lua/lvm.h
2023-11-03 15:26:13 -03:00

147 lines
4.4 KiB
C

/*
** $Id: lvm.h $
** Lua virtual machine
** See Copyright Notice in lua.h
*/
#ifndef lvm_h
#define lvm_h
#include "ldo.h"
#include "lobject.h"
#include "ltm.h"
#if !defined(LUA_NOCVTN2S)
#define cvt2str(o) ttisnumber(o)
#else
#define cvt2str(o) 0 /* no conversion from numbers to strings */
#endif
#if !defined(LUA_NOCVTS2N)
#define cvt2num(o) ttisstring(o)
#else
#define cvt2num(o) 0 /* no conversion from strings to numbers */
#endif
/*
** You can define LUA_FLOORN2I if you want to convert floats to integers
** by flooring them (instead of raising an error if they are not
** integral values)
*/
#if !defined(LUA_FLOORN2I)
#define LUA_FLOORN2I F2Ieq
#endif
/*
** Rounding modes for float->integer coercion
*/
typedef enum {
F2Ieq, /* no rounding; accepts only integral values */
F2Ifloor, /* takes the floor of the number */
F2Iceil /* takes the ceil of the number */
} F2Imod;
/* convert an object to a float (including string coercion) */
#define tonumber(o,n) \
(ttisfloat(o) ? (*(n) = fltvalue(o), 1) : luaV_tonumber_(o,n))
/* convert an object to a float (without string coercion) */
#define tonumberns(o,n) \
(ttisfloat(o) ? ((n) = fltvalue(o), 1) : \
(ttisinteger(o) ? ((n) = cast_num(ivalue(o)), 1) : 0))
/* convert an object to an integer (including string coercion) */
#define tointeger(o,i) \
(l_likely(ttisinteger(o)) ? (*(i) = ivalue(o), 1) \
: luaV_tointeger(o,i,LUA_FLOORN2I))
/* convert an object to an integer (without string coercion) */
#define tointegerns(o,i) \
(l_likely(ttisinteger(o)) ? (*(i) = ivalue(o), 1) \
: luaV_tointegerns(o,i,LUA_FLOORN2I))
#define intop(op,v1,v2) l_castU2S(l_castS2U(v1) op l_castS2U(v2))
#define luaV_rawequalobj(t1,t2) luaV_equalobj(NULL,t1,t2)
/*
** fast track for 'gettable'
*/
#define luaV_fastget(t,k,res,f, aux) \
(aux = (!ttistable(t) ? HNOTATABLE : f(hvalue(t), k, res)))
/*
** Special case of 'luaV_fastget' for integers, inlining the fast case
** of 'luaH_getint'.
*/
#define luaV_fastgeti(t,k,res,aux) \
if (!ttistable(t)) aux = HNOTATABLE; \
else { Table *h = hvalue(t); lua_Unsigned u = l_castS2U(k); \
if ((u - 1u < h->alimit)) { \
int tag = *getArrTag(h,(u)-1u); \
if (tagisempty(tag)) aux = HNOTFOUND; \
else { farr2val(h, u, tag, res); aux = HOK; }} \
else { aux = luaH_getint(h, u, res); }}
#define luaV_fastset(t,k,val,aux,f) \
(aux = (!ttistable(t) ? HNOTATABLE : f(hvalue(t), k, val)))
#define luaV_fastseti(t,k,val,aux) \
if (!ttistable(t)) aux = HNOTATABLE; \
else { Table *h = hvalue(t); lua_Unsigned u = l_castS2U(k); \
if ((u - 1u < h->alimit)) { \
lu_byte *tag = getArrTag(h,(u)-1u); \
if (tagisempty(*tag)) aux = ~cast_int(u); \
else { fval2arr(h, u, tag, val); aux = HOK; }} \
else { aux = luaH_psetint(h, u, val); }}
/*
** Finish a fast set operation (when fast set succeeds).
*/
#define luaV_finishfastset(L,t,v) luaC_barrierback(L, gcvalue(t), v)
/*
** Shift right is the same as shift left with a negative 'y'
*/
#define luaV_shiftr(x,y) luaV_shiftl(x,intop(-, 0, y))
LUAI_FUNC int luaV_equalobj (lua_State *L, const TValue *t1, const TValue *t2);
LUAI_FUNC int luaV_lessthan (lua_State *L, const TValue *l, const TValue *r);
LUAI_FUNC int luaV_lessequal (lua_State *L, const TValue *l, const TValue *r);
LUAI_FUNC int luaV_tonumber_ (const TValue *obj, lua_Number *n);
LUAI_FUNC int luaV_tointeger (const TValue *obj, lua_Integer *p, F2Imod mode);
LUAI_FUNC int luaV_tointegerns (const TValue *obj, lua_Integer *p,
F2Imod mode);
LUAI_FUNC int luaV_flttointeger (lua_Number n, lua_Integer *p, F2Imod mode);
LUAI_FUNC void luaV_finishget (lua_State *L, const TValue *t, TValue *key,
StkId val, int aux);
LUAI_FUNC void luaV_finishset (lua_State *L, const TValue *t, TValue *key,
TValue *val, int aux);
LUAI_FUNC void luaV_finishOp (lua_State *L);
LUAI_FUNC void luaV_execute (lua_State *L, CallInfo *ci);
LUAI_FUNC void luaV_concat (lua_State *L, int total);
LUAI_FUNC lua_Integer luaV_idiv (lua_State *L, lua_Integer x, lua_Integer y);
LUAI_FUNC lua_Integer luaV_mod (lua_State *L, lua_Integer x, lua_Integer y);
LUAI_FUNC lua_Number luaV_modf (lua_State *L, lua_Number x, lua_Number y);
LUAI_FUNC lua_Integer luaV_shiftl (lua_Integer x, lua_Integer y);
LUAI_FUNC void luaV_objlen (lua_State *L, StkId ra, const TValue *rb);
#endif