lua/lmathlib.c

221 lines
4.1 KiB
C

/*
** $Id: lmathlib.c,v 1.14 1998/12/30 21:23:26 roberto Exp $
** Lua standard mathematical library
** See Copyright Notice in lua.h
*/
#include <stdlib.h>
#include <math.h>
#include "lauxlib.h"
#include "lua.h"
#include "lualib.h"
#define PI (3.14159265358979323846)
/*
** If you want Lua to operate in radians (instead of degrees),
** changes these two macros to identities:
** #define FROMRAD(a) (a)
** #define TORAD(a) (a)
*/
#define FROMRAD(a) ((a)*(180.0/PI))
#define TORAD(a) ((a)*(PI/180.0))
static void math_abs (void)
{
double d = luaL_check_number(1);
if (d < 0) d = -d;
lua_pushnumber(d);
}
static void math_sin (void)
{
lua_pushnumber(sin(TORAD(luaL_check_number(1))));
}
static void math_cos (void)
{
lua_pushnumber(cos(TORAD(luaL_check_number(1))));
}
static void math_tan (void)
{
lua_pushnumber(tan(TORAD(luaL_check_number(1))));
}
static void math_asin (void)
{
lua_pushnumber(FROMRAD(asin(luaL_check_number(1))));
}
static void math_acos (void)
{
lua_pushnumber(FROMRAD(acos(luaL_check_number(1))));
}
static void math_atan (void)
{
lua_pushnumber(FROMRAD(atan(luaL_check_number(1))));
}
static void math_atan2 (void)
{
lua_pushnumber(FROMRAD(atan2(luaL_check_number(1), luaL_check_number(2))));
}
static void math_ceil (void)
{
lua_pushnumber(ceil(luaL_check_number(1)));
}
static void math_floor (void)
{
lua_pushnumber(floor(luaL_check_number(1)));
}
static void math_mod (void)
{
lua_pushnumber(fmod(luaL_check_number(1), luaL_check_number(2)));
}
static void math_sqrt (void)
{
lua_pushnumber(sqrt(luaL_check_number(1)));
}
static void math_pow (void)
{
lua_pushnumber(pow(luaL_check_number(1), luaL_check_number(2)));
}
static void math_log (void)
{
lua_pushnumber(log(luaL_check_number(1)));
}
static void math_log10 (void)
{
lua_pushnumber(log10(luaL_check_number(1)));
}
static void math_exp (void)
{
lua_pushnumber(exp(luaL_check_number(1)));
}
static void math_deg (void)
{
lua_pushnumber(luaL_check_number(1)*(180.0/PI));
}
static void math_rad (void)
{
lua_pushnumber(luaL_check_number(1)*(PI/180.0));
}
static void math_frexp (void) {
int e;
lua_pushnumber(frexp(luaL_check_number(1), &e));
lua_pushnumber(e);
}
static void math_ldexp (void) {
lua_pushnumber(ldexp(luaL_check_number(1), luaL_check_int(2)));
}
static void math_min (void)
{
int i = 1;
double dmin = luaL_check_number(i);
while (lua_getparam(++i) != LUA_NOOBJECT) {
double d = luaL_check_number(i);
if (d < dmin)
dmin = d;
}
lua_pushnumber(dmin);
}
static void math_max (void)
{
int i = 1;
double dmax = luaL_check_number(i);
while (lua_getparam(++i) != LUA_NOOBJECT) {
double d = luaL_check_number(i);
if (d > dmax)
dmax = d;
}
lua_pushnumber(dmax);
}
static void math_random (void) {
/* the '%' avoids the (rare) case of r==1, and is needed also because on
some systems (SunOS!) "rand()" may return a value bigger than RAND_MAX */
double r = (double)(rand()%RAND_MAX) / (double)RAND_MAX;
int l = luaL_opt_int(1, 0);
if (l == 0)
lua_pushnumber(r);
else {
int u = luaL_opt_int(2, 0);
if (u == 0) {
u = l;
l = 1;
}
luaL_arg_check(l<=u, 1, "interval is empty");
lua_pushnumber((int)(r*(u-l+1))+l);
}
}
static void math_randomseed (void) {
srand(luaL_check_int(1));
}
static struct luaL_reg mathlib[] = {
{"abs", math_abs},
{"sin", math_sin},
{"cos", math_cos},
{"tan", math_tan},
{"asin", math_asin},
{"acos", math_acos},
{"atan", math_atan},
{"atan2", math_atan2},
{"ceil", math_ceil},
{"floor", math_floor},
{"mod", math_mod},
{"frexp", math_frexp},
{"ldexp", math_ldexp},
{"sqrt", math_sqrt},
{"min", math_min},
{"max", math_max},
{"log", math_log},
{"log10", math_log10},
{"exp", math_exp},
{"deg", math_deg},
{"rad", math_rad},
{"random", math_random},
{"randomseed", math_randomseed}
};
/*
** Open math library
*/
void lua_mathlibopen (void)
{
luaL_openlib(mathlib, (sizeof(mathlib)/sizeof(mathlib[0])));
lua_pushcfunction(math_pow);
lua_pushnumber(0); /* to get its tag */
lua_settagmethod(lua_tag(lua_pop()), "pow");
lua_pushnumber(PI); lua_setglobal("PI");
}