lua/lmathlib.c

196 lines
3.3 KiB
C

/*
** $Id: $
** Lua standard mathematical library
** See Copyright Notice in lua.h
*/
#include <stdlib.h>
#include <math.h>
#include "lauxlib.h"
#include "lua.h"
#include "lualib.h"
#ifndef PI
#define PI 3.14159265358979323846
#endif
#define TODEGREE(a) ((a)*180.0/PI)
#define TORAD(a) ((a)*PI/180.0)
static void math_abs (void)
{
double d = luaL_check_number(1);
if (d < 0) d = -d;
lua_pushnumber(d);
}
static void math_sin (void)
{
lua_pushnumber(sin(TORAD(luaL_check_number(1))));
}
static void math_cos (void)
{
lua_pushnumber(cos(TORAD(luaL_check_number(1))));
}
static void math_tan (void)
{
lua_pushnumber(tan(TORAD(luaL_check_number(1))));
}
static void math_asin (void)
{
lua_pushnumber(asin(TODEGREE(luaL_check_number(1))));
}
static void math_acos (void)
{
lua_pushnumber(acos(TODEGREE(luaL_check_number(1))));
}
static void math_atan (void)
{
lua_pushnumber(atan(TODEGREE(luaL_check_number(1))));
}
static void math_atan2 (void)
{
lua_pushnumber(TODEGREE(atan2(luaL_check_number(1), luaL_check_number(2))));
}
static void math_ceil (void)
{
lua_pushnumber(ceil(luaL_check_number(1)));
}
static void math_floor (void)
{
lua_pushnumber(floor(luaL_check_number(1)));
}
static void math_mod (void)
{
lua_pushnumber(fmod(luaL_check_number(1), luaL_check_number(2)));
}
static void math_sqrt (void)
{
lua_pushnumber(sqrt(luaL_check_number(1)));
}
static void math_pow (void)
{
lua_pushnumber(pow(luaL_check_number(1), luaL_check_number(2)));
}
static void math_log (void)
{
lua_pushnumber(log(luaL_check_number(1)));
}
static void math_log10 (void)
{
lua_pushnumber(log10(luaL_check_number(1)));
}
static void math_exp (void)
{
lua_pushnumber(exp(luaL_check_number(1)));
}
static void math_deg (void)
{
lua_pushnumber(luaL_check_number(1)*180./PI);
}
static void math_rad (void)
{
lua_pushnumber(luaL_check_number(1)/180.*PI);
}
static void math_min (void)
{
int i = 1;
double dmin = luaL_check_number(i);
while (lua_getparam(++i) != LUA_NOOBJECT) {
double d = luaL_check_number(i);
if (d < dmin)
dmin = d;
}
lua_pushnumber(dmin);
}
static void math_max (void)
{
int i = 1;
double dmax = luaL_check_number(i);
while (lua_getparam(++i) != LUA_NOOBJECT) {
double d = luaL_check_number(i);
if (d > dmax)
dmax = d;
}
lua_pushnumber(dmax);
}
static void math_random (void)
{
double l = luaL_opt_number(1, 0);
double r = (double)rand() / (double)RAND_MAX;
if (l == 0)
lua_pushnumber(r);
else
lua_pushnumber((int)(r*l)+1);
}
static void math_randomseed (void)
{
srand(luaL_check_number(1));
}
static struct luaL_reg mathlib[] = {
{"abs", math_abs},
{"sin", math_sin},
{"cos", math_cos},
{"tan", math_tan},
{"asin", math_asin},
{"acos", math_acos},
{"atan", math_atan},
{"atan2", math_atan2},
{"ceil", math_ceil},
{"floor", math_floor},
{"mod", math_mod},
{"sqrt", math_sqrt},
{"min", math_min},
{"max", math_max},
{"log", math_log},
{"log10", math_log10},
{"exp", math_exp},
{"deg", math_deg},
{"rad", math_rad},
{"random", math_random},
{"randomseed", math_randomseed}
};
/*
** Open math library
*/
void lua_mathlibopen (void)
{
luaL_openlib(mathlib, (sizeof(mathlib)/sizeof(mathlib[0])));
lua_pushcfunction(math_pow);
lua_pushnumber(0); /* to get its tag */
lua_settagmethod(lua_tag(lua_pop()), "pow");
}