lua/table.c
Waldemar Celes b1e9b37883 Implementacao de funcoes para tratar Lua function em C e
correcoes de bugs nas tabelas dinamicas.
1994-08-03 11:15:46 -03:00

310 lines
6.1 KiB
C

/*
** table.c
** Module to control static tables
*/
char *rcs_table="$Id: table.c,v 2.2 1994/07/19 21:27:18 celes Exp celes $";
#include <stdlib.h>
#include <string.h>
#include "mm.h"
#include "opcode.h"
#include "tree.h"
#include "hash.h"
#include "inout.h"
#include "table.h"
#include "lua.h"
#define streq(s1,s2) (s1[0]==s2[0]&&strcmp(s1+1,s2+1)==0)
#define BUFFER_BLOCK 256
Symbol *lua_table;
static Word lua_ntable = 0;
static Long lua_maxsymbol = 0;
char **lua_constant;
static Word lua_nconstant = 0;
static Long lua_maxconstant = 0;
#define MAXFILE 20
char *lua_file[MAXFILE];
int lua_nfile;
/* Variables to controll garbage collection */
#define GARBAGE_BLOCK 256
Word lua_block=GARBAGE_BLOCK; /* when garbage collector will be called */
Word lua_nentity; /* counter of new entities (strings and arrays) */
/*
** Initialise symbol table with internal functions
*/
static void lua_initsymbol (void)
{
int n;
lua_maxsymbol = BUFFER_BLOCK;
lua_table = (Symbol *) calloc(lua_maxsymbol, sizeof(Symbol));
if (lua_table == NULL)
{
lua_error ("symbol table: not enough memory");
return;
}
n = lua_findsymbol("type");
s_tag(n) = T_CFUNCTION; s_fvalue(n) = lua_type;
n = lua_findsymbol("tonumber");
s_tag(n) = T_CFUNCTION; s_fvalue(n) = lua_obj2number;
n = lua_findsymbol("next");
s_tag(n) = T_CFUNCTION; s_fvalue(n) = lua_next;
n = lua_findsymbol("nextvar");
s_tag(n) = T_CFUNCTION; s_fvalue(n) = lua_nextvar;
n = lua_findsymbol("print");
s_tag(n) = T_CFUNCTION; s_fvalue(n) = lua_print;
n = lua_findsymbol("dofile");
s_tag(n) = T_CFUNCTION; s_fvalue(n) = lua_internaldofile;
n = lua_findsymbol("dostring");
s_tag(n) = T_CFUNCTION; s_fvalue(n) = lua_internaldostring;
}
/*
** Initialise constant table with pre-defined constants
*/
void lua_initconstant (void)
{
lua_maxconstant = BUFFER_BLOCK;
lua_constant = (char **) calloc(lua_maxconstant, sizeof(char *));
if (lua_constant == NULL)
{
lua_error ("constant table: not enough memory");
return;
}
lua_findconstant("mark");
lua_findconstant("nil");
lua_findconstant("number");
lua_findconstant("string");
lua_findconstant("table");
lua_findconstant("function");
lua_findconstant("cfunction");
lua_findconstant("userdata");
}
/*
** Given a name, search it at symbol table and return its index. If not
** found, allocate it.
** On error, return -1.
*/
int lua_findsymbol (char *s)
{
char *n;
if (lua_table == NULL)
lua_initsymbol();
n = lua_varcreate(s);
if (n == NULL)
{
lua_error ("create symbol: not enough memory");
return -1;
}
if (indexstring(n) == UNMARKED_STRING)
{
if (lua_ntable == lua_maxsymbol)
{
lua_maxsymbol *= 2;
if (lua_maxsymbol > MAX_WORD)
{
lua_error("symbol table overflow");
return -1;
}
lua_table = (Symbol *)realloc(lua_table, lua_maxsymbol*sizeof(Symbol));
if (lua_table == NULL)
{
lua_error ("symbol table: not enough memory");
return -1;
}
}
indexstring(n) = lua_ntable;
s_tag(lua_ntable) = T_NIL;
lua_ntable++;
}
return indexstring(n);
}
/*
** Given a name, search it at constant table and return its index. If not
** found, allocate it.
** On error, return -1.
*/
int lua_findconstant (char *s)
{
char *n;
if (lua_constant == NULL)
lua_initconstant();
n = lua_constcreate(s);
if (n == NULL)
{
lua_error ("create constant: not enough memory");
return -1;
}
if (indexstring(n) == UNMARKED_STRING)
{
if (lua_nconstant == lua_maxconstant)
{
lua_maxconstant *= 2;
if (lua_maxconstant > MAX_WORD)
{
lua_error("constant table overflow");
return -1;
}
lua_constant = (char**)realloc(lua_constant,lua_maxconstant*sizeof(char*));
if (lua_constant == NULL)
{
lua_error ("constant table: not enough memory");
return -1;
}
}
indexstring(n) = lua_nconstant;
lua_constant[lua_nconstant] = n;
lua_nconstant++;
}
return indexstring(n);
}
/*
** Traverse symbol table objects
*/
void lua_travsymbol (void (*fn)(Object *))
{
int i;
for (i=0; i<lua_ntable; i++)
fn(&s_object(i));
}
/*
** Mark an object if it is a string or a unmarked array.
*/
void lua_markobject (Object *o)
{
if (tag(o) == T_STRING && indexstring(svalue(o)) == UNMARKED_STRING)
indexstring(svalue(o)) = MARKED_STRING;
else if (tag(o) == T_ARRAY)
lua_hashmark (avalue(o));
}
/*
** Garbage collection.
** Delete all unused strings and arrays.
*/
void lua_pack (void)
{
/* mark stack strings */
lua_travstack(lua_markobject);
/* mark symbol table strings */
lua_travsymbol(lua_markobject);
lua_strcollector();
lua_hashcollector();
lua_nentity = 0; /* reset counter */
}
/*
** If the string isn't allocated, allocate a new string at string tree.
*/
char *lua_createstring (char *s)
{
if (s == NULL) return NULL;
if (lua_nentity == lua_block)
lua_pack ();
lua_nentity++;
return lua_strcreate(s);
}
/*
** Add a file name at file table, checking overflow. This function also set
** the external variable "lua_filename" with the function filename set.
** Return 0 on success or 1 on error.
*/
int lua_addfile (char *fn)
{
if (lua_nfile >= MAXFILE-1)
{
lua_error ("too many files");
return 1;
}
if ((lua_file[lua_nfile++] = strdup (fn)) == NULL)
{
lua_error ("not enough memory");
return 1;
}
return 0;
}
/*
** Delete a file from file stack
*/
int lua_delfile (void)
{
lua_nfile--;
return 1;
}
/*
** Return the last file name set.
*/
char *lua_filename (void)
{
return lua_file[lua_nfile-1];
}
/*
** Internal function: return next global variable
*/
void lua_nextvar (void)
{
char *varname, *next;
Object *o = lua_getparam (1);
if (o == NULL)
{ lua_error ("too few arguments to function `nextvar'"); return; }
if (lua_getparam (2) != NULL)
{ lua_error ("too many arguments to function `nextvar'"); return; }
if (tag(o) == T_NIL)
{
varname = 0;
}
else if (tag(o) != T_STRING)
{
lua_error ("incorrect argument to function `nextvar'");
return;
}
else
{
varname = svalue(o);
}
next = lua_varnext(varname);
if (next == NULL)
{
lua_pushnil();
lua_pushnil();
}
else
{
Object name;
tag(&name) = T_STRING;
svalue(&name) = next;
if (lua_pushobject (&name)) return;
if (lua_pushobject (&s_object(indexstring(next)))) return;
}
}