->gcrunning = 1; /* allow gc */
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setnilvalue(&g->nilvalue);
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luai_userstateopen(L);
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}
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/*
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** preinitialize a thread with consistent values without allocating
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** any memory (to avoid errors)
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*/
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static void preinit_thread (lua_State *L, global_State *g) {
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G(L) = g;
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L->stack = NULL;
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L->ci = NULL;
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L->nci = 0;
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L->stacksize = 0;
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L->twups = L; /* thread has no upvalues */
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L->errorJmp = NULL;
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L->nCcalls = 0;
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L->hook = NULL;
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L->hookmask = 0;
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L->basehookcount = 0;
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L->allowhook = 1;
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resethookcount(L);
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L->openupval = NULL;
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L->nny = 1;
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L->status = LUA_OK;
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L->errfunc = 0;
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}
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static void close_state (lua_State *L) {
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global_State *g = G(L);
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luaF_close(L, L->stack, -1); /* close all upvalues for this thread */
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luaC_freeallobjects(L); /* collect all objects */
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if (ttisnil(&g->nilvalue)) /* closing a fully built state? */
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luai_userstateclose(L);
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luaM_freearray(L, G(L)->strt.hash, G(L)->strt.size);
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freestack(L);
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lua_assert(gettotalbytes(g) == sizeof(LG));
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(*g->frealloc)(g->ud, fromstate(L), sizeof(LG), 0); /* free main block */
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}
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LUA_API lua_State *lua_newthread (lua_State *L) {
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global_State *g = G(L);
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lua_State *L1;
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lua_lock(L);
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luaC_checkGC(L);
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/* create new thread */
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L1 = &cast(LX *, luaM_newobject(L, LUA_TTHREAD, sizeof(LX)))->l;
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L1->marked = luaC_white(g);
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L1->tt = LUA_TTHREAD;
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/* link it on list 'allgc' */
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L1->next = g->allgc;
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g->allgc = obj2gco(L1);
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/* anchor it on L stack */
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setthvalue2s(L, L->top, L1);
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api_incr_top(L);
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preinit_thread(L1, g);
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L1->hookmask = L->hookmask;
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L1->basehookcount = L->basehookcount;
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L1->hook = L->hook;
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resethookcount(L1);
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/* initialize L1 extra space */
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memcpy(lua_getextraspace(L1), lua_getextraspace(g->mainthread),
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LUA_EXTRASPACE);
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luai_userstatethread(L, L1);
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stack_init(L1, L); /* init stack */
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lua_unlock(L);
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return L1;
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}
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void luaE_freethread (lua_State *L, lua_State *L1) {
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LX *l = fromstate(L1);
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luaF_close(L1, L1->stack, -1); /* close all upvalues for this thread */
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lua_assert(L1->openupval == NULL);
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luai_userstatefree(L, L1);
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freestack(L1);
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luaM_free(L, l);
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}
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LUA_API lua_State *lua_newstate (lua_Alloc f, void *ud) {
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int i;
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lua_State *L;
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global_State *g;
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LG *l = cast(LG *, (*f)(ud, NULL, LUA_TTHREAD, sizeof(LG)));
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if (l == NULL) return NULL;
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L = &l->l.l;
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g = &l->g;
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L->tt = LUA_TTHREAD;
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g->currentwhite = bitmask(WHITE0BIT);
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L->marked = luaC_white(g);
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preinit_thread(L, g);
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g->allgc = obj2gco(L); /* by now, only object is the main thread */
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L->next = NULL;
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g->frealloc = f;
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g->ud = ud;
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g->mainthread = L;
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g->seed = luai_makeseed(L);
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g->gcrunning = 0; /* no GC while building state */
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g->strt.size = g->strt.nuse = 0;
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g->strt.hash = NULL;
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setnilvalue(&g->l_registry);
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g->panic = NULL;
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g->gcstate = GCSpause;
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g->gckind = KGC_INC;
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g->gcemergency = 0;
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g->finobj = g->tobefnz = g->fixedgc = NULL;
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g->survival = g->old = g->reallyold = NULL;
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g->finobjsur = g->finobjold = g->finobjrold = NULL;
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g->sweepgc = NULL;
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g->gray = g->grayagain = NULL;
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g->weak = g->ephemeron = g->allweak = NULL;
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g->twups = NULL;
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g->totalbytes = sizeof(LG);
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g->GCdebt = 0;
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setivalue(&g->nilvalue, 0); /* to signal that state is not yet built */
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setgcparam(g->gcpause, LUAI_GCPAUSE);
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setgcparam(g->gcstepmul, LUAI_GCMUL);
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g->gcstepsize = LUAI_GCSTEPSIZE;
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setgcparam(g->genmajormul, LUAI_GENMAJORMUL);
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g->genminormul = LUAI_GENMINORMUL;
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for (i=0; i < LUA_NUMTAGS; i++) g->mt[i] = NULL;
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if (luaD_rawrunprotected(L, f_luaopen, NULL) != LUA_OK) {
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/* memory allocation error: free partial state */
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close_state(L);
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L = NULL;
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}
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return L;
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}
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LUA_API void lua_close (lua_State *L) {
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L = G(L)->mainthread; /* only the main thread can be closed */
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lua_lock(L);
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close_state(L);
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}
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