/* ** $Id: lundump.h,v 1.6 1998/06/13 16:54:15 lhf Exp $ ** load pre-compiled Lua chunks ** See Copyright Notice in lua.h */ #ifndef lundump_h #define lundump_h #include "lobject.h" #include "lzio.h" TProtoFunc* luaU_undump1(ZIO* Z); /* load one chunk */ #define SIGNATURE "Lua" #define VERSION 0x31 /* last format change was in 3.1 */ #define IsMain(f) (f->lineDefined==0) #define ID_CHUNK 27 /* ESC */ #define ID_NUM 'N' #define ID_STR 'S' #define ID_FUN 'F' /* number representation */ #define ID_INT4 'l' /* 4-byte integers */ #define ID_REAL4 'f' /* 4-byte reals */ #define ID_REAL8 'd' /* 8-byte reals */ #define ID_NATIVE '?' /* whatever your machine uses */ /* * use a multiple of PI for testing number representation. * multiplying by 1E8 gives notrivial integer values. */ #define TEST_NUMBER 3.14159265358979323846E8 /* LUA_NUMBER * choose one below for the number representation in precompiled chunks. * the default is ID_REAL8 because the default for LUA_NUM_TYPE is double. * if your machine does not use IEEE 754, use ID_NATIVE. * the next version will support conversion to/from IEEE 754. * * if you change LUA_NUM_TYPE, make sure you set ID_NUMBER accordingly, * specially if sizeof(long)!=4. * for types other than the ones listed below, you'll have to write your own * dump and undump routines. */ #define ID_NUMBER ID_REAL8 #if 0 #define ID_NUMBER ID_REAL4 #define ID_NUMBER ID_INT4 #define ID_NUMBER ID_NATIVE #endif #endif