mirror of
https://github.com/lua/lua
synced 2024-11-28 15:43:08 +03:00
352 lines
7.9 KiB
C
352 lines
7.9 KiB
C
/*
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** table.c
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** Module to control static tables
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** TeCGraf - PUC-Rio
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** 11 May 93
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*/
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#include <stdlib.h>
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#include <string.h>
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#include "opcode.h"
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#include "hash.h"
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#include "inout.h"
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#include "table.h"
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#include "lua.h"
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#define streq(s1,s2) (strcmp(s1,s2)==0)
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#ifndef MAXSYMBOL
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#define MAXSYMBOL 512
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#endif
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static Symbol tablebuffer[MAXSYMBOL] = {
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{"type",{T_CFUNCTION,{lua_type}}},
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{"tonumber",{T_CFUNCTION,{lua_obj2number}}},
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{"next",{T_CFUNCTION,{lua_next}}},
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{"nextvar",{T_CFUNCTION,{lua_nextvar}}},
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{"print",{T_CFUNCTION,{lua_print}}}
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};
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Symbol *lua_table=tablebuffer;
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Word lua_ntable=5;
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#ifndef MAXCONSTANT
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#define MAXCONSTANT 256
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#endif
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static char *constantbuffer[MAXCONSTANT] = {"mark","nil","number",
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"string","table",
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"function","cfunction"
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};
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char **lua_constant = constantbuffer;
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Word lua_nconstant=T_CFUNCTION+1;
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#ifndef MAXSTRING
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#define MAXSTRING 512
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#endif
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static char *stringbuffer[MAXSTRING];
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char **lua_string = stringbuffer;
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Word lua_nstring=0;
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#ifndef MAXARRAY
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#define MAXARRAY 512
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#endif
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static Hash *arraybuffer[MAXARRAY];
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Hash **lua_array = arraybuffer;
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Word lua_narray=0;
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#define MAXFILE 20
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char *lua_file[MAXFILE];
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int lua_nfile;
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/*
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** Given a name, search it at symbol table and return its index. If not
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** found, allocate at end of table, checking oveflow and return its index.
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** On error, return -1.
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*/
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int lua_findsymbol (char *s)
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{
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int i;
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for (i=0; i<lua_ntable; i++)
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if (streq(s,s_name(i)))
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return i;
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if (lua_ntable >= MAXSYMBOL-1)
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{
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lua_error ("symbol table overflow");
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return -1;
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}
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s_name(lua_ntable) = strdup(s);
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if (s_name(lua_ntable) == NULL)
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{
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lua_error ("not enough memory");
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return -1;
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}
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s_tag(lua_ntable++) = T_NIL;
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return (lua_ntable-1);
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}
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/*
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** Given a constant string, eliminate its delimeters (" or '), search it at
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** constant table and return its index. If not found, allocate at end of
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** the table, checking oveflow and return its index.
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**
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** For each allocation, the function allocate a extra char to be used to
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** mark used string (it's necessary to deal with constant and string
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** uniformily). The function store at the table the second position allocated,
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** that represents the beginning of the real string. On error, return -1.
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**
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*/
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int lua_findenclosedconstant (char *s)
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{
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int i, j, l=strlen(s);
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char *c = calloc (l, sizeof(char)); /* make a copy */
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c++; /* create mark space */
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/* introduce scape characters */
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for (i=1,j=0; i<l-1; i++)
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{
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if (s[i] == '\\')
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{
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switch (s[++i])
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{
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case 'n': c[j++] = '\n'; break;
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case 't': c[j++] = '\t'; break;
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case 'r': c[j++] = '\r'; break;
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default : c[j++] = '\\'; c[j++] = c[i]; break;
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}
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}
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else
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c[j++] = s[i];
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}
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c[j++] = 0;
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for (i=0; i<lua_nconstant; i++)
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if (streq(c,lua_constant[i]))
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{
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free (c-1);
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return i;
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}
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if (lua_nconstant >= MAXCONSTANT-1)
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{
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lua_error ("lua: constant string table overflow");
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return -1;
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}
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lua_constant[lua_nconstant++] = c;
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return (lua_nconstant-1);
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}
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/*
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** Given a constant string, search it at constant table and return its index.
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** If not found, allocate at end of the table, checking oveflow and return
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** its index.
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**
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** For each allocation, the function allocate a extra char to be used to
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** mark used string (it's necessary to deal with constant and string
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** uniformily). The function store at the table the second position allocated,
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** that represents the beginning of the real string. On error, return -1.
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**
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*/
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int lua_findconstant (char *s)
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{
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int i;
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for (i=0; i<lua_nconstant; i++)
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if (streq(s,lua_constant[i]))
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return i;
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if (lua_nconstant >= MAXCONSTANT-1)
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{
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lua_error ("lua: constant string table overflow");
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return -1;
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}
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{
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char *c = calloc(strlen(s)+2,sizeof(char));
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c++; /* create mark space */
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lua_constant[lua_nconstant++] = strcpy(c,s);
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}
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return (lua_nconstant-1);
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}
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/*
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** Mark an object if it is a string or a unmarked array.
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*/
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void lua_markobject (Object *o)
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{
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if (tag(o) == T_STRING)
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lua_markstring (svalue(o)) = 1;
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else if (tag(o) == T_ARRAY && markarray(avalue(o)) == 0)
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lua_hashmark (avalue(o));
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}
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/*
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** Mark all strings and arrays used by any object stored at symbol table.
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*/
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static void lua_marktable (void)
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{
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int i;
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for (i=0; i<lua_ntable; i++)
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lua_markobject (&s_object(i));
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}
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/*
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** Simulate a garbage colection. When string table or array table overflows,
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** this function check if all allocated strings and arrays are in use. If
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** there are unused ones, pack (compress) the tables.
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*/
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static void lua_pack (void)
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{
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lua_markstack ();
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lua_marktable ();
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{ /* pack string */
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int i, j;
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for (i=j=0; i<lua_nstring; i++)
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if (lua_markstring(lua_string[i]) == 1)
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{
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lua_string[j++] = lua_string[i];
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lua_markstring(lua_string[i]) = 0;
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}
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else
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{
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free (lua_string[i]-1);
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}
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lua_nstring = j;
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}
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{ /* pack array */
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int i, j;
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for (i=j=0; i<lua_narray; i++)
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if (markarray(lua_array[i]) == 1)
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{
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lua_array[j++] = lua_array[i];
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markarray(lua_array[i]) = 0;
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}
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else
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{
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lua_hashdelete (lua_array[i]);
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}
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lua_narray = j;
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}
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}
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/*
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** Allocate a new string at string table. The given string is already
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** allocated with mark space and the function puts it at the end of the
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** table, checking overflow, and returns its own pointer, or NULL on error.
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*/
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char *lua_createstring (char *s)
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{
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if (s == NULL) return NULL;
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if (lua_nstring >= MAXSTRING-1)
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{
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lua_pack ();
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if (lua_nstring >= MAXSTRING-1)
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{
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lua_error ("string table overflow");
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return NULL;
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}
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}
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lua_string[lua_nstring++] = s;
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return s;
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}
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/*
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** Allocate a new array, already created, at array table. The function puts
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** it at the end of the table, checking overflow, and returns its own pointer,
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** or NULL on error.
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*/
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void *lua_createarray (void *a)
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{
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if (a == NULL) return NULL;
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if (lua_narray >= MAXARRAY-1)
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{
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lua_pack ();
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if (lua_narray >= MAXARRAY-1)
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{
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lua_error ("indexed table overflow");
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return NULL;
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}
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}
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lua_array[lua_narray++] = a;
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return a;
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}
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/*
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** Add a file name at file table, checking overflow. This function also set
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** the external variable "lua_filename" with the function filename set.
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** Return 0 on success or 1 on error.
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*/
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int lua_addfile (char *fn)
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{
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if (lua_nfile >= MAXFILE-1)
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{
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lua_error ("too many files");
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return 1;
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}
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if ((lua_file[lua_nfile++] = strdup (fn)) == NULL)
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{
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lua_error ("not enough memory");
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return 1;
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}
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return 0;
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}
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/*
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** Return the last file name set.
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*/
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char *lua_filename (void)
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{
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return lua_file[lua_nfile-1];
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}
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/*
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** Internal function: return next global variable
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*/
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void lua_nextvar (void)
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{
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int index;
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Object *o = lua_getparam (1);
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if (o == NULL)
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{ lua_error ("too few arguments to function `nextvar'"); return; }
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if (lua_getparam (2) != NULL)
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{ lua_error ("too many arguments to function `nextvar'"); return; }
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if (tag(o) == T_NIL)
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{
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index = 0;
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}
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else if (tag(o) != T_STRING)
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{
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lua_error ("incorrect argument to function `nextvar'");
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return;
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}
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else
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{
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for (index=0; index<lua_ntable; index++)
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if (streq(s_name(index),svalue(o))) break;
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if (index == lua_ntable)
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{
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lua_error ("name not found in function `nextvar'");
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return;
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}
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index++;
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while (index < lua_ntable-1 && tag(&s_object(index)) == T_NIL) index++;
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if (index == lua_ntable-1)
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{
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lua_pushnil();
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lua_pushnil();
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return;
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}
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}
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{
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Object name;
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tag(&name) = T_STRING;
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svalue(&name) = lua_createstring(lua_strdup(s_name(index)));
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if (lua_pushobject (&name)) return;
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if (lua_pushobject (&s_object(index))) return;
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}
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}
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