lua/ltable.h

35 lines
1.0 KiB
C

/*
** $Id: ltable.h,v 1.25 2000/11/24 17:39:56 roberto Exp roberto $
** Lua tables (hash)
** See Copyright Notice in lua.h
*/
#ifndef ltable_h
#define ltable_h
#include "lobject.h"
#define node(t,i) (&(t)->node[i])
#define key(n) (&(n)->key)
#define val(n) (&(n)->val)
Hash *luaH_new (lua_State *L, int nhash);
void luaH_free (lua_State *L, Hash *t);
const TObject *luaH_get (lua_State *L, const Hash *t, const TObject *key);
const TObject *luaH_getnum (const Hash *t, lua_Number key);
const TObject *luaH_getstr (const Hash *t, TString *key);
void luaH_remove (Hash *t, TObject *key);
TObject *luaH_set (lua_State *L, Hash *t, const TObject *key);
Node * luaH_next (lua_State *L, const Hash *t, const TObject *r);
TObject *luaH_setint (lua_State *L, Hash *t, int key);
void luaH_setstrnum (lua_State *L, Hash *t, TString *key, lua_Number val);
luint32 luaH_hash (lua_State *L, const TObject *key);
const TObject *luaH_getglobal (lua_State *L, const char *name);
/* exported only for debugging */
Node *luaH_mainposition (const Hash *t, const TObject *key);
#endif