mirror of
https://github.com/lua/lua
synced 2024-12-02 01:16:58 +03:00
732 lines
19 KiB
C
732 lines
19 KiB
C
/*
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** $Id: luaconf.h,v 1.223 2014/10/27 18:06:03 roberto Exp roberto $
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** Configuration file for Lua
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** See Copyright Notice in lua.h
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*/
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#ifndef lconfig_h
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#define lconfig_h
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/*
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** ==================================================================
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** Search for "@@" to find all configurable definitions.
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** ===================================================================
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*/
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/*
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** {==================================================================
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@@ LUA_INT_INT / LUA_INT_LONG / LUA_INT_LONGLONG defines type for
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@@ Lua integers; you must define one of them.
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@@ LUA_REAL_FLOAT / LUA_REAL_DOUBLE / LUA_REAL_LONGDOUBLE defines
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@@ type for Lua floats. You must define one of them.
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**
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** These definitions set the numeric types for Lua. Lua should work
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** fine with any mix of these previous options (if supported by your
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** C compiler). The usual configurations are 64-bit integers and
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** 'double' (the default) and 32-bit integers and 'float' (Small Lua,
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** for restricted platforms).
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**
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** Note that C compilers not compliant with C99 may not have
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** support for 'long long'. In that case, you should not use option
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** 'LUA_INT_LONGLONG'; use instead option 'LUA_32BITS' for Small Lua
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** (see below), or LUA_INT_LONG plus LUA_REAL_DOUBLE for an interpreter
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** with 32-bit integers and double floating-point numbers.
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** =====================================================================
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*/
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/*
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** Just uncomment the next line for Small Lua; you can also define
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** LUA_32BITS in the make file, but changing here you ensure that
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** all software connected to Lua will be compiled with the same
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** configuration.
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*/
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/* #define LUA_32BITS */
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#if !defined(LUA_32BITS) && !defined(LUA_ANSI)
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#define LUA_INT_LONGLONG
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#define LUA_REAL_DOUBLE
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#else /* Lua 32 bits */
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#define LUA_INT_LONG
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#define LUA_REAL_FLOAT
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#endif
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/* }================================================================== */
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/*
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@@ LUA_ANSI controls the use of non-ansi features.
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** CHANGE it (define it) if you want Lua to avoid the use of any
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** non-ansi feature or library.
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*/
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#if !defined(LUA_ANSI) && defined(__STRICT_ANSI__)
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#define LUA_ANSI
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#endif
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#if !defined(LUA_ANSI) && defined(_WIN32) && !defined(_WIN32_WCE)
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#define LUA_WIN /* enable goodies for regular Windows platforms */
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#endif
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#if defined(LUA_WIN)
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#if !defined(_CRT_SECURE_NO_WARNINGS)
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#define _CRT_SECURE_NO_WARNINGS /* avoid warnings about ANSI C functions */
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#endif
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#define LUA_DL_DLL
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#define LUA_USE_AFORMAT /* assume 'printf' handles 'aA' specifiers */
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#endif
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#if defined(LUA_USE_LINUX)
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#define LUA_USE_C99
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#define LUA_USE_POSIX
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#define LUA_USE_DLOPEN /* needs an extra library: -ldl */
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#define LUA_USE_READLINE /* needs some extra libraries */
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#endif
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#if defined(LUA_USE_MACOSX)
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#define LUA_USE_C99
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#define LUA_USE_POSIX
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#define LUA_USE_DLOPEN /* does not need -ldl */
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#define LUA_USE_READLINE /* needs an extra library: -lreadline */
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#endif
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#include <limits.h>
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#include <stddef.h>
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/*
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@@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
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@@ Lua libraries.
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@@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
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@@ C libraries.
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** CHANGE them if your machine has a non-conventional directory
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** hierarchy or if you want to install your libraries in
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** non-conventional directories.
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*/
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#define LUA_VDIR LUA_VERSION_MAJOR "." LUA_VERSION_MINOR
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#if defined(_WIN32) /* { */
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/*
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** In Windows, any exclamation mark ('!') in the path is replaced by the
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** path of the directory of the executable file of the current process.
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*/
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#define LUA_LDIR "!\\lua\\"
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#define LUA_CDIR "!\\"
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#define LUA_SHRDIR "!\\..\\share\\lua\\" LUA_VDIR "\\"
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#define LUA_PATH_DEFAULT \
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LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" \
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LUA_CDIR"?.lua;" LUA_CDIR"?\\init.lua;" \
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LUA_SHRDIR"?.lua;" LUA_SHRDIR"?\\init.lua;" \
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".\\?.lua;" ".\\?\\init.lua"
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#define LUA_CPATH_DEFAULT \
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LUA_CDIR"?.dll;" \
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LUA_CDIR"..\\lib\\lua\\" LUA_VDIR "\\?.dll;" \
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LUA_CDIR"loadall.dll;" ".\\?.dll"
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#else /* }{ */
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#define LUA_ROOT "/usr/local/"
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#define LUA_LDIR LUA_ROOT "share/lua/" LUA_VDIR "/"
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#define LUA_CDIR LUA_ROOT "lib/lua/" LUA_VDIR "/"
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#define LUA_PATH_DEFAULT \
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LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" \
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LUA_CDIR"?.lua;" LUA_CDIR"?/init.lua;" \
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"./?.lua;" "./?/init.lua"
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#define LUA_CPATH_DEFAULT \
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LUA_CDIR"?.so;" LUA_CDIR"loadall.so;" "./?.so"
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#endif /* } */
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/*
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@@ LUA_DIRSEP is the directory separator (for submodules).
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** CHANGE it if your machine does not use "/" as the directory separator
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** and is not Windows. (On Windows Lua automatically uses "\".)
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*/
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#if defined(_WIN32)
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#define LUA_DIRSEP "\\"
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#else
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#define LUA_DIRSEP "/"
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#endif
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/*
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@@ LUA_ENV is the name of the variable that holds the current
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@@ environment, used to access global names.
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** CHANGE it if you do not like this name.
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*/
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#define LUA_ENV "_ENV"
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/*
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@@ LUA_API is a mark for all core API functions.
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@@ LUALIB_API is a mark for all auxiliary library functions.
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@@ LUAMOD_API is a mark for all standard library opening functions.
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** CHANGE them if you need to define those functions in some special way.
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** For instance, if you want to create one Windows DLL with the core and
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** the libraries, you may want to use the following definition (define
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** LUA_BUILD_AS_DLL to get it).
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*/
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#if defined(LUA_BUILD_AS_DLL) /* { */
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#if defined(LUA_CORE) || defined(LUA_LIB) /* { */
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#define LUA_API __declspec(dllexport)
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#else /* }{ */
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#define LUA_API __declspec(dllimport)
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#endif /* } */
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#else /* }{ */
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#define LUA_API extern
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#endif /* } */
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/* more often than not the libs go together with the core */
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#define LUALIB_API LUA_API
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#define LUAMOD_API LUALIB_API
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/*
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@@ LUAI_FUNC is a mark for all extern functions that are not to be
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@@ exported to outside modules.
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@@ LUAI_DDEF and LUAI_DDEC are marks for all extern (const) variables
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@@ that are not to be exported to outside modules (LUAI_DDEF for
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@@ definitions and LUAI_DDEC for declarations).
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** CHANGE them if you need to mark them in some special way. Elf/gcc
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** (versions 3.2 and later) mark them as "hidden" to optimize access
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** when Lua is compiled as a shared library. Not all elf targets support
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** this attribute. Unfortunately, gcc does not offer a way to check
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** whether the target offers that support, and those without support
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** give a warning about it. To avoid these warnings, change to the
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** default definition.
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*/
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#if defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
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defined(__ELF__) /* { */
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#define LUAI_FUNC __attribute__((visibility("hidden"))) extern
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#define LUAI_DDEC LUAI_FUNC
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#define LUAI_DDEF /* empty */
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#else /* }{ */
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#define LUAI_FUNC extern
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#define LUAI_DDEC extern
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#define LUAI_DDEF /* empty */
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#endif /* } */
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/*
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@@ LUA_EXTRASPACE defines the size of a raw memory area associated with
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** a Lua state with very fast access.
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** CHANGE it if you need a different size.
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*/
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#define LUA_EXTRASPACE (sizeof(void *))
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/*
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@@ LUA_QL describes how error messages quote program elements.
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** Lua does not use these macros anymore; they are here for
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** compatibility only.
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*/
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#define LUA_QL(x) "'" x "'"
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#define LUA_QS LUA_QL("%s")
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/*
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@@ LUA_IDSIZE gives the maximum size for the description of the source
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@@ of a function in debug information.
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** CHANGE it if you want a different size.
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*/
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#define LUA_IDSIZE 60
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/*
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@@ luai_writestring/luai_writeline define how 'print' prints its results.
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** They are only used in libraries and the stand-alone program.
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*/
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#define luai_writestring(s,l) fwrite((s), sizeof(char), (l), stdout)
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#define luai_writeline() (luai_writestring("\n", 1), fflush(stdout))
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/*
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@@ luai_writestringerror defines how to print error messages.
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** (A format string with one argument is enough for Lua...)
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*/
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#define luai_writestringerror(s,p) \
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(fprintf(stderr, (s), (p)), fflush(stderr))
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/*
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@@ LUAI_MAXSHORTLEN is the maximum length for short strings, that is,
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** strings that are internalized. (Cannot be smaller than reserved words
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** or tags for metamethods, as these strings must be internalized;
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** #("function") = 8, #("__newindex") = 10.)
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*/
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#define LUAI_MAXSHORTLEN 40
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/*
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@@ LUA_KCONTEXT is the type of the context ('ctx') for continuation
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** functions. It must be a numerical type; Lua will use 'intptr_t' if
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** available.
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*/
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#if defined (LUA_USE_C99)
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#include <stdint.h>
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#if defined (INTPTR_MAX) /* even in C99 this type is optional */
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#define LUA_KCONTEXT intptr_t
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#endif
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#endif
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#if !defined(LUA_KCONTEXT)
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/* default definition (the nearest thing to 'intptr_t' in C89) */
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#define LUA_KCONTEXT ptrdiff_t
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#endif
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/*
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@@ lua_strx2number converts an hexadecimal numeric string to a number.
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** In C99, 'strtod' does both conversions. Otherwise, you can
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** leave 'lua_strx2number' undefined and Lua will provide its own
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** implementation.
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*/
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#if defined(LUA_USE_C99)
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#define lua_strx2number(s,p) lua_str2number(s,p)
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#endif
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/*
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@@ LUA_USE_AFORMAT allows '%a'/'%A' specifiers in 'string.format'
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** Enable it if the C function 'printf' supports these specifiers.
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** (C99 demands it.)
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*/
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#if !defined(LUA_USE_AFORMAT) && defined(LUA_USE_C99)
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#define LUA_USE_AFORMAT
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#endif
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/*
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** {==================================================================
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** Compatibility with previous versions
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** ===================================================================
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*/
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/*
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@@ LUA_COMPAT_5_2 controls other macros for compatibility with Lua 5.2.
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@@ LUA_COMPAT_5_1 controls other macros for compatibility with Lua 5.1.
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** You can define it to get all options, or change specific options
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** to fit your specific needs.
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*/
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#if defined(LUA_COMPAT_5_2) /* { */
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/*
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@@ LUA_COMPAT_MATHLIB controls the presence of several deprecated
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** functions in the mathematical library.
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*/
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#define LUA_COMPAT_MATHLIB
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/*
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@@ LUA_COMPAT_BITLIB controls the presence of library 'bit32'.
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*/
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#define LUA_COMPAT_BITLIB
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/*
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@@ LUA_COMPAT_IPAIRS controls the effectiveness of the __ipairs metamethod.
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*/
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#define LUA_COMPAT_IPAIRS
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/*
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@@ LUA_COMPAT_APIINTCASTS controls the presence of macros for
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** manipulating other integer types (lua_pushunsigned, lua_tounsigned,
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** luaL_checkint, luaL_checklong, etc.)
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*/
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#define LUA_COMPAT_APIINTCASTS
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/*
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@@ LUA_COMPAT_FLOATSTRING makes Lua format integral floats without a
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@@ a float mark ('.0').
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** This macro is not on by default even in compatibility mode,
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** because this is not really an incompatibility.
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*/
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/* #define LUA_COMPAT_FLOATSTRING */
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#endif /* } */
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#if defined(LUA_COMPAT_5_1) /* { */
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/*
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@@ LUA_COMPAT_UNPACK controls the presence of global 'unpack'.
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** You can replace it with 'table.unpack'.
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*/
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#define LUA_COMPAT_UNPACK
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/*
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@@ LUA_COMPAT_LOADERS controls the presence of table 'package.loaders'.
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** You can replace it with 'package.searchers'.
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*/
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#define LUA_COMPAT_LOADERS
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/*
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@@ macro 'lua_cpcall' emulates deprecated function lua_cpcall.
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** You can call your C function directly (with light C functions).
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*/
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#define lua_cpcall(L,f,u) \
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(lua_pushcfunction(L, (f)), \
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lua_pushlightuserdata(L,(u)), \
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lua_pcall(L,1,0,0))
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/*
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@@ LUA_COMPAT_LOG10 defines the function 'log10' in the math library.
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** You can rewrite 'log10(x)' as 'log(x, 10)'.
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*/
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#define LUA_COMPAT_LOG10
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/*
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@@ LUA_COMPAT_LOADSTRING defines the function 'loadstring' in the base
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** library. You can rewrite 'loadstring(s)' as 'load(s)'.
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*/
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#define LUA_COMPAT_LOADSTRING
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/*
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@@ LUA_COMPAT_MAXN defines the function 'maxn' in the table library.
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*/
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#define LUA_COMPAT_MAXN
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/*
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@@ The following macros supply trivial compatibility for some
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** changes in the API. The macros themselves document how to
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** change your code to avoid using them.
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*/
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#define lua_strlen(L,i) lua_rawlen(L, (i))
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#define lua_objlen(L,i) lua_rawlen(L, (i))
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#define lua_equal(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPEQ)
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#define lua_lessthan(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPLT)
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/*
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@@ LUA_COMPAT_MODULE controls compatibility with previous
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** module functions 'module' (Lua) and 'luaL_register' (C).
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*/
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#define LUA_COMPAT_MODULE
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#endif /* } */
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/* }================================================================== */
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/*
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@@ LUAI_BITSINT defines the (minimum) number of bits in an int.
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** CHANGE here if Lua cannot automatically detect the number of bits of
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** your machine. Probably you do not need to change this.
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*/
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/* avoid undefined shifts */
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#if ((INT_MAX >> 15) >> 15) >= 1
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#define LUAI_BITSINT 32
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#else
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/* 'int' always must have at least 16 bits */
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#define LUAI_BITSINT 16
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#endif
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/*
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@@ LUA_INT32 is a signed integer with at least 32 bits.
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@@ LUAI_UMEM is an unsigned integer big enough to count the total
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@@ memory used by Lua.
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@@ LUAI_MEM is a signed integer big enough to count the total memory
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@@ used by Lua.
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** CHANGE here if for some weird reason the default definitions are not
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** good enough for your machine. Probably you do not need to change
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** this.
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*/
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#if LUAI_BITSINT >= 32 /* { */
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#define LUA_INT32 int
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#define LUAI_UMEM size_t
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#define LUAI_MEM ptrdiff_t
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#else /* }{ */
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/* 16-bit ints */
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#define LUA_INT32 long
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#define LUAI_UMEM unsigned long
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#define LUAI_MEM long
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#endif /* } */
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/*
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@@ LUAI_MAXSTACK limits the size of the Lua stack.
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** CHANGE it if you need a different limit. This limit is arbitrary;
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** its only purpose is to stop Lua from consuming unlimited stack
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** space (and to reserve some numbers for pseudo-indices).
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*/
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#if LUAI_BITSINT >= 32
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#define LUAI_MAXSTACK 1000000
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#else
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#define LUAI_MAXSTACK 15000
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#endif
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/* reserve some space for error handling */
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#define LUAI_FIRSTPSEUDOIDX (-LUAI_MAXSTACK - 1000)
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/*
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@@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
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** CHANGE it if it uses too much C-stack space.
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*/
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#define LUAL_BUFFERSIZE BUFSIZ
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/*
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** {==================================================================
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** Configuration for Numbers.
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** Change these definitions if no predefined LUA_REAL_* / LUA_INT_*
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** satisfy your needs.
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** ===================================================================
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*/
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/*
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@@ LUA_NUMBER is the floating-point type used by Lua.
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**
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@@ LUAI_UACNUMBER is the result of an 'usual argument conversion'
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@@ over a floating number.
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**
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@@ LUA_NUMBER_FRMLEN is the length modifier for writing floats.
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@@ LUA_NUMBER_FMT is the format for writing floats.
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@@ lua_number2str converts a float to a string.
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**
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@@ l_mathop allows the addition of an 'l' or 'f' to all math operations
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**
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@@ lua_str2number converts a decimal numeric string to a number.
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*/
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#if defined(LUA_REAL_FLOAT) /* { single float */
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#define LUA_NUMBER float
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#define LUAI_UACNUMBER double
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#define LUA_NUMBER_FRMLEN ""
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#define LUA_NUMBER_FMT "%.7g"
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#define l_mathop(op) op##f
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|
#define lua_str2number(s,p) strtof((s), (p))
|
|
|
|
|
|
#elif defined(LUA_REAL_LONGDOUBLE) /* }{ long double */
|
|
|
|
#define LUA_NUMBER long double
|
|
|
|
#define LUAI_UACNUMBER long double
|
|
|
|
#define LUA_NUMBER_FRMLEN "L"
|
|
#define LUA_NUMBER_FMT "%.19Lg"
|
|
|
|
#define l_mathop(op) op##l
|
|
|
|
#define lua_str2number(s,p) strtold((s), (p))
|
|
|
|
#elif defined(LUA_REAL_DOUBLE) /* }{ double */
|
|
|
|
#define LUA_NUMBER double
|
|
|
|
#define LUAI_UACNUMBER double
|
|
|
|
#define LUA_NUMBER_FRMLEN ""
|
|
#define LUA_NUMBER_FMT "%.14g"
|
|
|
|
#define l_mathop(op) op
|
|
|
|
#define lua_str2number(s,p) strtod((s), (p))
|
|
|
|
#else /* }{ */
|
|
|
|
#error "numeric real type not defined"
|
|
|
|
#endif /* } */
|
|
|
|
|
|
#if !defined(LUA_USE_C99)
|
|
/* 'strtof' and 'opf' variants for math functions are C99 */
|
|
#undef l_mathop
|
|
#undef lua_str2number
|
|
#define l_mathop(op) (lua_Number)op
|
|
#define lua_str2number(s,p) ((lua_Number)strtod((s), (p)))
|
|
#endif
|
|
|
|
|
|
#define l_floor(x) (l_mathop(floor)(x))
|
|
|
|
#define lua_number2str(s,n) sprintf((s), LUA_NUMBER_FMT, (n))
|
|
|
|
|
|
/*
|
|
@@ lua_numbertointeger converts a float number to an integer, or
|
|
** returns 0 if float is not within the range of a lua_Integer.
|
|
** (The range comparisons are tricky because of rounding. The tests
|
|
** here assume a two-complement representation, where MININTEGER always
|
|
** has an exact representation as a float; MAXINTEGER may not have one,
|
|
** and therefore its conversion to float may have an ill-defined value.)
|
|
*/
|
|
#define lua_numbertointeger(n,p) \
|
|
((n) >= (LUA_NUMBER)(LUA_MININTEGER) && \
|
|
(n) < -(LUA_NUMBER)(LUA_MININTEGER) && \
|
|
(*(p) = (LUA_INTEGER)(n), 1))
|
|
|
|
|
|
/*
|
|
@@ The luai_num* macros define the primitive operations over numbers.
|
|
** They should work for any size of floating numbers.
|
|
*/
|
|
|
|
/* the following operations need the math library */
|
|
#if defined(lobject_c) || defined(lvm_c)
|
|
#include <math.h>
|
|
#define luai_nummod(L,a,b,m) \
|
|
{ (m) = l_mathop(fmod)(a,b); if ((m) != 0 && (a)*(b) < 0) (m) += (b); }
|
|
#define luai_numpow(L,a,b) ((void)L, l_mathop(pow)(a,b))
|
|
#endif
|
|
|
|
/* these are quite standard operations */
|
|
#if defined(LUA_CORE)
|
|
#define luai_numadd(L,a,b) ((a)+(b))
|
|
#define luai_numsub(L,a,b) ((a)-(b))
|
|
#define luai_nummul(L,a,b) ((a)*(b))
|
|
#define luai_numdiv(L,a,b) ((a)/(b))
|
|
#define luai_numunm(L,a) (-(a))
|
|
#define luai_numeq(a,b) ((a)==(b))
|
|
#define luai_numlt(a,b) ((a)<(b))
|
|
#define luai_numle(a,b) ((a)<=(b))
|
|
#define luai_numisnan(a) (!luai_numeq((a), (a)))
|
|
#endif
|
|
|
|
|
|
/*
|
|
** The following macro checks whether an operation is not safe to be
|
|
** performed by the constant folder. It should result in zero only if
|
|
** the operation is safe.
|
|
*/
|
|
#define luai_numinvalidop(op,a,b) 0
|
|
|
|
|
|
/*
|
|
@@ LUA_INTEGER is the integer type used by Lua.
|
|
**
|
|
@@ LUA_UNSIGNED is the unsigned version of LUA_INTEGER.
|
|
**
|
|
@@ LUAI_UACINT is the result of an 'usual argument conversion'
|
|
@@ over a lUA_INTEGER.
|
|
@@ LUA_INTEGER_FRMLEN is the length modifier for reading/writing integers.
|
|
@@ LUA_INTEGER_FMT is the format for writing integers.
|
|
@@ LUA_MAXINTEGER is the maximum value for a LUA_INTEGER.
|
|
@@ LUA_MININTEGER is the minimum value for a LUA_INTEGER.
|
|
@@ lua_integer2str converts an integer to a string.
|
|
*/
|
|
|
|
|
|
/* The following definitions are good for most cases here */
|
|
|
|
#define LUA_INTEGER_FMT "%" LUA_INTEGER_FRMLEN "d"
|
|
#define lua_integer2str(s,n) sprintf((s), LUA_INTEGER_FMT, (n))
|
|
|
|
#define LUAI_UACINT LUA_INTEGER
|
|
|
|
/*
|
|
** use LUAI_UACINT here to avoid problems with promotions (which
|
|
** can turn a comparison between unsigneds into a signed comparison)
|
|
*/
|
|
#define LUA_UNSIGNED unsigned LUAI_UACINT
|
|
|
|
|
|
/* now the variable definitions */
|
|
|
|
#if defined(LUA_INT_INT) /* { int */
|
|
|
|
#define LUA_INTEGER int
|
|
#define LUA_INTEGER_FRMLEN ""
|
|
|
|
#define LUA_MAXINTEGER INT_MAX
|
|
#define LUA_MININTEGER INT_MIN
|
|
|
|
#elif defined(LUA_INT_LONG) /* }{ long */
|
|
|
|
#define LUA_INTEGER long
|
|
#define LUA_INTEGER_FRMLEN "l"
|
|
|
|
#define LUA_MAXINTEGER LONG_MAX
|
|
#define LUA_MININTEGER LONG_MIN
|
|
|
|
#elif defined(LUA_INT_LONGLONG) /* }{ long long */
|
|
|
|
#if defined(LUA_WIN)
|
|
|
|
#define LUA_INTEGER __int64
|
|
#define LUA_INTEGER_FRMLEN "I64"
|
|
|
|
#define LUA_MAXINTEGER _I64_MAX
|
|
#define LUA_MININTEGER _I64_MIN
|
|
|
|
#else
|
|
|
|
#if !defined(LLONG_MAX)
|
|
#error "Compiler does not support 'long long'. See file 'luaconf.h' line 24"
|
|
#endif
|
|
|
|
#define LUA_INTEGER long long
|
|
#define LUA_INTEGER_FRMLEN "ll"
|
|
|
|
#define LUA_MAXINTEGER LLONG_MAX
|
|
#define LUA_MININTEGER LLONG_MIN
|
|
|
|
#endif
|
|
|
|
#elif defined(LUA_INT_SHORT) /* }{ short int */
|
|
/*
|
|
** this option is for tests only; it is not particularly useful and
|
|
** it does not pass the test suit.
|
|
*/
|
|
|
|
#define LUA_INTEGER short int
|
|
#define LUA_INTEGER_FRMLEN ""
|
|
|
|
#define LUA_MAXINTEGER SHRT_MAX
|
|
#define LUA_MININTEGER SHRT_MIN
|
|
|
|
#undef LUAI_UACINT
|
|
#define LUAI_UACINT int
|
|
|
|
#undef LUAI_MAXSTACK
|
|
#define LUAI_MAXSTACK 15000
|
|
|
|
#define l_castS2U(x) ((LUA_UNSIGNED)(unsigned short)(x))
|
|
|
|
#else /* }{ */
|
|
|
|
#error "numeric integer type not defined"
|
|
|
|
#endif /* } */
|
|
|
|
/* }================================================================== */
|
|
|
|
|
|
|
|
|
|
/* =================================================================== */
|
|
|
|
/*
|
|
** Local configuration. You can use this space to add your redefinitions
|
|
** without modifying the main part of the file.
|
|
*/
|
|
|
|
|
|
|
|
|
|
|
|
#endif
|
|
|