lua/lobject.h

205 lines
4.7 KiB
C

/*
** $Id: lobject.h,v 1.83 2000/11/24 17:39:56 roberto Exp roberto $
** Type definitions for Lua objects
** See Copyright Notice in lua.h
*/
#ifndef lobject_h
#define lobject_h
#include "llimits.h"
#include "lua.h"
#ifdef LUA_DEBUG
#undef NDEBUG
#include <assert.h>
#define LUA_INTERNALERROR(s) assert(((void)s,0))
#define LUA_ASSERT(c,s) assert(((void)s,(c)))
#else
#define LUA_INTERNALERROR(s) /* empty */
#define LUA_ASSERT(c,s) /* empty */
#endif
#ifdef LUA_DEBUG
/* to avoid warnings, and make sure value is really unused */
#define UNUSED(x) (x=0, (void)(x))
#else
#define UNUSED(x) ((void)(x)) /* to avoid warnings */
#endif
/* mark for closures active in the stack */
#define LUA_TMARK 6
/* tags for values visible from Lua == first user-created tag */
#define NUM_TAGS 6
/* check whether `t' is a mark */
#define is_T_MARK(t) ((t) == LUA_TMARK)
typedef union {
struct TString *ts; /* LUA_TSTRING, LUA_TUSERDATA */
struct Closure *cl; /* LUA_TFUNCTION */
struct Hash *a; /* LUA_TTABLE */
struct CallInfo *i; /* LUA_TLMARK */
lua_Number n; /* LUA_TNUMBER */
} Value;
/* Macros to access values */
#define ttype(o) ((o)->ttype)
#define nvalue(o) ((o)->value.n)
#define tsvalue(o) ((o)->value.ts)
#define clvalue(o) ((o)->value.cl)
#define hvalue(o) ((o)->value.a)
#define infovalue(o) ((o)->value.i)
#define svalue(o) (tsvalue(o)->str)
typedef struct lua_TObject {
int ttype;
Value value;
} TObject;
/*
** String headers for string table
*/
/*
** most `malloc' libraries allocate memory in blocks of 8 bytes. TSPACK
** tries to make sizeof(TString) a multiple of this granularity, to reduce
** waste of space.
*/
#define TSPACK ((int)sizeof(int))
typedef struct TString {
union {
struct { /* for strings */
luint32 hash;
int constindex; /* hint to reuse constants */
} s;
struct { /* for userdata */
int tag;
void *value;
} d;
} u;
size_t len;
struct TString *nexthash; /* chain for hash table */
int marked;
char str[TSPACK]; /* variable length string!! must be the last field! */
} TString;
/*
** Function Prototypes
*/
typedef struct Proto {
lua_Number *knum; /* numbers used by the function */
int nknum; /* size of `knum' */
struct TString **kstr; /* strings used by the function */
int nkstr; /* size of `kstr' */
struct Proto **kproto; /* functions defined inside the function */
int nkproto; /* size of `kproto' */
Instruction *code;
int ncode; /* size of `code'; when 0 means an incomplete `Proto' */
short numparams;
short is_vararg;
short maxstacksize;
short marked;
struct Proto *next;
/* debug information */
int *lineinfo; /* map from opcodes to source lines */
int nlineinfo; /* size of `lineinfo' */
int nlocvars;
struct LocVar *locvars; /* information about local variables */
int lineDefined;
TString *source;
} Proto;
typedef struct LocVar {
TString *varname;
int startpc; /* first point where variable is active */
int endpc; /* first point where variable is dead */
} LocVar;
/*
** Closures
*/
typedef struct Closure {
union {
lua_CFunction c; /* C functions */
struct Proto *l; /* Lua functions */
} f;
struct Closure *next;
struct Closure *mark; /* marked closures (point to itself when not marked) */
short isC; /* 0 for Lua functions, 1 for C functions */
short nupvalues;
TObject upvalue[1];
} Closure;
#define iscfunction(o) (ttype(o) == LUA_TFUNCTION && clvalue(o)->isC)
typedef struct Node {
TObject key;
TObject val;
struct Node *next; /* for chaining */
} Node;
typedef struct Hash {
Node *node;
int htag;
int size;
Node *firstfree; /* this position is free; all positions after it are full */
struct Hash *next;
struct Hash *mark; /* marked tables (point to itself when not marked) */
} Hash;
/* unmarked tables and closures are represented by pointing `mark' to
** themselves
*/
#define ismarked(x) ((x)->mark != (x))
/*
** informations about a call (for debugging)
*/
typedef struct CallInfo {
struct Closure *func; /* function being called */
const Instruction **pc; /* current pc of called function */
int lastpc; /* last pc traced */
int line; /* current line */
int refi; /* current index in `lineinfo' */
} CallInfo;
extern const TObject luaO_nilobject;
extern const char *const luaO_typenames[];
#define luaO_typename(o) (luaO_typenames[ttype(o)])
luint32 luaO_power2 (luint32 n);
char *luaO_openspace (lua_State *L, size_t n);
int luaO_equalObj (const TObject *t1, const TObject *t2);
int luaO_str2d (const char *s, lua_Number *result);
void luaO_verror (lua_State *L, const char *fmt, ...);
void luaO_chunkid (char *out, const char *source, int len);
#endif