/* ** $Id: lstate.c,v 2.84 2010/04/30 14:22:23 roberto Exp roberto $ ** Global State ** See Copyright Notice in lua.h */ #include #define lstate_c #define LUA_CORE #include "lua.h" #include "lapi.h" #include "ldebug.h" #include "ldo.h" #include "lfunc.h" #include "lgc.h" #include "llex.h" #include "lmem.h" #include "lstate.h" #include "lstring.h" #include "ltable.h" #include "ltm.h" #if !defined(LUAI_GCPAUSE) #define LUAI_GCPAUSE 200 /* 200% */ #endif #if !defined(LUAI_GCMUL) #define LUAI_GCMUL 200 /* GC runs 'twice the speed' of memory allocation */ #endif #define MEMERRMSG "not enough memory" /* ** thread state + extra space */ typedef struct LX { #if defined(LUAI_EXTRASPACE) char buff[LUAI_EXTRASPACE]; #endif lua_State l; } LX; /* ** Main thread combines a thread state and the global state */ typedef struct LG { LX l; global_State g; } LG; #define fromstate(L) (cast(LX *, cast(lu_byte *, (L)) - offsetof(LX, l))) /* ** maximum number of nested calls made by error-handling function */ #define LUAI_EXTRACALLS 10 CallInfo *luaE_extendCI (lua_State *L) { CallInfo *ci = luaM_new(L, CallInfo); lua_assert(L->ci->next == NULL); L->ci->next = ci; ci->previous = L->ci; ci->next = NULL; return ci; } void luaE_freeCI (lua_State *L) { CallInfo *ci = L->ci; CallInfo *next = ci->next; ci->next = NULL; while ((ci = next) != NULL) { next = ci->next; luaM_free(L, ci); } } static void stack_init (lua_State *L1, lua_State *L) { int i; CallInfo *ci; /* initialize stack array */ L1->stack = luaM_newvector(L, BASIC_STACK_SIZE, TValue); L1->stacksize = BASIC_STACK_SIZE; for (i = 0; i < BASIC_STACK_SIZE; i++) setnilvalue(L1->stack + i); /* erase new stack */ L1->top = L1->stack; L1->stack_last = L1->stack + L1->stacksize - EXTRA_STACK; /* initialize first ci */ ci = &L1->base_ci; ci->next = ci->previous = NULL; ci->callstatus = 0; ci->func = L1->top; setnilvalue(L1->top++); /* 'function' entry for this 'ci' */ ci->top = L1->top + LUA_MINSTACK; L1->ci = ci; } static void freestack (lua_State *L) { if (L->stack == NULL) return; /* stack not completely built yet */ L->ci = &L->base_ci; /* free the entire 'ci' list */ luaE_freeCI(L); luaM_freearray(L, L->stack, L->stacksize); /* free stack array */ } /* ** Create registry table and its predefined values */ static void init_registry (lua_State *L, global_State *g) { TValue mt; /* create registry */ Table *registry = luaH_new(L); sethvalue(L, &g->l_registry, registry); luaH_resize(L, registry, LUA_RIDX_LAST, 0); /* registry[LUA_RIDX_MAINTHREAD] = L */ setthvalue(L, &mt, L); setobj2t(L, luaH_setint(L, registry, LUA_RIDX_MAINTHREAD), &mt); /* registry[LUA_RIDX_GLOBALS] = table of globals */ sethvalue(L, &mt, luaH_new(L)); setobj2t(L, luaH_setint(L, registry, LUA_RIDX_GLOBALS), &mt); } /* ** open parts of the state that may cause memory-allocation errors */ static void f_luaopen (lua_State *L, void *ud) { global_State *g = G(L); UNUSED(ud); stack_init(L, L); /* init stack */ init_registry(L, g); luaS_resize(L, MINSTRTABSIZE); /* initial size of string table */ luaT_init(L); luaX_init(L); /* pre-create memory-error message */ g->memerrmsg = luaS_newliteral(L, MEMERRMSG); luaS_fix(g->memerrmsg); /* it should never be collected */ g->GCdebt = 0; } /* ** preinitialize a state with consistent values without allocating ** any memory (to avoid errors) */ static void preinit_state (lua_State *L, global_State *g) { G(L) = g; L->stack = NULL; L->ci = NULL; L->stacksize = 0; L->errorJmp = NULL; L->hook = NULL; L->hookmask = 0; L->basehookcount = 0; L->allowhook = 1; resethookcount(L); L->openupval = NULL; L->nny = 1; L->status = LUA_OK; L->errfunc = 0; } static void close_state (lua_State *L) { global_State *g = G(L); luaF_close(L, L->stack); /* close all upvalues for this thread */ luaC_freeallobjects(L); /* collect all objects */ luaM_freearray(L, G(L)->strt.hash, G(L)->strt.size); luaZ_freebuffer(L, &g->buff); freestack(L); lua_assert(g->totalbytes == sizeof(LG)); (*g->frealloc)(g->ud, fromstate(L), sizeof(LG), 0); } LUA_API lua_State *lua_newthread (lua_State *L) { lua_State *L1; lua_lock(L); luaC_checkGC(L); L1 = &luaC_newobj(L, LUA_TTHREAD, sizeof(LX), NULL, offsetof(LX, l))->th; setthvalue(L, L->top, L1); api_incr_top(L); preinit_state(L1, G(L)); L1->hookmask = L->hookmask; L1->basehookcount = L->basehookcount; L1->hook = L->hook; resethookcount(L1); luai_userstatethread(L, L1); stack_init(L1, L); /* init stack */ lua_unlock(L); return L1; } void luaE_freethread (lua_State *L, lua_State *L1) { LX *l = fromstate(L1); luaF_close(L1, L1->stack); /* close all upvalues for this thread */ lua_assert(L1->openupval == NULL); luai_userstatefree(L, L1); freestack(L1); luaM_free(L, l); } LUA_API lua_State *lua_newstate (lua_Alloc f, void *ud) { int i; lua_State *L; global_State *g; LG *l = cast(LG *, (*f)(ud, NULL, LUA_TTHREAD, sizeof(LG))); if (l == NULL) return NULL; L = &l->l.l; g = &l->g; L->next = NULL; L->tt = LUA_TTHREAD; g->currentwhite = bit2mask(WHITE0BIT, FIXEDBIT); L->marked = luaC_white(g); g->gckind = KGC_NORMAL; g->nCcalls = 0; preinit_state(L, g); g->frealloc = f; g->ud = ud; g->mainthread = L; g->uvhead.u.l.prev = &g->uvhead; g->uvhead.u.l.next = &g->uvhead; stopgc(g); /* no GC while building state */ g->lastmajormem = 0; g->strt.size = 0; g->strt.nuse = 0; g->strt.hash = NULL; setnilvalue(&g->l_registry); luaZ_initbuffer(L, &g->buff); g->panic = NULL; g->version = lua_version(NULL); g->gcstate = GCSpause; g->allgc = NULL; g->udgc = NULL; g->tobefnz = NULL; g->gray = g->grayagain = NULL; g->weak = g->ephemeron = g->allweak = NULL; g->totalbytes = sizeof(LG); g->gcpause = LUAI_GCPAUSE; g->gcstepmul = LUAI_GCMUL; for (i=0; i < LUA_NUMTAGS; i++) g->mt[i] = NULL; if (luaD_rawrunprotected(L, f_luaopen, NULL) != LUA_OK) { /* memory allocation error: free partial state */ close_state(L); L = NULL; } else luai_userstateopen(L); return L; } LUA_API void lua_close (lua_State *L) { L = G(L)->mainthread; /* only the main thread can be closed */ lua_lock(L); luaF_close(L, L->stack); /* close all upvalues for this thread */ luaC_separateudata(L, 1); /* separate all udata with GC metamethods */ lua_assert(L->next == NULL); luai_userstateclose(L); close_state(L); }