lua/llimits.h
Roberto Ierusalimschy 325e44d87e no more "-2" for limits. (Limits should be precise; safety is in
the code that handles these limits.)
2014-07-18 15:29:12 -03:00

235 lines
4.9 KiB
C

/*
** $Id: llimits.h,v 1.119 2014/07/18 18:18:45 roberto Exp roberto $
** Limits, basic types, and some other `installation-dependent' definitions
** See Copyright Notice in lua.h
*/
#ifndef llimits_h
#define llimits_h
#include <limits.h>
#include <stddef.h>
#include "lua.h"
typedef unsigned LUA_INT32 lu_int32;
typedef LUAI_UMEM lu_mem;
typedef LUAI_MEM l_mem;
/* chars used as small naturals (so that `char' is reserved for characters) */
typedef unsigned char lu_byte;
/* maximum value for size_t */
#define MAX_SIZET ((size_t)(~(size_t)0))
/* maximum size visible for Lua (must be representable in a lua_Integer */
#define MAX_SIZE (sizeof(size_t) < sizeof(lua_Integer) ? MAX_SIZET \
: (size_t)(LUA_MAXINTEGER))
#define MAX_LUMEM ((lu_mem)(~(lu_mem)0))
#define MAX_LMEM ((l_mem)(MAX_LUMEM >> 1))
#define MAX_INT INT_MAX /* maximum value of an int */
/*
** conversion of pointer to integer:
** this is for hashing only; there is no problem if the integer
** cannot hold the whole pointer value
*/
#define point2int(p) ((unsigned int)((lu_mem)(p) & UINT_MAX))
/* type to ensure maximum alignment */
#if defined(LUAI_USER_ALIGNMENT_T)
typedef LUAI_USER_ALIGNMENT_T L_Umaxalign;
#else
typedef union { double u; void *s; lua_Integer i; long l; } L_Umaxalign;
#endif
/* types of 'usual argument conversions' for lua_Number and lua_Integer */
typedef LUAI_UACNUMBER l_uacNumber;
typedef LUAI_UACINT l_uacInt;
/* internal assertions for in-house debugging */
#if defined(lua_assert)
#define check_exp(c,e) (lua_assert(c), (e))
/* to avoid problems with conditions too long */
#define lua_longassert(c) { if (!(c)) lua_assert(0); }
#else
#define lua_assert(c) ((void)0)
#define check_exp(c,e) (e)
#define lua_longassert(c) ((void)0)
#endif
/*
** assertion for checking API calls
*/
#if defined(LUA_USE_APICHECK)
#include <assert.h>
#define luai_apicheck(e) assert(e)
#else
#define luai_apicheck(e) lua_assert(e)
#endif
#define api_check(e,msg) luai_apicheck((e) && msg)
#if !defined(UNUSED)
#define UNUSED(x) ((void)(x)) /* to avoid warnings */
#endif
#define cast(t, exp) ((t)(exp))
#define cast_void(i) cast(void, (i))
#define cast_byte(i) cast(lu_byte, (i))
#define cast_num(i) cast(lua_Number, (i))
#define cast_int(i) cast(int, (i))
#define cast_uchar(i) cast(unsigned char, (i))
/* cast a signed lua_Integer to lua_Unsigned */
#if !defined(l_castS2U)
#define l_castS2U(i) ((lua_Unsigned)(i))
#endif
/*
** cast a lua_Unsigned to a signed lua_Integer; this cast is
** not strict ANSI C, but two-complement architectures should
** work fine.
*/
#if !defined(l_castU2S)
#define l_castU2S(i) ((lua_Integer)(i))
#endif
/*
** non-return type
*/
#if defined(__GNUC__)
#define l_noret void __attribute__((noreturn))
#elif defined(_MSC_VER)
#define l_noret void __declspec(noreturn)
#else
#define l_noret void
#endif
/*
** maximum depth for nested C calls and syntactical nested non-terminals
** in a program. (Value must fit in an unsigned short int.)
*/
#if !defined(LUAI_MAXCCALLS)
#define LUAI_MAXCCALLS 200
#endif
/*
** maximum number of upvalues in a closure (both C and Lua). (Value
** must fit in an unsigned char.)
*/
#define MAXUPVAL UCHAR_MAX
/*
** type for virtual-machine instructions
** must be an unsigned with (at least) 4 bytes (see details in lopcodes.h)
*/
typedef lu_int32 Instruction;
/* maximum stack for a Lua function */
#define MAXSTACK 250
/* minimum size for the string table (must be power of 2) */
#if !defined(MINSTRTABSIZE)
#define MINSTRTABSIZE 64 /* minimum size for "predefined" strings */
#endif
/* minimum size for string buffer */
#if !defined(LUA_MINBUFFER)
#define LUA_MINBUFFER 32
#endif
#if !defined(lua_lock)
#define lua_lock(L) ((void) 0)
#define lua_unlock(L) ((void) 0)
#endif
#if !defined(luai_threadyield)
#define luai_threadyield(L) {lua_unlock(L); lua_lock(L);}
#endif
/*
** these macros allow user-specific actions on threads when you defined
** LUAI_EXTRASPACE and need to do something extra when a thread is
** created/deleted/resumed/yielded.
*/
#if !defined(luai_userstateopen)
#define luai_userstateopen(L) ((void)L)
#endif
#if !defined(luai_userstateclose)
#define luai_userstateclose(L) ((void)L)
#endif
#if !defined(luai_userstatethread)
#define luai_userstatethread(L,L1) ((void)L)
#endif
#if !defined(luai_userstatefree)
#define luai_userstatefree(L,L1) ((void)L)
#endif
#if !defined(luai_userstateresume)
#define luai_userstateresume(L,n) ((void)L)
#endif
#if !defined(luai_userstateyield)
#define luai_userstateyield(L,n) ((void)L)
#endif
/*
** macro to control inclusion of some hard tests on stack reallocation
*/
#if !defined(HARDSTACKTESTS)
#define condmovestack(L) ((void)0)
#else
/* realloc stack keeping its size */
#define condmovestack(L) luaD_reallocstack((L), (L)->stacksize)
#endif
#if !defined(HARDMEMTESTS)
#define condchangemem(L) condmovestack(L)
#else
#define condchangemem(L) \
((void)(!(G(L)->gcrunning) || (luaC_fullgc(L, 0), 1)))
#endif
#endif