mirror of
https://github.com/lua/lua
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204 lines
4.2 KiB
C
204 lines
4.2 KiB
C
/*
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** $Id: lmathlib.c,v 1.16 1999/02/19 17:33:35 roberto Exp roberto $
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** Lua standard mathematical library
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** See Copyright Notice in lua.h
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*/
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#include <stdlib.h>
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#include <math.h>
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#include "lauxlib.h"
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#include "lua.h"
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#include "lualib.h"
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#undef PI
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#define PI (3.14159265358979323846)
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#define RADIANS_PER_DEGREE (PI/180.0)
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/*
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** If you want Lua to operate in radians (instead of degrees),
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** define RADIANS
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*/
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#ifdef RADIANS
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#define FROMRAD(a) (a)
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#define TORAD(a) (a)
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#else
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#define FROMRAD(a) ((a)/RADIANS_PER_DEGREE)
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#define TORAD(a) ((a)*RADIANS_PER_DEGREE)
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#endif
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static void math_abs (void) {
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lua_pushnumber(fabs(luaL_check_number(1)));
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}
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static void math_sin (void) {
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lua_pushnumber(sin(TORAD(luaL_check_number(1))));
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}
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static void math_cos (void) {
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lua_pushnumber(cos(TORAD(luaL_check_number(1))));
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}
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static void math_tan (void) {
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lua_pushnumber(tan(TORAD(luaL_check_number(1))));
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}
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static void math_asin (void) {
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lua_pushnumber(FROMRAD(asin(luaL_check_number(1))));
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}
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static void math_acos (void) {
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lua_pushnumber(FROMRAD(acos(luaL_check_number(1))));
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}
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static void math_atan (void) {
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lua_pushnumber(FROMRAD(atan(luaL_check_number(1))));
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}
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static void math_atan2 (void) {
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lua_pushnumber(FROMRAD(atan2(luaL_check_number(1), luaL_check_number(2))));
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}
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static void math_ceil (void) {
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lua_pushnumber(ceil(luaL_check_number(1)));
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}
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static void math_floor (void) {
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lua_pushnumber(floor(luaL_check_number(1)));
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}
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static void math_mod (void) {
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lua_pushnumber(fmod(luaL_check_number(1), luaL_check_number(2)));
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}
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static void math_sqrt (void) {
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lua_pushnumber(sqrt(luaL_check_number(1)));
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}
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static void math_pow (void) {
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lua_pushnumber(pow(luaL_check_number(1), luaL_check_number(2)));
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}
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static void math_log (void) {
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lua_pushnumber(log(luaL_check_number(1)));
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}
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static void math_log10 (void) {
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lua_pushnumber(log10(luaL_check_number(1)));
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}
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static void math_exp (void) {
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lua_pushnumber(exp(luaL_check_number(1)));
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}
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static void math_deg (void) {
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lua_pushnumber(luaL_check_number(1)/RADIANS_PER_DEGREE);
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}
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static void math_rad (void) {
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lua_pushnumber(luaL_check_number(1)*RADIANS_PER_DEGREE);
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}
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static void math_frexp (void) {
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int e;
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lua_pushnumber(frexp(luaL_check_number(1), &e));
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lua_pushnumber(e);
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}
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static void math_ldexp (void) {
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lua_pushnumber(ldexp(luaL_check_number(1), luaL_check_int(2)));
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}
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static void math_min (void) {
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int i = 1;
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double dmin = luaL_check_number(i);
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while (lua_getparam(++i) != LUA_NOOBJECT) {
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double d = luaL_check_number(i);
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if (d < dmin)
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dmin = d;
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}
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lua_pushnumber(dmin);
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}
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static void math_max (void) {
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int i = 1;
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double dmax = luaL_check_number(i);
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while (lua_getparam(++i) != LUA_NOOBJECT) {
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double d = luaL_check_number(i);
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if (d > dmax)
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dmax = d;
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}
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lua_pushnumber(dmax);
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}
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static void math_random (void) {
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/* the '%' avoids the (rare) case of r==1, and is needed also because on
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some systems (SunOS!) "rand()" may return a value bigger than RAND_MAX */
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double r = (double)(rand()%RAND_MAX) / (double)RAND_MAX;
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int l = luaL_opt_int(1, 0);
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if (l == 0)
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lua_pushnumber(r);
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else {
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int u = luaL_opt_int(2, 0);
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if (u == 0) {
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u = l;
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l = 1;
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}
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luaL_arg_check(l<=u, 1, "interval is empty");
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lua_pushnumber((int)(r*(u-l+1))+l);
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}
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}
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static void math_randomseed (void) {
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srand(luaL_check_int(1));
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}
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static struct luaL_reg mathlib[] = {
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{"abs", math_abs},
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{"sin", math_sin},
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{"cos", math_cos},
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{"tan", math_tan},
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{"asin", math_asin},
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{"acos", math_acos},
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{"atan", math_atan},
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{"atan2", math_atan2},
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{"ceil", math_ceil},
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{"floor", math_floor},
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{"mod", math_mod},
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{"frexp", math_frexp},
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{"ldexp", math_ldexp},
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{"sqrt", math_sqrt},
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{"min", math_min},
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{"max", math_max},
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{"log", math_log},
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{"log10", math_log10},
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{"exp", math_exp},
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{"deg", math_deg},
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{"rad", math_rad},
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{"random", math_random},
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{"randomseed", math_randomseed}
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};
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/*
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** Open math library
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*/
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void lua_mathlibopen (void) {
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luaL_openlib(mathlib, (sizeof(mathlib)/sizeof(mathlib[0])));
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lua_pushcfunction(math_pow);
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lua_pushnumber(0); /* to get its tag */
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lua_settagmethod(lua_tag(lua_pop()), "pow");
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lua_pushnumber(PI); lua_setglobal("PI");
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}
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