mirror of
https://github.com/lua/lua
synced 2024-11-23 05:11:45 +03:00
508 lines
14 KiB
C
508 lines
14 KiB
C
/*
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** $Id: luaconf.h,v 1.130 2010/01/11 17:15:30 roberto Exp roberto $
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** Configuration file for Lua
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** See Copyright Notice in lua.h
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*/
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#ifndef lconfig_h
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#define lconfig_h
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#include <limits.h>
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#include <stddef.h>
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/*
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** ==================================================================
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** Search for "@@" to find all configurable definitions.
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** ===================================================================
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*/
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/*
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@@ LUA_ANSI controls the use of non-ansi features.
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** CHANGE it (define it) if you want Lua to avoid the use of any
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** non-ansi feature or library.
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*/
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#if !defined(LUA_ANSI) && defined(__STRICT_ANSI__)
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#define LUA_ANSI
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#endif
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#if !defined(LUA_ANSI) && defined(_WIN32)
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#define LUA_WIN
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#endif
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#if defined(LUA_WIN)
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#define LUA_DL_DLL
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#endif
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#if defined(LUA_USE_LINUX)
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#define LUA_USE_POSIX
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#define LUA_USE_DLOPEN /* needs an extra library: -ldl */
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#define LUA_USE_READLINE /* needs some extra libraries */
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#endif
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#if defined(LUA_USE_MACOSX)
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#define LUA_USE_POSIX
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#define LUA_USE_DLOPEN
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#define LUA_USE_READLINE /* needs some extra libraries */
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#endif
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/*
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@@ LUA_USE_POSIX includes all functionality listed as X/Open System
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@* Interfaces Extension (XSI).
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** CHANGE it (define it) if your system is XSI compatible.
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*/
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#if defined(LUA_USE_POSIX)
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#define LUA_USE_MKSTEMP
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#define LUA_USE_ISATTY
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#define LUA_USE_POPEN
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#define LUA_USE_ULONGJMP
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#endif
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/*
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@@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
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@* Lua libraries.
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@@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
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@* C libraries.
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** CHANGE them if your machine has a non-conventional directory
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** hierarchy or if you want to install your libraries in
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** non-conventional directories.
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*/
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#if defined(_WIN32)
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/*
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** In Windows, any exclamation mark ('!') in the path is replaced by the
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** path of the directory of the executable file of the current process.
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*/
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#define LUA_LDIR "!\\lua\\"
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#define LUA_CDIR "!\\"
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#define LUA_PATH_DEFAULT \
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LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" \
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LUA_CDIR"?.lua;" LUA_CDIR"?\\init.lua;" ".\\?.lua"
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#define LUA_CPATH_DEFAULT \
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LUA_CDIR"?.dll;" LUA_CDIR"loadall.dll;" ".\\?.dll"
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#else
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#define LUA_ROOT "/usr/local/"
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#define LUA_LDIR LUA_ROOT "share/lua/5.2/"
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#define LUA_CDIR LUA_ROOT "lib/lua/5.2/"
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#define LUA_PATH_DEFAULT \
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LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" \
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LUA_CDIR"?.lua;" LUA_CDIR"?/init.lua;" "./?.lua"
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#define LUA_CPATH_DEFAULT \
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LUA_CDIR"?.so;" LUA_CDIR"loadall.so;" "./?.so"
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#endif
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/*
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@@ LUA_DIRSEP is the directory separator (for submodules).
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** CHANGE it if your machine does not use "/" as the directory separator
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** and is not Windows. (On Windows Lua automatically uses "\".)
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*/
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#if defined(_WIN32)
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#define LUA_DIRSEP "\\"
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#else
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#define LUA_DIRSEP "/"
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#endif
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/*
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@@ LUA_API is a mark for all core API functions.
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@@ LUALIB_API is a mark for all auxiliary library functions.
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@@ LUAMOD_API is a mark for all standard library opening functions.
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** CHANGE them if you need to define those functions in some special way.
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** For instance, if you want to create one Windows DLL with the core and
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** the libraries, you may want to use the following definition (define
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** LUA_BUILD_AS_DLL to get it).
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*/
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#if defined(LUA_BUILD_AS_DLL)
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#if defined(LUA_CORE) || defined(LUA_LIB)
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#define LUA_API __declspec(dllexport)
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#else
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#define LUA_API __declspec(dllimport)
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#endif
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#else
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#define LUA_API extern
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#endif
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/* more often than not the libs go together with the core */
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#define LUALIB_API LUA_API
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#define LUAMOD_API LUALIB_API
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/*
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@@ LUAI_FUNC is a mark for all extern functions that are not to be
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@* exported to outside modules.
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@@ LUAI_DDEF and LUAI_DDEC are marks for all extern (const) variables
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@* that are not to be exported to outside modules (LUAI_DDEF for
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@* definitions and LUAI_DDEC for declarations).
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** CHANGE them if you need to mark them in some special way. Elf/gcc
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** (versions 3.2 and later) mark them as "hidden" to optimize access
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** when Lua is compiled as a shared library. Not all elf targets support
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** this attribute. Unfortunately, gcc does not offer a way to check
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** whether the target offers that support, and those without support
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** give a warning about it. To avoid these warnings, change to the
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** default definition.
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*/
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#if defined(luaall_c)
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#define LUAI_FUNC static
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#define LUAI_DDEC static
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#define LUAI_DDEF static
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#elif defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
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defined(__ELF__)
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#define LUAI_FUNC __attribute__((visibility("hidden"))) extern
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#define LUAI_DDEC LUAI_FUNC
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#define LUAI_DDEF /* empty */
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#else
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#define LUAI_FUNC extern
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#define LUAI_DDEC extern
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#define LUAI_DDEF /* empty */
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#endif
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/*
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@@ LUA_QL describes how error messages quote program elements.
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** CHANGE it if you want a different appearance.
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*/
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#define LUA_QL(x) "'" x "'"
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#define LUA_QS LUA_QL("%s")
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/*
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@@ LUA_IDSIZE gives the maximum size for the description of the source
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@* of a function in debug information.
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** CHANGE it if you want a different size.
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*/
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#define LUA_IDSIZE 60
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/*
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@@ luai_writestring defines how 'print' prints its results.
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** CHANGE it if your system does not have a useful stdout.
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*/
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#define luai_writestring(s,l) fwrite((s), sizeof(char), (l), stdout)
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/*
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** {==================================================================
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** Compatibility with previous versions
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** ===================================================================
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*/
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/*
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@@ LUA_COMPAT_ALL controls all compatibility options.
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** You can define it to get all options, or change specific options
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** to fit your specific needs.
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*/
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#if defined(LUA_COMPAT_ALL)
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/*
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@@ LUA_COMPAT_UNPACK controls the presence of global 'unpack'.
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** You can replace it with 'table.unpack'.
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*/
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#define LUA_COMPAT_UNPACK
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/*
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@@ LUA_COMPAT_CPCALL controls the presence of function 'lua_cpcall'.
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** You can replace it with the preregistered function 'cpcall'.
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*/
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#define LUA_COMPAT_CPCALL
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LUA_API int (lua_cpcall) (lua_State *L, lua_CFunction func, void *ud);
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/*
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@@ LUA_COMPAT_FENV controls the presence of functions 'setfenv/getfenv'.
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** You can replace them with lexical environments, 'loadin', or the
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** debug library.
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*/
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#define LUA_COMPAT_FENV
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/*
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@@ LUA_COMPAT_LOG10 defines the function 'log10' in the math library.
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** You can rewrite 'log10(x)' as 'log(x, 10)'.
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*/
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#define LUA_COMPAT_LOG10
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/*
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@@ LUA_COMPAT_MAXN defines the function 'maxn' in the table library.
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*/
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#define LUA_COMPAT_MAXN
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/*
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@@ LUA_COMPAT_DEBUGLIB controls compatibility with preloading
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** the debug library.
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** You should add 'require"debug"' everywhere you need the debug
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** library.
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*/
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#define LUA_COMPAT_DEBUGLIB
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/*
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@@ The following macros supply trivial compatibility for some
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** changes in the API. The macros themselves document how to
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** change your code to avoid using them.
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*/
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#define lua_strlen(L,i) lua_rawlen(L, (i))
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#define lua_objlen(L,i) lua_rawlen(L, (i))
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#define lua_equal(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPEQ)
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#define lua_lessthan(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPLT)
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/* compatibility with previous wrong spelling */
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#define luaL_typerror luaL_typeerror
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#endif
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/* }================================================================== */
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/*
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@@ LUAI_BITSINT defines the number of bits in an int.
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** CHANGE here if Lua cannot automatically detect the number of bits of
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** your machine. Probably you do not need to change this.
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*/
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/* avoid overflows in comparison */
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#if INT_MAX-20 < 32760
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#define LUAI_BITSINT 16
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#elif INT_MAX > 2147483640L
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/* int has at least 32 bits */
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#define LUAI_BITSINT 32
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#else
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#error "you must define LUA_BITSINT with number of bits in an integer"
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#endif
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/*
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@@ LUA_INT32 is an signed integer with exactly 32 bits.
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@@ LUAI_UMEM is an unsigned integer big enough to count the total
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@* memory used by Lua.
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@@ LUAI_MEM is a signed integer big enough to count the total memory
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@* used by Lua.
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** CHANGE here if for some weird reason the default definitions are not
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** good enough for your machine. Probably you do not need to change
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** this.
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*/
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#if LUAI_BITSINT >= 32
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#define LUA_INT32 int
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#define LUAI_UMEM size_t
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#define LUAI_MEM ptrdiff_t
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#else
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/* 16-bit ints */
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#define LUA_INT32 long
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#define LUAI_UMEM unsigned long
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#define LUAI_MEM long
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#endif
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/*
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@@ LUAI_MAXSTACK limits the size of the Lua stack.
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** CHANGE it if you need a different limit. This limit is arbitrary;
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** its only purpose is to stop Lua to consume unlimited stack
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** space (and to reserve some numbers for pseudo-indices).
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*/
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#if LUAI_BITSINT >= 32
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#define LUAI_MAXSTACK 1000000
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#else
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#define LUAI_MAXSTACK 15000
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#endif
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/* reserve some space for error handling */
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#define LUAI_FIRSTPSEUDOIDX (-LUAI_MAXSTACK - 1000)
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/*
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** {==================================================================
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** CHANGE (to smaller values) the following definitions if your system
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** has a small C stack. (Or you may want to change them to larger
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** values if your system has a large C stack and these limits are
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** too rigid for you.) Some of these constants control the size of
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** stack-allocated arrays used by the compiler or the interpreter, while
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** others limit the maximum number of recursive calls that the compiler
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** or the interpreter can perform. Values too large may cause a C stack
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** overflow for some forms of deep constructs.
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** ===================================================================
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*/
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/*
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@@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
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*/
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#define LUAL_BUFFERSIZE BUFSIZ
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/* }================================================================== */
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/*
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** {==================================================================
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@@ LUA_NUMBER is the type of numbers in Lua.
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** CHANGE the following definitions only if you want to build Lua
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** with a number type different from double. You may also need to
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** change lua_number2int & lua_number2integer.
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** ===================================================================
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*/
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#define LUA_NUMBER_DOUBLE
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#define LUA_NUMBER double
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/*
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@@ LUAI_UACNUMBER is the result of an 'usual argument conversion'
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@* over a number.
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*/
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#define LUAI_UACNUMBER double
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/*
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@@ LUA_NUMBER_SCAN is the format for reading numbers.
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@@ LUA_NUMBER_FMT is the format for writing numbers.
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@@ lua_number2str converts a number to a string.
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@@ LUAI_MAXNUMBER2STR is maximum size of previous conversion.
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@@ lua_str2number converts a string to a number.
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*/
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#define LUA_NUMBER_SCAN "%lf"
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#define LUA_NUMBER_FMT "%.14g"
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#define lua_number2str(s,n) sprintf((s), LUA_NUMBER_FMT, (n))
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#define LUAI_MAXNUMBER2STR 32 /* 16 digits, sign, point, and \0 */
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#define lua_str2number(s,p) strtod((s), (p))
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/*
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@@ The luai_num* macros define the primitive operations over numbers.
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*/
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/* the following operations need the math library */
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#if defined(lobject_c) || defined(lvm_c) || defined(luaall_c)
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#include <math.h>
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#define luai_nummod(L,a,b) ((a) - floor((a)/(b))*(b))
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#define luai_numpow(L,a,b) (pow(a,b))
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#endif
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/* these are quite standard operations */
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#if defined(LUA_CORE)
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#define luai_numadd(L,a,b) ((a)+(b))
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#define luai_numsub(L,a,b) ((a)-(b))
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#define luai_nummul(L,a,b) ((a)*(b))
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#define luai_numdiv(L,a,b) ((a)/(b))
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#define luai_numunm(L,a) (-(a))
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#define luai_numeq(a,b) ((a)==(b))
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#define luai_numlt(L,a,b) ((a)<(b))
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#define luai_numle(L,a,b) ((a)<=(b))
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#define luai_numisnan(L,a) (!luai_numeq((a), (a)))
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#endif
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/*
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@@ LUA_INTEGER is the integral type used by lua_pushinteger/lua_tointeger.
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** CHANGE that if ptrdiff_t is not adequate on your machine. (On most
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** machines, ptrdiff_t gives a good choice between int or long.)
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*/
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#define LUA_INTEGER ptrdiff_t
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/*
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@@ lua_number2int is a macro to convert lua_Number to int.
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@@ lua_number2integer is a macro to convert lua_Number to LUA_INTEGER.
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@@ lua_number2uint is a macro to convert a lua_Number to an unsigned
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@* LUA_INT32.
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@@ lua_uint2number is a macro to convert an unsigned LUA_INT32
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@* to a lua_Number.
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** CHANGE them if you know a faster way to convert a lua_Number to
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** int (with any rounding method and without throwing errors) in your
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** system. In Pentium machines, a naive typecast from double to int
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** in C is extremely slow, so any alternative is worth trying.
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*/
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/* On a Pentium, resort to a trick */
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#if defined(LUA_NUMBER_DOUBLE) && !defined(LUA_ANSI) && !defined(__SSE2__) && \
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(defined(__i386) || defined (_M_IX86) || defined(__i386__))
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/* On a Microsoft compiler, use assembler */
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#if defined(_MSC_VER)
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#define lua_number2int(i,d) {__asm fld d __asm fistp i}
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#define lua_number2integer(i,n) lua_number2int(i, n)
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#define lua_number2uint(i,n) lua_number2int(i, n)
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#else
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/* the next trick should work on any Pentium, but sometimes clashes
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with a DirectX idiosyncrasy */
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union luai_Cast { double l_d; long l_l; };
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#define lua_number2int(i,d) \
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{ volatile union luai_Cast u; u.l_d = (d) + 6755399441055744.0; (i) = u.l_l; }
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#define lua_number2integer(i,n) lua_number2int(i, n)
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#define lua_number2uint(i,n) lua_number2int(i, n)
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#endif
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#else
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/* this option always works, but may be slow */
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#define lua_number2int(i,d) ((i)=(int)(d))
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#define lua_number2integer(i,d) ((i)=(LUA_INTEGER)(d))
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#define lua_number2uint(i,d) ((i)=(unsigned LUA_INT32)(d))
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#endif
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/* on several machines, coercion from unsigned to double is too slow,
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so avoid that if possible */
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#define lua_uint2number(u) \
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((LUA_INT32)(u) < 0 ? (lua_Number)(u) : (lua_Number)(LUA_INT32)(u))
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/*
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@@ luai_hashnum is a macro do hash a lua_Number value into an integer.
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@* The hash must be deterministic and give reasonable values for
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@* both small and large values (outside the range of integers).
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@* It is used only in ltable.c.
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*/
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#if defined(ltable_c) || defined(luaall_c)
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#include <float.h>
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#include <math.h>
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#define luai_hashnum(i,d) { int e; \
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d = frexp(d, &e) * (lua_Number)(INT_MAX - DBL_MAX_EXP); \
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lua_number2int(i, d); i += e; }
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#endif
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/* }================================================================== */
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/* =================================================================== */
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/*
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** Local configuration. You can use this space to add your redefinitions
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** without modifying the main part of the file.
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*/
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#endif
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