lua/ldo.h
Roberto Ierusalimschy 8e7451512f some more `const's
1999-10-14 17:46:57 -02:00

46 lines
1020 B
C

/*
** $Id: ldo.h,v 1.8 1999/10/04 17:51:04 roberto Exp roberto $
** Stack and Call structure of Lua
** See Copyright Notice in lua.h
*/
#ifndef ldo_h
#define ldo_h
#include "lobject.h"
#include "lstate.h"
#define MULT_RET 255
/*
** macro to increment stack top.
** There must be always an empty slot at the L->stack.top
*/
#define incr_top { if (L->stack.top >= L->stack.last) luaD_checkstack(1); \
L->stack.top++; }
/* macros to convert from lua_Object to (TObject *) and back */
#define Address(lo) ((lo)+L->stack.stack-1)
#define Ref(st) ((st)-L->stack.stack+1)
void luaD_init (void);
void luaD_adjusttop (StkId newtop);
void luaD_openstack (int nelems);
void luaD_lineHook (int line);
void luaD_callHook (StkId base, const TProtoFunc *tf, int isreturn);
void luaD_calln (int nArgs, int nResults);
void luaD_callTM (const TObject *f, int nParams, int nResults);
int luaD_protectedrun (void);
void luaD_gcIM (const TObject *o);
void luaD_checkstack (int n);
#endif