mirror of https://github.com/lua/lua
451 lines
13 KiB
C
451 lines
13 KiB
C
/*
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** $Id: ltable.c,v 1.1 2001/11/29 22:14:34 rieru Exp rieru $
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** Lua tables (hash)
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** See Copyright Notice in lua.h
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*/
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/*
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** Implementation of tables (aka arrays, objects, or hash tables).
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** Tables keep its elements in two parts: an array part and a hash part.
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** Non-negative integer keys are all candidates to be kept in the array
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** part. The actual size of the array is the largest `n' such that at
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** least half the slots between 0 and n are in use.
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** Hash uses a mix of chained scatter table with Brent's variation.
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** A main invariant of these tables is that, if an element is not
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** in its main position (i.e. the `original' position that its hash gives
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** to it), then the colliding element is in its own main position.
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** In other words, there are collisions only when two elements have the
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** same main position (i.e. the same hash values for that table size).
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** Because of that, the load factor of these tables can be 100% without
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** performance penalties.
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*/
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#include "lua.h"
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#include "ldo.h"
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#include "lmem.h"
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#include "lobject.h"
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#include "lstate.h"
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#include "ltable.h"
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/*
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** max size of array part is 2^MAXBITS
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*/
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#if BITS_INT > 24
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#define MAXBITS 24
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#else
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#define MAXBITS (BITS_INT-1)
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#endif
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/* check whether `x' < 2^MAXBITS */
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#define toobig(x) ((((x)-1) >> MAXBITS) != 0)
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#define TagDefault LUA_TTABLE
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#define hashnum(t,n) \
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(node(t, lmod(cast(lu_hash, cast(ls_hash, n)), sizenode(t))))
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#define hashstr(t,str) (node(t, lmod((str)->tsv.hash, sizenode(t))))
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#define hashboolean(t,p) (node(t, lmod(p, sizenode(t))))
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#define hashpointer(t,p) (node(t, lmod(IntPoint(p), sizenode(t))))
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/*
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** returns the `main' position of an element in a table (that is, the index
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** of its hash value)
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*/
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Node *luaH_mainposition (const Table *t, const TObject *key) {
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switch (ttype(key)) {
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case LUA_TNUMBER:
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return hashnum(t, nvalue(key));
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case LUA_TSTRING:
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return hashstr(t, tsvalue(key));
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case LUA_TBOOLEAN:
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return hashboolean(t, bvalue(key));
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default: /* all other types are hashed as (void *) */
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return hashpointer(t, tsvalue(key));
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}
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}
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/*
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** returns the index for `key' if `key' is an appropriate key to live in
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** the array part of the table, -1 otherwise.
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*/
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static int arrayindex (const TObject *key) {
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if (ttype(key) == LUA_TNUMBER) {
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int k = cast(int, nvalue(key));
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if (cast(lua_Number, k) == nvalue(key) && k >= 1 && !toobig(k))
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return k;
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}
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return -1; /* `key' did not match some condition */
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}
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/*
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** returns the index of a `key' for table traversals. First goes all
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** elements in the array part, then elements in the hash part. The
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** beginning and end of a traversal are signalled by -1.
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*/
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int luaH_index (lua_State *L, Table *t, const TObject *key) {
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int i;
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if (ttype(key) == LUA_TNIL) return -1; /* first iteration */
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i = arrayindex(key);
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if (0 <= i && i <= t->sizearray) { /* is `key' inside array part? */
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return i-1; /* yes; that's the index (corrected to C) */
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}
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else {
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const TObject *v = luaH_get(t, key);
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if (v == &luaO_nilobject)
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luaD_error(L, "invalid key for `next'");
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i = cast(int, (cast(const lu_byte *, v) -
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cast(const lu_byte *, val(node(t, 0)))) / sizeof(Node));
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return i + t->sizearray; /* hash elements are numbered after array ones */
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}
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}
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int luaH_nexti (Table *t, int i, TObject *where) {
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for (i++; i < t->sizearray; i++) { /* try first array part */
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if (ttype(&t->array[i]) != LUA_TNIL) { /* a non-nil value? */
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setnvalue(where, i+1);
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setobj(where+1, &t->array[i]);
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return i;
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}
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}
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for (i -= t->sizearray; i < sizenode(t); i++) { /* then hash part */
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if (ttype(val(node(t, i))) != LUA_TNIL) { /* a non-nil value? */
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setobj(where, key(node(t, i)));
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setobj(where+1, val(node(t, i)));
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return i + t->sizearray;
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}
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}
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return -1; /* no more elements */
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}
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/*
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** {=============================================================
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** Rehash
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** ==============================================================
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*/
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static void computesizes (int nums[], int ntotal, int *narray, int *nhash) {
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int n = 0; /* optimal (log of) size for array part */
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int na = 0; /* number of elements to go to array part */
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int a = nums[0]; /* accumulator */
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int i;
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for (i=1; i<=MAXBITS; i++) {
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if (nums[i] == 0) continue; /* ignore empty slices */
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a += nums[i]; /* number of elements smaller than 2^i */
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if (a >= (1<<(i-1))) { /* more than half elements in use? */
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n = i;
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na = a;
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}
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}
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*nhash = ntotal - na;
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*narray = (n == 0) ? 0 : (1<<n);
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}
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static void numuse (const Table *t, int *narray, int *nhash) {
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int nums[MAXBITS+1];
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int i;
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int totaluse = 0;
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for (i=0; i<=MAXBITS; i++) nums[i] = 0; /* init `nums' */
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/* count elements in array part */
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i = luaO_log2(t->sizearray) + 1; /* number of `slices' */
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while (i--) { /* for each slice [2^(i-1) to 2^i) */
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int to = twoto(i);
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int from = to/2;
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if (to > t->sizearray) to = t->sizearray;
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for (; from < to; from++)
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if (ttype(&t->array[from]) != LUA_TNIL) {
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nums[i]++;
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totaluse++;
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}
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}
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/* count elements in hash part */
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i = sizenode(t);
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while (i--) {
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if (ttype(val(&t->node[i])) != LUA_TNIL) {
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int k = arrayindex(key(&t->node[i]));
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if (k >= 0) /* is `key' an appropriate array index? */
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nums[luaO_log2(k-1)+1]++; /* count as such */
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totaluse++;
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}
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}
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computesizes(nums, totaluse, narray, nhash);
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}
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/*
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** (log of) minimum size for hash part of a table
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*/
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#define MINHASHSIZE 1
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static void setarrayvector (lua_State *L, Table *t, int size) {
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int i;
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if (size > twoto(MAXBITS))
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luaD_error(L, "table overflow");
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luaM_reallocvector(L, t->array, t->sizearray, size, TObject);
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for (i=t->sizearray; i<size; i++)
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setnilvalue(&t->array[i]);
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t->sizearray = size;
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}
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static void setnodevector (lua_State *L, Table *t, int lsize) {
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int i;
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int size;
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if (lsize < MINHASHSIZE) lsize = MINHASHSIZE;
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else if (lsize > MAXBITS)
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luaD_error(L, "table overflow");
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size = twoto(lsize);
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t->node = luaM_newvector(L, size, Node);
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for (i=0; i<size; i++) {
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t->node[i].next = NULL;
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setnilvalue(key(node(t, i)));
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setnilvalue(val(node(t, i)));
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}
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t->lsizenode = cast(lu_byte, lsize);
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t->firstfree = node(t, size-1); /* first free position to be used */
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}
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static void resize (lua_State *L, Table *t, int nasize, int nhsize) {
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int i;
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int oldasize, oldhsize;
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Node *nold;
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oldasize = t->sizearray;
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if (nasize > oldasize) /* should grow array part? */
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setarrayvector(L, t, nasize);
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/* create new hash part with appropriate size */
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nold = t->node; /* save old hash ... */
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oldhsize = t->lsizenode; /* ... and (log of) old size */
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setnodevector(L, t, nhsize);
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/* re-insert elements */
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if (nasize < oldasize) { /* array part must shrink? */
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t->sizearray = nasize;
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/* re-insert elements from vanishing slice */
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for (i=nasize; i<oldasize; i++) {
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if (ttype(&t->array[i]) != LUA_TNIL)
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luaH_setnum(L, t, i+1, &t->array[i]);
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}
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/* shink array */
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luaM_reallocvector(L, t->array, oldasize, nasize, TObject);
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}
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/* re-insert elements in hash part */
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i = twoto(oldhsize);
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while (i--) {
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Node *old = nold+i;
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if (ttype(val(old)) != LUA_TNIL)
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luaH_set(L, t, key(old), val(old));
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}
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luaM_freearray(L, nold, twoto(oldhsize), Node); /* free old array */
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}
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static void rehash (lua_State *L, Table *t) {
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int nasize, nhsize;
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numuse(t, &nasize, &nhsize); /* compute new sizes for array and hash parts */
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nhsize += nhsize/4; /* allow some extra for growing nhsize */
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resize(L, t, nasize, luaO_log2(nhsize)+1);
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}
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/*
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** }=============================================================
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*/
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Table *luaH_new (lua_State *L, int narray, int lnhash) {
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Table *t = luaM_new(L, Table);
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t->eventtable = hvalue(defaultet(L));
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t->next = G(L)->roottable;
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G(L)->roottable = t;
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t->mark = t;
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t->weakmode = 0;
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t->flags = cast(unsigned short, ~0);
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/* temporary values (kept only if some malloc fails) */
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t->array = NULL;
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t->sizearray = 0;
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t->lsizenode = 0;
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t->node = NULL;
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setarrayvector(L, t, narray);
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setnodevector(L, t, lnhash);
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return t;
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}
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void luaH_free (lua_State *L, Table *t) {
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lua_assert(t->lsizenode > 0 || t->node == NULL);
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if (t->lsizenode > 0)
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luaM_freearray(L, t->node, sizenode(t), Node);
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luaM_freearray(L, t->array, t->sizearray, TObject);
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luaM_freelem(L, t);
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}
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#if 0
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/*
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** try to remove an element from a hash table; cannot move any element
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** (because gc can call `remove' during a table traversal)
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*/
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void luaH_remove (Table *t, Node *e) {
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Node *mp = luaH_mainposition(t, key(e));
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if (e != mp) { /* element not in its main position? */
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while (mp->next != e) mp = mp->next; /* find previous */
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mp->next = e->next; /* remove `e' from its list */
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}
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else {
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if (e->next != NULL) ??
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}
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lua_assert(ttype(val(node)) == LUA_TNIL);
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setnilvalue(key(e)); /* clear node `e' */
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e->next = NULL;
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}
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#endif
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/*
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** inserts a new key into a hash table; first, check whether key's main
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** position is free. If not, check whether colliding node is in its main
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** position or not: if it is not, move colliding node to an empty place and
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** put new key in its main position; otherwise (colliding node is in its main
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** position), new key goes to an empty position.
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*/
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static void newkey (lua_State *L, Table *t, const TObject *key,
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const TObject *val) {
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Node *mp = luaH_mainposition(t, key);
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if (ttype(val(mp)) != LUA_TNIL) { /* main position is not free? */
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Node *othern = luaH_mainposition(t, key(mp)); /* `mp' of colliding node */
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Node *n = t->firstfree; /* get a free place */
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if (othern != mp) { /* is colliding node out of its main position? */
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/* yes; move colliding node into free position */
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while (othern->next != mp) othern = othern->next; /* find previous */
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othern->next = n; /* redo the chain with `n' in place of `mp' */
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*n = *mp; /* copy colliding node into free pos. (mp->next also goes) */
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mp->next = NULL; /* now `mp' is free */
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setnilvalue(val(mp));
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}
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else { /* colliding node is in its own main position */
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/* new node will go into free position */
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n->next = mp->next; /* chain new position */
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mp->next = n;
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mp = n;
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}
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}
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setobj(key(mp), key);
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lua_assert(ttype(val(mp)) == LUA_TNIL);
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settableval(val(mp), val);
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for (;;) { /* correct `firstfree' */
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if (ttype(key(t->firstfree)) == LUA_TNIL)
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return; /* OK; table still has a free place */
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else if (t->firstfree == t->node) break; /* cannot decrement from here */
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else (t->firstfree)--;
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}
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rehash(L, t); /* no more free places; must create one */
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}
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/*
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** generic search function
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*/
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static const TObject *luaH_getany (Table *t, const TObject *key) {
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if (ttype(key) == LUA_TNIL) return &luaO_nilobject;
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else {
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Node *n = luaH_mainposition(t, key);
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do { /* check whether `key' is somewhere in the chain */
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if (luaO_equalObj(key(n), key)) return val(n); /* that's it */
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else n = n->next;
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} while (n);
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return &luaO_nilobject;
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}
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}
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/*
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** search function for integers
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*/
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const TObject *luaH_getnum (Table *t, int key) {
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if (1 <= key && key <= t->sizearray)
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return &t->array[key-1];
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else {
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Node *n = hashnum(t, key);
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do { /* check whether `key' is somewhere in the chain */
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if (ttype(key(n)) == LUA_TNUMBER && nvalue(key(n)) == (lua_Number)key)
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return val(n); /* that's it */
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else n = n->next;
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} while (n);
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return &luaO_nilobject;
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}
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}
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/*
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** search function for strings
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*/
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const TObject *luaH_getstr (Table *t, TString *key) {
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Node *n = hashstr(t, key);
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do { /* check whether `key' is somewhere in the chain */
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if (ttype(key(n)) == LUA_TSTRING && tsvalue(key(n)) == key)
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return val(n); /* that's it */
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else n = n->next;
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} while (n);
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return &luaO_nilobject;
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}
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/*
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** main search function
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*/
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const TObject *luaH_get (Table *t, const TObject *key) {
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switch (ttype(key)) {
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case LUA_TSTRING: return luaH_getstr(t, tsvalue(key));
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case LUA_TNUMBER: {
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int k = cast(int, nvalue(key));
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if (cast(lua_Number, k) == nvalue(key)) /* is an integer index? */
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return luaH_getnum(t, k); /* use specialized version */
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/* else go through */
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}
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default: return luaH_getany(t, key);
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}
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}
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void luaH_set (lua_State *L, Table *t, const TObject *key, const TObject *val) {
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const TObject *p = luaH_get(t, key);
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if (p != &luaO_nilobject) {
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settableval(p, val);
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}
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else {
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if (ttype(key) == LUA_TNIL) luaD_error(L, "table index is nil");
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newkey(L, t, key, val);
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}
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t->flags = 0;
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}
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void luaH_setnum (lua_State *L, Table *t, int key, const TObject *val) {
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const TObject *p = luaH_getnum(t, key);
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if (p != &luaO_nilobject) {
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settableval(p, val);
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}
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else {
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TObject k;
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setnvalue(&k, key);
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newkey(L, t, &k, val);
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}
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}
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