lua/lobject.h
Roberto Ierusalimschy 73aa465a8e some name changes
2000-03-10 15:37:44 -03:00

237 lines
5.5 KiB
C

/*
** $Id: lobject.h,v 1.50 2000/03/03 14:58:26 roberto Exp roberto $
** Type definitions for Lua objects
** See Copyright Notice in lua.h
*/
#ifndef lobject_h
#define lobject_h
#include <limits.h>
#include "lua.h"
#ifdef DEBUG
#undef NDEBUG
#include <assert.h>
#define LUA_INTERNALERROR(L,s) assert(0)
#define LUA_ASSERT(L,c,s) assert(c)
#else
#define LUA_INTERNALERROR(L,s) /* empty */
#define LUA_ASSERT(L,c,s) /* empty */
#endif
#define UNUSED(x) (void)x /* to avoid warnings */
/*
** Define the type `number' of Lua
** GREP LUA_NUMBER to change that
*/
#ifndef LUA_NUM_TYPE
#define LUA_NUM_TYPE double
#endif
typedef LUA_NUM_TYPE Number;
/*
** type for virtual-machine instructions
** must be an unsigned with 4 bytes (see details in lopcodes.h)
*/
typedef unsigned long Instruction;
#define MAX_INT (INT_MAX-2) /* maximum value of an int (-2 for safety) */
/* conversion of pointer to int (for hashing only) */
/* (the shift removes bits that are usually 0 because of alignment) */
#define IntPoint(L, p) (((unsigned long)(p)) >> 3)
/*
** number of `blocks' for garbage collection: each reference to other
** objects count 1, and each 32 bytes of `raw' memory count 1; we add
** 2 to the total as a minimum (and also to count the overhead of malloc)
*/
#define numblocks(L, o,b) ((o)+(b)/32+2)
/*
** Lua TYPES
** WARNING: if you change the order of this enumeration,
** grep "ORDER LUA_T"
*/
typedef enum {
TAG_USERDATA = 0, /* default tag for userdata */
TAG_NUMBER = -1, /* fixed tag for numbers */
TAG_STRING = -2, /* fixed tag for strings */
TAG_ARRAY = -3, /* default tag for tables (or arrays) */
TAG_LPROTO = -4, /* fixed tag for Lua functions */
TAG_CPROTO = -5, /* fixed tag for C functions */
TAG_NIL = -6, /* last "pre-defined" tag */
TAG_LCLOSURE = -7, /* Lua closure */
TAG_CCLOSURE = -8, /* C closure */
TAG_LCLMARK = -9 ,/* mark for Lua closures */
TAG_CCLMARK = -10,/* mark for C closures */
TAG_LMARK = -11,/* mark for Lua prototypes */
TAG_CMARK = -12,/* mark for C prototypes */
TAG_LINE = -13
} lua_Type;
#define NUM_TAGS 7 /* tags for values visible from Lua */
#define LAST_REGULAR_TAG TAG_CCLOSURE /* after that, are all marks */
/*
** check whether `t' is a mark; ttypes are negative numbers, so the
** comparisons look reversed. (ORDER LUA_T)
*/
#define is_T_MARK(t) (TAG_CMARK <= (t) && (t) <= TAG_LCLMARK)
typedef union {
lua_CFunction f; /* TAG_CPROTO, TAG_CMARK */
Number n; /* TAG_NUMBER */
struct TString *ts; /* TAG_STRING, TAG_USERDATA */
struct Proto *tf; /* TAG_LPROTO, TAG_LMARK */
struct Closure *cl; /* TAG_[CL]CLOSURE, TAG_[CL]CLMARK */
struct Hash *a; /* TAG_ARRAY */
int i; /* TAG_LINE */
} Value;
typedef struct TObject {
lua_Type ttype;
Value value;
} TObject;
typedef struct GlobalVar {
TObject value;
struct GlobalVar *next;
struct TString *name;
} GlobalVar;
/*
** String headers for string table
*/
typedef struct TString {
union {
struct { /* for strings */
GlobalVar *gv; /* eventual global value with this name */
long len;
} s;
struct { /* for userdata */
int tag;
void *value;
} d;
} u;
struct TString *nexthash; /* chain for hash table */
unsigned long hash;
int constindex; /* hint to reuse constants (= -1 if this is a userdata) */
unsigned char marked;
char str[1]; /* \0 byte already reserved */
} TString;
/*
** Function Prototypes
*/
typedef struct Proto {
struct Proto *next;
int marked;
struct TString **kstr; /* strings used by the function */
int nkstr; /* size of `kstr' */
Number *knum; /* Number numbers used by the function */
int nknum; /* size of `knum' */
struct Proto **kproto; /* functions defined inside the function */
int nkproto; /* size of `kproto' */
Instruction *code; /* ends with opcode ENDCODE */
int lineDefined;
TString *source;
int numparams;
int is_vararg;
int maxstacksize;
struct LocVar *locvars; /* ends with line = -1 */
} Proto;
typedef struct LocVar {
TString *varname; /* NULL signals end of scope */
int line;
} LocVar;
/* Macros to access structure members */
#define ttype(o) ((o)->ttype)
#define nvalue(o) ((o)->value.n)
#define svalue(o) ((o)->value.ts->str)
#define tsvalue(o) ((o)->value.ts)
#define clvalue(o) ((o)->value.cl)
#define avalue(o) ((o)->value.a)
#define fvalue(o) ((o)->value.f)
#define tfvalue(o) ((o)->value.tf)
#define protovalue(o) ((o)->value.cl->consts)
/*
** Closures
*/
typedef struct Closure {
struct Closure *next;
int marked;
int nelems; /* not including the first one (always the prototype) */
TObject consts[1]; /* at least one for prototype */
} Closure;
typedef struct Node {
TObject key;
TObject val;
struct Node *next; /* for chaining */
} Node;
typedef struct Hash {
int htag;
Node *node;
int size;
Node *firstfree; /* this position is free; all positions after it are full */
struct Hash *next;
int marked;
} Hash;
extern const char *const luaO_typenames[];
extern const TObject luaO_nilobject;
#define luaO_typename(o) luaO_typenames[-ttype(o)]
#define MINPOWER2 4 /* minimum size for "growing" vectors */
unsigned long luaO_power2 (unsigned long n);
#define luaO_equalObj(t1,t2) (ttype(t1) == ttype(t2) && luaO_equalval(t1,t2))
int luaO_equalval (const TObject *t1, const TObject *t2);
int luaO_redimension (lua_State *L, int oldsize);
int luaO_str2d (const char *s, Number *result);
#endif