mirror of
https://github.com/lua/lua
synced 2024-11-25 22:29:39 +03:00
557 lines
16 KiB
C
557 lines
16 KiB
C
/*
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** $Id: luaconf.h,v 1.37 2005/03/18 18:55:45 roberto Exp roberto $
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** Configuration file for Lua
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** See Copyright Notice in lua.h
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*/
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#ifndef lconfig_h
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#define lconfig_h
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#include <limits.h>
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#include <stddef.h>
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/*
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** {==================================================================
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** Index (search for keyword to find corresponding entry)
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** ===================================================================
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*/
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/* }================================================================== */
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/*
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*@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
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** Lua libraries.
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*@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
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** C libraries.
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** CHANGE them if your machine has a non-conventional directory
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** hierarchy or if you want to install your libraries in
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** non-conventional directories.
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*/
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#if defined(_WIN32)
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#define LUA_ROOT "C:\\Program Files\\Lua51"
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#define LUA_LDIR LUA_ROOT "\\lua"
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#define LUA_CDIR LUA_ROOT "\\dll"
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#define LUA_PATH_DEFAULT \
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"?.lua;" LUA_LDIR"\\?.lua;" LUA_LDIR"\\?\\init.lua"
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#define LUA_CPATH_DEFAULT \
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"?.dll;" "l?.dll;" LUA_CDIR"\\?.dll;" LUA_CDIR"\\l?.dll"
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#else
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#define LUA_ROOT "/usr/local"
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#define LUA_LDIR LUA_ROOT "/share/lua/5.1"
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#define LUA_CDIR LUA_ROOT "/lib/lua/5.1"
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#define LUA_PATH_DEFAULT \
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"./?.lua;" LUA_LDIR"/?.lua;" LUA_LDIR"/?/init.lua"
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#define LUA_CPATH_DEFAULT \
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"./?.so;" "./l?.so;" LUA_CDIR"/?.so;" LUA_CDIR"/l?.so"
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#endif
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/*
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*@ LUA_DIRSEP is the directory separator (for submodules).
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** CHANGE it if your machine does not use "/" as the directory separator
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** and is not Windows. (On Windows Lua automatically uses "\".)
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*/
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#if defined(_WIN32)
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#define LUA_DIRSEP "\\"
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#else
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#define LUA_DIRSEP "/"
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#endif
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/*
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*@ LUA_PATHSEP is the character that separates templates in a path.
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** CHANGE it if for some reason your system cannot use a
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** semicolon. (E.g., a semicolon may be a too common character in
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** file/directory names.) Probably you do not need to change this.
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*/
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#define LUA_PATHSEP ';'
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/*
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*@ LUA_PATH_MARK is ths string that marks the substitution points in a
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** template.
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** CHANGE it if for some reason your system cannot use an interogation
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** mark. (E.g., an interogation mark may be a too common character in
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** file/directory names.) Probably you do not need to change this.
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*/
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#define LUA_PATH_MARK "?"
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/*
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*@ LUA_INTEGER is the integral type used by lua_pushinteger/lua_tointeger.
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** CHANGE that if ptrdiff_t is not adequate on your machine. (On most
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** machines, ptrdiff_t gives a good choice between int or long.)
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*/
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#define LUA_INTEGER ptrdiff_t
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/*
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*@ LUA_API is a mark for all core API functions.
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*@ LUALIB_API is a mark for all standard library functions.
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** CHANGE them if you need to define those functions in some special way.
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** For instance, if you want to create two Windows DLLs, one with the
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** core, the other with the libraries, you may want to use the following
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** definition:
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**
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** #ifdef LUA_CORE
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** #define LUA_API __declspec(__dllexport)
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** #else
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** #define LUA_API __declspec(__dllimport)
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** #endif
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** #ifdef LUA_LIB
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** #define LUALIB_API __declspec(__dllexport)
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** #else
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** #define LUALIB_API __declspec(__dllimport)
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** #endif
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*/
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#define LUA_API extern
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#define LUALIB_API extern
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/*
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*@ lua_assert describes the internal assertions in Lua.
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** CHANGE that only if you need to debug Lua.
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*/
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#define lua_assert(c) ((void)0)
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/*
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** {==================================================================
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** Stand-alone configuration
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** ===================================================================
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*/
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#ifdef lua_c
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/* CONFIG: definition of isatty */
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#ifdef _POSIX_C_SOURCE
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#include <unistd.h>
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#define lua_stdin_is_tty() isatty(0)
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#elif defined(_WIN32)
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#include <io.h>
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#include <stdio.h>
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#define lua_stdin_is_tty() _isatty(_fileno(stdin))
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#else
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#define lua_stdin_is_tty() 1 /* assume stdin is a tty */
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#endif
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#define LUA_PROMPT "> "
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#define LUA_PROMPT2 ">> "
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#define LUA_PROGNAME "lua"
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/*
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*@ LUA_MAXINPUT is the maximum length for an input line
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** CHANGE it if you need longer lines.
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*/
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#define LUA_MAXINPUT 512
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/*
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*@ lua_readline defines how to show a prompt and then read a line from
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** the standard input.
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*@ lua_saveline defines how to "save" a read line.
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** CHANGE them if you want to improve this functionality (e.g., using GNU
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** readline and history facilities). (Lua already tries to use those
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** facilities when it detects a GNU compiler.)
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*/
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#ifdef __GNUC__
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#include <readline/readline.h>
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#include <readline/history.h>
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#define lua_readline(L,b,p) (((b)=readline(p)) != NULL)
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#define lua_saveline(L,idx) \
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if (lua_strlen(L,idx) > 0) /* non-empty line? */ \
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add_history(lua_tostring(L, idx)); /* add it to history */
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#else
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#define lua_readline(L,b,p) \
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(fputs(p, stdout), fflush(stdout), /* show prompt */ \
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fgets(b, LUA_MAXINPUT, stdin) != NULL) /* get line */
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#define lua_saveline(L,idx) ((void)0)
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#endif
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#endif
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/* }================================================================== */
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/*
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** CHANGE here (undefining both luaL_getn and luaL_setn) if you want
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** exact compatibility with the behavior of setn/getn in Lua 5.0.
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*/
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#define luaL_getn(L,i) lua_objsize(L, i)
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#define luaL_setn(L,i,j) ((void)0) /* no op! */
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/*
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** CHANGE luai_apicheck if you want Lua to perform some checks in the
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** parameters it gets from API calls. This may slow down the interpreter
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** a bit, but may be quite useful when debugging C code that interfaces
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** with Lua. A useful redefinition may be like this:
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**
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** #include <assert.h>
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** #define luai_apicheck(L,o) assert(o)
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**
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** (By default lua_assert is empty, so luai_apicheck is also empty.)
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*/
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#define luai_apicheck(L,o) lua_assert(o)
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/*
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** CHANGE here if Lua cannot automatically detect the number of bits of
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** your machine. (In that case, simply define LUA_BITSINT.) Probably you
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** do not need to change this.
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*/
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/* avoid overflows in comparison */
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#if INT_MAX-20 < 32760
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#define LUAI_BITSINT 16
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#elif INT_MAX > 2147483640L
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/* int has at least 32 bits */
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#define LUAI_BITSINT 32
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#else
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#error "you must define LUA_BITSINT with number of bits in an integer"
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#endif
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/*
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*@ LUAI_UINT32 is an unsigned integer with at least 32 bits.
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*@ LUAI_INT32 is an signed integer with at least 32 bits.
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*@ LUAI_UMEM is an an unsigned integer big enough to count the total
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** memory used by Lua.
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*@ LUAI_MEM is an a signed integer big enough to count the total memory
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** used by Lua.
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** CHANGE here if for some weird reason the default definitions are not
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** good enough for your machine. The `else' definition always works, but
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** may waste space on machines with 64-bit longs. Probably you do not
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** need to change this.
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*/
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#if LUAI_BITSINT >= 32
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#define LUAI_UINT32 unsigned int
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#define LUAI_INT32 int
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#define LUAI_MAXINT32 INT_MAX
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#define LUAI_UMEM size_t
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#define LUAI_MEM ptrdiff_t
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#else
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/* 16-bit ints */
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#define LUAI_UINT32 unsigned long
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#define LUAI_INT32 long
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#define LUAI_MAXINT32 LONG_MAX
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#define LUAI_UMEM unsigned long
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#define LUAI_MEM long
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#endif
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/*
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*@ LUAI_MAXCALLS limits the number of nested calls.
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** CHANGE it if you need really deep recursive calls. This limit is
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** arbitrary; its only purpose is to stop infinite recursion before
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** exhausting memory.
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*/
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#define LUAI_MAXCALLS 20000
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/*
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*@ LUAI_MAXCSTACK limits the number of slots that a C function can use.
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** CHANGE it if you need lots of (Lua) stack space for your C
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** functions. This limit is arbitrary; its only purpose is to stop C
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** functions to consume unlimited stack space.
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*/
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#define LUAI_MAXCSTACK 2048
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/*
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** {==================================================================
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** CHANGE (to smaller values) the following definitions if your system
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** has a small C stack. (Or you may want to change them to larger
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** values if your system has a large C stack and these limits are
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** too rigid for you.) Some of these constants control the size of
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** stack-allocated arrays used by the compiler or the interpreter, while
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** others limit the maximum number of recursive calls that the compiler
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** or the interpreter can perform. Values too large may cause a C stack
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** overflow for some forms of deep constructs.
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** ===================================================================
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*/
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/*
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*@ LUAI_MAXCCALLS is the maximum depth for nested C calls (unsigned short).
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*/
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#define LUAI_MAXCCALLS 200
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/*
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*@ LUAI_MAXPARSERLEVEL is the maximum number of syntactical nested
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** non-terminals in a program.
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*/
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#define LUAI_MAXPARSERLEVEL 200
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/*
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*@ LUAI_MAXVARS is the maximum number of local variables per function
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** (must be smaller than 250).
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*/
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#define LUAI_MAXVARS 200
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/*
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*@ LUAI_MAXUPVALUES is the maximum number of upvalues per function
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** (must be smaller than 250).
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*/
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#define LUAI_MAXUPVALUES 60
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/*
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*@ LUAI_MAXEXPWHILE is the maximum size of code for expressions
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** controling a `while' loop.
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*/
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#define LUAI_MAXEXPWHILE 100
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/*
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*@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
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*/
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#define LUAL_BUFFERSIZE BUFSIZ
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/* }================================================================== */
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/*
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*@ lua_number2int is a macro to convert lua_Number to int.
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** CHANGE that if you know a faster way to convert a lua_Number to
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** int (with any rounding method and without throwing errors) in your
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** system. In Pentium machines, a naive typecast from doulbe to int
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** in C is extremely slow, so any alternative is worth trying.
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*/
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/* On a GNU/Pentium, resort to assembler */
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#if defined(__GNUC__) && defined(__i386)
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#define lua_number2int(i,d) __asm__ ("fistpl %0":"=m"(i):"t"(d):"st")
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/* On Windows/Pentium, resort to assembler */
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#elif defined(_MSC_VER) && defined(_M_IX86)
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#pragma warning(disable: 4514)
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__inline int l_lrint (double flt)
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{ int i;
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_asm {
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fld flt
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fistp i
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};
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return i;
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}
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#define lua_number2int(i,d) ((i)=l_lrint((d)))
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/* on Pentium machines compliant with C99, you can try lrint */
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#elif defined (__i386) && defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199900L)
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#define lua_number2int(i,d) ((i)=lrint(d))
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/* this option always work, but may be slow */
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#else
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#define lua_number2int(i,d) ((i)=(int)(d))
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#endif
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/*
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*@ lua_number2integer is a macro to convert lua_Number to lua_Integer.
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** CHANGE (see lua_number2int).
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*/
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/* On a GNU or Windows/Pentium, resort to assembler */
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#if (defined(__GNUC__) && defined(__i386)) || \
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(defined(_MSC_VER) && defined(_M_IX86))
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#define lua_number2integer(i,n) lua_number2int((i), (n))
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/* this option always work, but may be slow */
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#else
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#define lua_number2integer(i,d) ((i)=(lua_Integer)(d))
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#endif
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/*
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** {==================================================================
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** CHANGE the following definitions only if you want to build Lua
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** with a number type different from double. You may also need to
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** change lua_number2int & lua_number2integer.
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** ===================================================================
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*/
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/*
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*@ LUA_NUMBER is the type of numbers in Lua.
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*@ LUAI_UACNUMBER is the result of an `usual argument conversion'
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** over a number.
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*/
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#define LUA_NUMBER double
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#define LUAI_UACNUMBER LUA_NUMBER
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/*
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*@ LUA_NUMBER_SCAN is the format for reading numbers.
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*@ LUA_NUMBER_FMT is the format for writing numbers.
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*@ lua_number2str converts a number to a string.
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*@ LUAI_MAXNUMBER2STR is maximum size of previous conversion.
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*@ lua_str2number converts a string to a number.
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*/
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#define LUA_NUMBER_SCAN "%lf"
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#define LUA_NUMBER_FMT "%.14g"
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#define lua_number2str(s,n) sprintf((s), LUA_NUMBER_FMT, (n))
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#define LUAI_MAXNUMBER2STR 32 /* 16 digits, sign, point, and \0 */
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#define lua_str2number(s,p) strtod((s), (p))
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/*
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*@ The luai_num* macros define the primitive operations over numbers.
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*/
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#define luai_numadd(a,b) ((a)+(b))
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#define luai_numsub(a,b) ((a)-(b))
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#define luai_nummul(a,b) ((a)*(b))
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#define luai_numdiv(a,b) ((a)/(b))
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#define luai_nummod(a,b) ((a) - floor((a)/(b))*(b))
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#define luai_numpow(a,b) pow(a,b)
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#define luai_numunm(a) (-(a))
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#define luai_numeq(a,b) ((a)==(b))
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#define luai_numlt(a,b) ((a)<(b))
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#define luai_numle(a,b) ((a)<=(b))
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/* }================================================================== */
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/*
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*@ LUAI_USER_ALIGNMENT_T is a type that requires maximum alignment.
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** CHANGE it if your system requires alignments larger than double. (For
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** instance, if your system supports long double and those long doubles
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** must be aligned in 16-byte boundaries, then you should add long
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** double in the union.) Probably you do not need to change this.
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*/
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#define LUAI_USER_ALIGNMENT_T union { double u; void *s; long l; }
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/*
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*@ LUAI_THROW/LUAI_TRY define how Lua does exception handling.
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** CHANGE them if you prefer to use longjmp/setjmp even with C++. By
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** default, Lua handles errors with longjmp/setjmp when compiling as C
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** code and with exceptions when compiling as C++ code.
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*/
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#ifndef __cplusplus
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/* default handling with long jumps */
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#define LUAI_THROW(L,c) longjmp((c)->b, 1)
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#define LUAI_TRY(L,c,a) if (setjmp((c)->b) == 0) { a }
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#define luai_jmpbuf jmp_buf
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#else
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/* C++ exceptions */
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#define LUAI_THROW(L,c) throw(c)
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#define LUAI_TRY(L,c,a) try { a } catch(...) \
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{ if ((c)->status == 0) (c)->status = -1; }
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#define luai_jmpbuf int /* dummy variable */
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#endif
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/*
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*@ LUA_MAXCAPTURES is the maximum number of captures that a pattern
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** can do during pattern-matching.
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** CHANGE it if you need more captures. This limit is arbitrary.
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*/
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#define LUA_MAXCAPTURES 32
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/*
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*@ lua_tmpnam is the function that the OS library uses to create a
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** temporary name.
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** CHANGE it if you have an alternative to tmpnam (which is considered
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** insecure) or if you want the original tmpnam anyway. By default,
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** Lua uses tmpnam except when compiled when POSIX is available, where
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** it uses mkstemp.
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*/
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#ifdef _POSIX_C_SOURCE
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#include <unistd.h>
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#define LUA_TMPNAMBUFSIZE 32
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#define lua_tmpnam(b,e) { \
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strcpy(b, "/tmp/lua_XXXXXX"); \
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e = mkstemp(b); \
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if (e != -1) close(e); \
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e = (e == -1); }
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#else
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#define LUA_TMPNAMBUFSIZE L_tmpnam
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#define lua_tmpnam(b,e) { e = (tmpnam(b) == NULL); }
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#endif
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/*
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*@ LUA_USE_* define which dynamic-library system Lua should use.
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** CHANGE here if Lua has problems choosing the appropriate
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** dynamic-library system for your platform (either Windows' DLL, Mac's
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** dyld, or Unix's dlopen). If your system is some kind of Unix, there
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** is a good chance that LUA_USE_DLOPEN will work for it. (You may need
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** to adapt also the makefile.) If you do not want any kind of dynamic
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** library, undefine all these options (or just remove these definitions).
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*/
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#if defined(_WIN32)
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#define LUA_USE_DLL
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#elif defined(__APPLE__) && defined(__MACH__)
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#define LUA_USE_DYLD
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#elif defined(__linux) || defined(sun) || defined(sgi) || defined(BSD)
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#define LUA_USE_DLOPEN
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#endif
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/*
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*@ lua_lock/lua_unlock are macros for thread synchronization inside the
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** Lua core. This is an attempt to simplify the implementation of a
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** multithreaded version of Lua.
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** CHANGE them only if you know what you are doing. all accesses to
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** the global state and to global objects are synchronized. Because
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** threads can read the stack of other threads (when running garbage
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** collection), a thread must also synchronize any write-access to its
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** own stack. Unsynchronized accesses are allowed only when reading its
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** own stack, or when reading immutable fields from global objects (such
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** as string values and udata values).
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*/
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#define lua_lock(L) ((void) 0)
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#define lua_unlock(L) ((void) 0)
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/*
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*@ lua_threadyield allows a thread switch in appropriate places in the core.
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** CHANGE it only if you know what you are doing. (See lua_lock.)
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*/
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#define luai_threadyield(L) {lua_unlock(L); lua_lock(L);}
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/*
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*@ LUAI_EXTRASPACE allows you to add user-specific data in a lua_State
|
|
** (the data goes just *before* the lua_State pointer).
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|
** CHANGE (define) this if you really need that. This value must be
|
|
** a multiple of the maximum alignment required for your machine.
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|
*/
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#define LUAI_EXTRASPACE 0
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/*
|
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*@ luai_userstateopen allows user-specific initialization on new threads.
|
|
** CHANGE it if you defined LUAI_EXTRASPACE and need to initialize that
|
|
** data whenever a new lua_State is created.
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|
*/
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#define luai_userstateopen(L) ((void)0)
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/* =================================================================== */
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/* Local configuration */
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#endif
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