mirror of
https://github.com/lua/lua
synced 2024-11-22 21:01:26 +03:00
429 lines
12 KiB
C
429 lines
12 KiB
C
/*
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** $Id: loadlib.c,v 1.9 2004/11/11 15:42:57 roberto Exp roberto $
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** Dynamic library loader for Lua
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** See Copyright Notice in lua.h
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*
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* This Lua library exports a single function, called loadlib, which
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* is called from Lua as loadlib(lib,init), where lib is the full
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* name of the library to be loaded (including the complete path) and
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* init is the name of a function to be called after the library is
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* loaded. Typically, this function will register other functions, thus
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* making the complete library available to Lua. The init function is
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* *not* automatically called by loadlib. Instead, loadlib returns the
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* init function as a Lua function that the client can call when it
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* thinks is appropriate. In the case of errors, loadlib returns nil and
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* two strings describing the error. The first string is supplied by
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* the operating system; it should be informative and useful for error
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* messages. The second string is "open", "init", or "absent" to identify
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* the error and is meant to be used for making decisions without having
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* to look into the first string (whose format is system-dependent).
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* This module contains an implementation of loadlib for Unix systems
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* that have dlfcn, an implementation for Darwin (Mac OS X), an
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* implementation for Windows, and a stub for other systems. See
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* the list at the end of this file for some links to available
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* implementations of dlfcn and interfaces to other native dynamic
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* loaders on top of which loadlib could be implemented.
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*/
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#include <string.h>
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#define loadlib_c
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#define LUA_LIB
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#include "lua.h"
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#include "lauxlib.h"
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#include "lualib.h"
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#define ERR_OPEN 1
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#define ERR_FUNCTION 2
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static void registerlib (lua_State *L, const void *lib);
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#if defined(USE_DLOPEN)
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/*
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* This is an implementation of loadlib based on the dlfcn interface.
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* The dlfcn interface is available in Linux, SunOS, Solaris, IRIX, FreeBSD,
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* NetBSD, AIX 4.2, HPUX 11, and probably most other Unix flavors, at least
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* as an emulation layer on top of native functions.
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*/
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#include <dlfcn.h>
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#define freelib dlclose
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static int loadlib(lua_State *L, const char *path, const char *init)
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{
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void *lib=dlopen(path,RTLD_NOW);
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if (lib!=NULL)
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{
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lua_CFunction f=(lua_CFunction) dlsym(lib,init);
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if (f!=NULL)
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{
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registerlib(L, lib);
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lua_pushcfunction(L,f);
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return 0;
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}
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}
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/* else return appropriate error message */
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lua_pushstring(L,dlerror());
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if (lib!=NULL) {
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dlclose(lib);
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return ERR_FUNCTION; /* error loading function */
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}
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else return ERR_OPEN; /* error loading library */
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}
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#elif defined(USE_DLL)
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/*
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* This is an implementation of loadlib for Windows using native functions.
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*/
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#include <windows.h>
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#define freelib(lib) FreeLibrary((HINSTANCE)lib)
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static void pusherror(lua_State *L)
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{
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int error=GetLastError();
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char buffer[128];
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if (FormatMessage(FORMAT_MESSAGE_IGNORE_INSERTS | FORMAT_MESSAGE_FROM_SYSTEM,
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0, error, 0, buffer, sizeof(buffer), 0))
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lua_pushstring(L,buffer);
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else
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lua_pushfstring(L,"system error %d\n",error);
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}
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static int loadlib(lua_State *L, const char *path, const char *init)
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{
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HINSTANCE lib=LoadLibrary(path);
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if (lib!=NULL)
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{
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lua_CFunction f=(lua_CFunction) GetProcAddress(lib,init);
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if (f!=NULL)
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{
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registerlib(L, lib);
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lua_pushcfunction(L,f);
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return 1;
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}
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}
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pusherror(L);
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if (lib!=NULL) {
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FreeLibrary(lib);
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return ERR_OPEN;
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}
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else return ERR_FUNCTION;
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}
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/* Native Mac OS X / Darwin Implementation */
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#elif defined(USE_DYLD)
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#include <mach-o/dyld.h>
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/* Mach cannot unload images (?) */
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#define freelib(lib) ((void)lib)
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static void pusherror (lua_State *L)
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{
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const char *err_str;
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const char *err_file;
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NSLinkEditErrors err;
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int err_num;
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NSLinkEditError(&err, &err_num, &err_file, &err_str);
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lua_pushstring(L, err_str);
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}
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static int loadlib (lua_State *L, const char *path, const char *init) {
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const struct mach_header *lib;
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/* this would be a rare case, but prevents crashing if it happens */
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if(!_dyld_present()) {
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lua_pushstring(L,"dyld not present.");
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return ERR_OPEN;
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}
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lib = NSAddImage(path, NSADDIMAGE_OPTION_RETURN_ON_ERROR);
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if(lib != NULL) {
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NSSymbol init_sym = NSLookupSymbolInImage(lib, init,
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NSLOOKUPSYMBOLINIMAGE_OPTION_BIND |
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NSLOOKUPSYMBOLINIMAGE_OPTION_RETURN_ON_ERROR);
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if(init_sym != NULL) {
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lua_CFunction f = (lua_CFunction)NSAddressOfSymbol(init_sym);
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registerlib(L, lib);
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lua_pushcfunction(L,f);
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return 0;
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}
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}
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/* else an error ocurred */
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pusherror(L);
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/* Can't unload image */
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return (lib != NULL) ? ERR_FUNCTION : ERR_OPEN;
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}
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#else
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/* Fallback for other systems */
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#define freelib(lib) ((void)lib)
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static int loadlib(lua_State *L)
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{
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registerlib(L, NULL); /* to avoid warnings */
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lua_pushnil(L);
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lua_pushliteral(L,"`loadlib' not supported");
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lua_pushliteral(L,"absent");
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return 3;
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}
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#endif
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/*
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** common code for all implementations: put a library into the registry
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** so that, when Lua closes its state, the library's __gc metamethod
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** will be called to unload the library.
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*/
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static void registerlib (lua_State *L, const void *lib)
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{
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const void **plib = (const void **)lua_newuserdata(L, sizeof(const void *));
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*plib = lib;
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luaL_getmetatable(L, "_LOADLIB");
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lua_setmetatable(L, -2);
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lua_pushboolean(L, 1);
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lua_settable(L, LUA_REGISTRYINDEX); /* registry[lib] = true */
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}
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/*
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** __gc tag method: calls library's `freelib' function with the lib
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** handle
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*/
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static int gctm (lua_State *L)
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{
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void *lib = *(void **)luaL_checkudata(L, 1, "_LOADLIB");
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freelib(lib);
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return 0;
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}
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static int loadlib1 (lua_State *L) {
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const char *path=luaL_checkstring(L,1);
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const char *init=luaL_checkstring(L,2);
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int res = loadlib(L,path,init);
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if (res == 0) /* no error? */
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return 1; /* function is at stack top */
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else { /* error */
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lua_pushnil(L);
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lua_insert(L,-2); /* insert nil before error message */
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lua_pushstring(L, (res==ERR_OPEN)?"open":"init");
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return 3;
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}
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}
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/*
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** {======================================================
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** `require' and `module' functions
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** =======================================================
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*/
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static const char *loadLua (lua_State *L, const char *fname, const char *name) {
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const char *path;
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/* try first `LUA_PATH' for compatibility */
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lua_getglobal(L, "LUA_PATH");
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path = lua_tostring(L, -1);
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if (!path) {
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lua_pop(L, 1);
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luaL_getfield(L, LUA_GLOBALSINDEX, "package.path");
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path = lua_tostring(L, -1);
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}
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if (path == NULL)
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luaL_error(L, "`package.path' must be a string");
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fname = luaL_searchpath(L, fname, path);
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if (fname == NULL) return path; /* library not found in this path */
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if (luaL_loadfile(L, fname) != 0)
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luaL_error(L, "error loading package `%s' (%s)", name, lua_tostring(L, -1));
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return NULL; /* library loaded successfully */
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}
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static const char *loadC (lua_State *L, const char *fname, const char *name) {
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const char *path;
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const char *funcname;
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luaL_getfield(L, LUA_GLOBALSINDEX, "package.cpath");
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path = lua_tostring(L, -1);
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if (path == NULL)
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luaL_error(L, "global _CPATH must be a string");
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fname = luaL_searchpath(L, fname, path);
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if (fname == NULL) return path; /* library not found in this path */
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funcname = luaL_gsub(L, name, ".", "");
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funcname = lua_pushfstring(L, "%s%s", LUA_POF, funcname);
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if (loadlib(L, fname, funcname) != 0)
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luaL_error(L, "error loading package `%s' (%s)", name, lua_tostring(L, -1));
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return NULL; /* library loaded successfully */
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}
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static int ll_require (lua_State *L) {
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const char *name = luaL_checkstring(L, 1);
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lua_settop(L, 1);
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lua_getfield(L, LUA_REGISTRYINDEX, "_LOADED");
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lua_getfield(L, 2, name);
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if (lua_toboolean(L, -1)) /* is it there? */
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return 1; /* package is already loaded; return its result */
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/* else must load it; first mark it as loaded */
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lua_pushboolean(L, 1);
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lua_setfield(L, 2, name); /* _LOADED[name] = true */
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/* check whether it is preloaded */
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lua_getfield(L, LUA_REGISTRYINDEX, "_PRELOAD");
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lua_getfield(L, -1, name);
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if (lua_isnil(L, -1)) { /* no preload function for that module? */
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const char *fname = luaL_gsub(L, name, ".", LUA_DIRSEP);
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const char *cpath = loadC(L, fname, name); /* try a C module */
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if (cpath) { /* not found? */
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const char *path = loadLua(L, fname, name); /* try a Lua module */
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if (path) { /* yet not found? */
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lua_pushnil(L);
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lua_setfield(L, 2, name); /* unmark _LOADED[name] */
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return luaL_error(L, "package `%s' not found\n"
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" cpath: %s\n path: %s",
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name, cpath, path);
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}
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}
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}
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lua_pushvalue(L, 1); /* pass name as argument to module */
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lua_call(L, 1, 1); /* run loaded module */
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if (!lua_isnil(L, -1)) /* non-nil return? */
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lua_setfield(L, 2, name); /* update _LOADED[name] with returned value */
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lua_getfield(L, 2, name); /* return _LOADED[name] */
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return 1;
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}
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static void setfenv (lua_State *L) {
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lua_Debug ar;
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lua_getstack(L, 1, &ar);
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lua_getinfo(L, "f", &ar);
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lua_pushvalue(L, -2);
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lua_setfenv(L, -2);
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}
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static int ll_module (lua_State *L) {
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const char *modname = luaL_checkstring(L, 1);
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const char *dot;
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lua_settop(L, 1);
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lua_getfield(L, LUA_REGISTRYINDEX, "_LOADED");
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/* try to find given table */
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luaL_getfield(L, LUA_GLOBALSINDEX, modname);
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if (lua_isnil(L, -1)) { /* not found? */
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lua_pop(L, 1); /* remove previous result */
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lua_newtable(L); /* create it */
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/* register it with given name */
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lua_pushvalue(L, -1);
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luaL_setfield(L, LUA_GLOBALSINDEX, modname);
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}
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else if (!lua_istable(L, -1))
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return luaL_error(L, "name conflict for module `%s'", modname);
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/* check whether table already has a _NAME field */
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lua_getfield(L, -1, "_NAME");
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if (!lua_isnil(L, -1)) /* is table an initialized module? */
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lua_pop(L, 1);
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else { /* no; initialize it */
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lua_pop(L, 1);
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lua_newtable(L); /* create new metatable */
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lua_pushvalue(L, LUA_GLOBALSINDEX);
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lua_setfield(L, -2, "__index"); /* mt.__index = _G */
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lua_setmetatable(L, -2);
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lua_pushstring(L, modname);
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lua_setfield(L, -2, "_NAME");
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dot = strrchr(modname, '.'); /* look for last dot in module name */
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if (dot == NULL) dot = modname;
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else dot++;
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/* set _PACKAGE as package name (full module name minus last part) */
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lua_pushlstring(L, modname, dot - modname);
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lua_setfield(L, -2, "_PACKAGE");
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}
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lua_pushvalue(L, -1);
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lua_setfield(L, 2, modname); /* _LOADED[modname] = new table */
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setfenv(L);
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return 0;
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}
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/* }====================================================== */
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static const luaL_reg ll_funcs[] = {
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{"loadlib", loadlib1},
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{"require", ll_require},
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{"module", ll_module},
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{NULL, NULL}
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};
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LUALIB_API int luaopen_loadlib (lua_State *L) {
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const char *path;
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/* create new type _LOADLIB */
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luaL_newmetatable(L, "_LOADLIB");
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lua_pushcfunction(L, gctm);
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lua_setfield(L, -2, "__gc");
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/* create `package' table */
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lua_newtable(L);
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lua_pushvalue(L, -1);
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lua_setglobal(L, "package");
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/* set field `path' */
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path = getenv(LUA_PATH);
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if (path == NULL) path = LUA_PATH_DEFAULT;
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lua_pushstring(L, path);
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lua_setfield(L, -2, "path");
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/* set field `cpath' */
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path = getenv(LUA_CPATH);
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if (path == NULL) path = LUA_CPATH_DEFAULT;
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lua_pushstring(L, path);
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lua_setfield(L, -2, "cpath");
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/* set field `loaded' */
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lua_getfield(L, LUA_REGISTRYINDEX, "_LOADED");
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lua_setfield(L, -2, "loaded");
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/* set field `preload' */
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lua_getfield(L, LUA_REGISTRYINDEX, "_PRELOAD");
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lua_setfield(L, -2, "preload");
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lua_pushvalue(L, LUA_GLOBALSINDEX);
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luaL_openlib(L, NULL, ll_funcs, 0); /* open lib into global table */
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return 1;
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}
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/*
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* Here are some links to available implementations of dlfcn and
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* interfaces to other native dynamic loaders on top of which loadlib
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* could be implemented. Please send contributions and corrections to us.
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*
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* AIX
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* Starting with AIX 4.2, dlfcn is included in the base OS.
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* There is also an emulation package available.
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* http://www.faqs.org/faqs/aix-faq/part4/section-21.html
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*
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* HPUX
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* HPUX 11 has dlfcn. For HPUX 10 use shl_*.
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* http://www.geda.seul.org/mailinglist/geda-dev37/msg00094.html
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* http://www.stat.umn.edu/~luke/xls/projects/dlbasics/dlbasics.html
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*
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* Macintosh, Windows
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* http://www.stat.umn.edu/~luke/xls/projects/dlbasics/dlbasics.html
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*
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* GLIB has wrapper code for BeOS, OS2, Unix and Windows
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* http://cvs.gnome.org/lxr/source/glib/gmodule/
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*
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*/
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