lua/lstate.h

88 lines
2.1 KiB
C

/*
** $Id: lstate.h,v 1.13 1998/08/30 18:28:58 roberto Exp roberto $
** Global State
** See Copyright Notice in lua.h
*/
#ifndef lstate_h
#define lstate_h
#include <setjmp.h>
#include "lobject.h"
#include "lua.h"
#include "luadebug.h"
#define MAX_C_BLOCKS 10
#define GARBAGE_BLOCK 150
typedef int StkId; /* index to stack elements */
struct Stack {
TObject *top;
TObject *stack;
TObject *last;
};
struct C_Lua_Stack {
StkId base; /* when Lua calls C or C calls Lua, points to */
/* the first slot after the last parameter. */
StkId lua2C; /* points to first element of "array" lua2C */
int num; /* size of "array" lua2C */
};
typedef struct {
int size;
int nuse; /* number of elements (including EMPTYs) */
TaggedString **hash;
} stringtable;
enum Status {LOCK, HOLD, FREE, COLLECTED};
struct ref {
TObject o;
enum Status status;
};
struct lua_State {
/* thread-specific state */
struct Stack stack; /* Lua stack */
struct C_Lua_Stack Cstack; /* C2lua struct */
jmp_buf *errorJmp; /* current error recover point */
char *Mbuffer; /* global buffer */
char *Mbuffbase; /* current first position of Mbuffer */
int Mbuffsize; /* size of Mbuffer */
int Mbuffnext; /* next position to fill in Mbuffer */
struct C_Lua_Stack Cblocks[MAX_C_BLOCKS];
int numCblocks; /* number of nested Cblocks */
int debug;
lua_CHFunction callhook;
lua_LHFunction linehook;
/* global state */
GCnode rootproto; /* list of all prototypes */
GCnode rootcl; /* list of all closures */
GCnode roottable; /* list of all tables */
GCnode rootglobal; /* list of strings with global values */
stringtable *string_root; /* array of hash tables for strings and udata */
struct IM *IMtable; /* table for tag methods */
int IMtable_size; /* size of IMtable */
int last_tag; /* last used tag in IMtable */
struct ref *refArray; /* locked objects */
int refSize; /* size of refArray */
unsigned long GCthreshold;
unsigned long nblocks; /* number of 'blocks' currently allocated */
};
#define L lua_state
#endif