/* ** $Id: lstate.c $ ** Global State ** See Copyright Notice in lua.h */ #define lstate_c #define LUA_CORE #include "lprefix.h" #include #include #include "lua.h" #include "lapi.h" #include "ldebug.h" #include "ldo.h" #include "lfunc.h" #include "lgc.h" #include "llex.h" #include "lmem.h" #include "lstate.h" #include "lstring.h" #include "ltable.h" #include "ltm.h" /* ** thread state + extra space */ typedef struct LX { lu_byte extra_[LUA_EXTRASPACE]; lua_State l; } LX; /* ** Main thread combines a thread state and the global state */ typedef struct LG { LX l; global_State g; } LG; #define fromstate(L) (cast(LX *, cast(lu_byte *, (L)) - offsetof(LX, l))) /* ** A macro to create a "random" seed when a state is created; ** the seed is used to randomize string hashes. */ #if !defined(luai_makeseed) #include /* ** Compute an initial seed with some level of randomness. ** Rely on Address Space Layout Randomization (if present) and ** current time. */ #define addbuff(b,p,e) \ { size_t t = cast_sizet(e); \ memcpy(b + p, &t, sizeof(t)); p += sizeof(t); } static unsigned int luai_makeseed (lua_State *L) { char buff[3 * sizeof(size_t)]; unsigned int h = cast_uint(time(NULL)); int p = 0; addbuff(buff, p, L); /* heap variable */ addbuff(buff, p, &h); /* local variable */ addbuff(buff, p, &lua_newstate); /* public function */ lua_assert(p == sizeof(buff)); return luaS_hash(buff, p, h, 1); } #endif /* ** set GCdebt to a new value keeping the value (totalbytes + GCdebt) ** invariant (and avoiding underflows in 'totalbytes') */ void luaE_setdebt (global_State *g, l_mem debt) { l_mem tb = gettotalbytes(g); lua_assert(tb > 0); if (debt < tb - MAX_LMEM) debt = tb - MAX_LMEM; /* will make 'totalbytes == MAX_LMEM' */ g->totalbytes = tb - debt; g->GCdebt = debt; } LUA_API int lua_setcstacklimit (lua_State *L, unsigned int limit) { global_State *g = G(L); int ccalls; luaE_freeCI(L); /* release unused CIs */ ccalls = getCcalls(L); if (limit >= 40000) return 0; /* out of bounds */ limit += CSTACKERR; if (L != g-> mainthread) return 0; /* only main thread can change the C stack */ else if (ccalls <= CSTACKERR) return 0; /* handling overflow */ else { int diff = limit - g->Cstacklimit; if (ccalls + diff <= CSTACKERR) return 0; /* new limit would cause an overflow */ g->Cstacklimit = limit; /* set new limit */ L->nCcalls += diff; /* correct 'nCcalls' */ return limit - diff - CSTACKERR; /* success; return previous limit */ } } /* ** Decrement count of "C calls" and check for overflows. In case of ** a stack overflow, check appropriate error ("regular" overflow or ** overflow while handling stack overflow). If 'nCcalls' is smaller ** than CSTACKERR but larger than CSTACKMARK, it means it has just ** entered the "overflow zone", so the function raises an overflow ** error. If 'nCcalls' is smaller than CSTACKMARK (which means it is ** already handling an overflow) but larger than CSTACKERRMARK, does ** not report an error (to allow message handling to work). Otherwise, ** report a stack overflow while handling a stack overflow (probably ** caused by a repeating error in the message handling function). */ void luaE_enterCcall (lua_State *L) { int ncalls = getCcalls(L); L->nCcalls--; if (ncalls <= CSTACKERR) { /* possible overflow? */ luaE_freeCI(L); /* release unused CIs */ ncalls = getCcalls(L); /* update call count */ if (ncalls <= CSTACKERR) { /* still overflow? */ if (ncalls <= CSTACKERRMARK) /* below error-handling zone? */ luaD_throw(L, LUA_ERRERR); /* error while handling stack error */ else if (ncalls >= CSTACKMARK) { /* not in error-handling zone; raise the error now */ L->nCcalls = (CSTACKMARK - 1); /* enter error-handling zone */ luaG_runerror(L, "C stack overflow"); } /* else stack is in the error-handling zone; allow message handler to work */ } } } CallInfo *luaE_extendCI (lua_State *L) { CallInfo *ci; lua_assert(L->ci->next == NULL); luaE_enterCcall(L); ci = luaM_new(L, CallInfo); lua_assert(L->ci->next == NULL); L->ci->next = ci; ci->previous = L->ci; ci->next = NULL; ci->u.l.trap = 0; L->nci++; return ci; } /* ** free all CallInfo structures not in use by a thread */ void luaE_freeCI (lua_State *L) { CallInfo *ci = L->ci; CallInfo *next = ci->next; ci->next = NULL; L->nCcalls += L->nci; /* add removed elements back to 'nCcalls' */ while ((ci = next) != NULL) { next = ci->next; luaM_free(L, ci); L->nci--; } L->nCcalls -= L->nci; /* adjust result */ } /* ** free half of the CallInfo structures not in use by a thread, ** keeping the first one. */ void luaE_shrinkCI (lua_State *L) { CallInfo *ci = L->ci->next; /* first free CallInfo */ CallInfo *next; if (ci == NULL) return; /* no extra elements */ L->nCcalls += L->nci; /* add removed elements back to 'nCcalls' */ while ((next = ci->next) != NULL) { /* two extra elements? */ CallInfo *next2 = next->next; /* next's next */ ci->next = next2; /* remove next from the list */ L->nci--; luaM_free(L, next); /* free next */ if (next2 == NULL) break; /* no more elements */ else { next2->previous = ci; ci = next2; /* continue */ } } L->nCcalls -= L->nci; /* adjust result */ } static void stack_init (lua_State *L1, lua_State *L) { int i; CallInfo *ci; /* initialize stack array */ L1->stack = luaM_newvector(L, BASIC_STACK_SIZE, StackValue); L1->stacksize = BASIC_STACK_SIZE; for (i = 0; i < BASIC_STACK_SIZE; i++) setnilvalue(s2v(L1->stack + i)); /* erase new stack */ L1->top = L1->stack; L1->stack_last = L1->stack + L1->stacksize - EXTRA_STACK; /* initialize first ci */ ci = &L1->base_ci; ci->next = ci->previous = NULL; ci->callstatus = CIST_C; ci->func = L1->top; ci->u.c.k = NULL; ci->nresults = 0; setnilvalue(s2v(L1->top)); /* 'function' entry for this 'ci' */ L1->top++; ci->top = L1->top + LUA_MINSTACK; L1->ci = ci; } static void freestack (lua_State *L) { if (L->stack == NULL) return; /* stack not completely built yet */ L->ci = &L->base_ci; /* free the entire 'ci' list */ luaE_freeCI(L); lua_assert(L->nci == 0); luaM_freearray(L, L->stack, L->stacksize); /* free stack array */ } /* ** Create registry table and its predefined values */ static void init_registry (lua_State *L, global_State *g) { TValue temp; /* create registry */ Table *registry = luaH_new(L); sethvalue(L, &g->l_registry, registry); luaH_resize(L, registry, LUA_RIDX_LAST, 0); /* registry[LUA_RIDX_MAINTHREAD] = L */ setthvalue(L, &temp, L); /* temp = L */ luaH_setint(L, registry, LUA_RIDX_MAINTHREAD, &temp); /* registry[LUA_RIDX_GLOBALS] = table of globals */ sethvalue(L, &temp, luaH_new(L)); /* temp = new table (global table) */ luaH_setint(L, registry, LUA_RIDX_GLOBALS, &temp); } /* ** open parts of the state that may cause memory-allocation errors. ** ('g->nilvalue' being a nil value flags that the state was completely ** build.) */ static void f_luaopen (lua_State *L, void *ud) { global_State *g = G(L); UNUSED(ud); stack_init(L, L); /* init stack */ init_registry(L, g); luaS_init(L); luaT_init(L); luaX_init(L); g->gcrunning = 1; /* allow gc */ setnilvalue(&g->nilvalue); luai_userstateopen(L); } /* ** preinitialize a thread with consistent values without allocating ** any memory (to avoid errors) */ static void preinit_thread (lua_State *L, global_State *g) { G(L) = g; L->stack = NULL; L->ci = NULL; L->nci = 0; L->stacksize = 0; L->twups = L; /* thread has no upvalues */ L->errorJmp = NULL; L->hook = NULL; L->hookmask = 0; L->basehookcount = 0; L->allowhook = 1; resethookcount(L); L->openupval = NULL; L->status = LUA_OK; L->errfunc = 0; } static void close_state (lua_State *L) { global_State *g = G(L); luaF_close(L, L->stack, CLOSEPROTECT); /* close all upvalues */ luaC_freeallobjects(L); /* collect all objects */ if (ttisnil(&g->nilvalue)) /* closing a fully built state? */ luai_userstateclose(L); luaM_freearray(L, G(L)->strt.hash, G(L)->strt.size); freestack(L); lua_assert(gettotalbytes(g) == sizeof(LG)); (*g->frealloc)(g->ud, fromstate(L), sizeof(LG), 0); /* free main block */ } LUA_API lua_State *lua_newthread (lua_State *L) { global_State *g = G(L); lua_State *L1; lua_lock(L); luaC_checkGC(L); /* create new thread */ L1 = &cast(LX *, luaM_newobject(L, LUA_TTHREAD, sizeof(LX)))->l; L1->marked = luaC_white(g); L1->tt = LUA_VTHREAD; /* link it on list 'allgc' */ L1->next = g->allgc; g->allgc = obj2gco(L1); /* anchor it on L stack */ setthvalue2s(L, L->top, L1); api_incr_top(L); preinit_thread(L1, g); L1->nCcalls = getCcalls(L); L1->hookmask = L->hookmask; L1->basehookcount = L->basehookcount; L1->hook = L->hook; resethookcount(L1); /* initialize L1 extra space */ memcpy(lua_getextraspace(L1), lua_getextraspace(g->mainthread), LUA_EXTRASPACE); luai_userstatethread(L, L1); stack_init(L1, L); /* init stack */ lua_unlock(L); return L1; } void luaE_freethread (lua_State *L, lua_State *L1) { LX *l = fromstate(L1); luaF_close(L1, L1->stack, NOCLOSINGMETH); /* close all upvalues */ lua_assert(L1->openupval == NULL); luai_userstatefree(L, L1); freestack(L1); luaM_free(L, l); } int lua_resetthread (lua_State *L) { CallInfo *ci; int status; lua_lock(L); ci = &L->base_ci; status = luaF_close(L, L->stack, CLOSEPROTECT); setnilvalue(s2v(L->stack)); /* 'function' entry for basic 'ci' */ if (status != CLOSEPROTECT) /* real errors? */ luaD_seterrorobj(L, status, L->stack + 1); else { status = LUA_OK; L->top = L->stack + 1; } ci->callstatus = CIST_C; ci->func = L->stack; ci->top = L->top + LUA_MINSTACK; L->ci = ci; L->status = status; lua_unlock(L); return status; } LUA_API lua_State *lua_newstate (lua_Alloc f, void *ud) { int i; lua_State *L; global_State *g; LG *l = cast(LG *, (*f)(ud, NULL, LUA_TTHREAD, sizeof(LG))); if (l == NULL) return NULL; L = &l->l.l; g = &l->g; L->tt = LUA_VTHREAD; g->currentwhite = bitmask(WHITE0BIT); L->marked = luaC_white(g); preinit_thread(L, g); g->allgc = obj2gco(L); /* by now, only object is the main thread */ L->next = NULL; g->Cstacklimit = L->nCcalls = LUAI_MAXCSTACK + CSTACKERR; g->frealloc = f; g->ud = ud; g->warnf = NULL; g->ud_warn = NULL; g->mainthread = L; g->seed = luai_makeseed(L); g->gcrunning = 0; /* no GC while building state */ g->strt.size = g->strt.nuse = 0; g->strt.hash = NULL; setnilvalue(&g->l_registry); g->panic = NULL; g->gcstate = GCSpause; g->gckind = KGC_INC; g->gcemergency = 0; g->finobj = g->tobefnz = g->fixedgc = NULL; g->survival = g->old = g->reallyold = NULL; g->finobjsur = g->finobjold = g->finobjrold = NULL; g->sweepgc = NULL; g->gray = g->grayagain = NULL; g->weak = g->ephemeron = g->allweak = NULL; g->twups = NULL; g->totalbytes = sizeof(LG); g->GCdebt = 0; g->lastatomic = 0; setivalue(&g->nilvalue, 0); /* to signal that state is not yet built */ setgcparam(g->gcpause, LUAI_GCPAUSE); setgcparam(g->gcstepmul, LUAI_GCMUL); g->gcstepsize = LUAI_GCSTEPSIZE; setgcparam(g->genmajormul, LUAI_GENMAJORMUL); g->genminormul = LUAI_GENMINORMUL; for (i=0; i < LUA_NUMTAGS; i++) g->mt[i] = NULL; if (luaD_rawrunprotected(L, f_luaopen, NULL) != LUA_OK) { /* memory allocation error: free partial state */ close_state(L); L = NULL; } return L; } LUA_API void lua_close (lua_State *L) { L = G(L)->mainthread; /* only the main thread can be closed */ lua_lock(L); close_state(L); } void luaE_warning (lua_State *L, const char *msg, int tocont) { lua_WarnFunction wf = G(L)->warnf; if (wf != NULL) wf(G(L)->ud_warn, msg, tocont); } /* ** Generate a warning from an error message */ void luaE_warnerror (lua_State *L, const char *where) { TValue *errobj = s2v(L->top - 1); /* error object */ const char *msg = (ttisstring(errobj)) ? svalue(errobj) : "error object is not a string"; /* produce warning "error in %s (%s)" (where, msg) */ luaE_warning(L, "error in ", 1); luaE_warning(L, where, 1); luaE_warning(L, " (", 1); luaE_warning(L, msg, 1); luaE_warning(L, ")", 0); }