/* ** $Id: lstate.c,v 1.31 2000/08/08 20:42:07 roberto Exp roberto $ ** Global State ** See Copyright Notice in lua.h */ #include #include "lua.h" #include "lauxlib.h" #include "lbuiltin.h" #include "ldo.h" #include "lgc.h" #include "llex.h" #include "lmem.h" #include "lref.h" #include "lstate.h" #include "lstring.h" #include "ltable.h" #include "ltm.h" lua_State *lua_newstate (int stacksize, int put_builtin) { struct lua_longjmp myErrorJmp; lua_State *L = luaM_new(NULL, lua_State); if (L == NULL) return NULL; /* memory allocation error */ L->stack = NULL; L->strt.size = L->udt.size = 0; L->strt.nuse = L->udt.nuse = 0; L->strt.hash = NULL; L->udt.hash = NULL; L->Mbuffer = NULL; L->Mbuffbase = 0; L->Mbuffsize = 0; L->Mbuffnext = 0; L->Cblocks = NULL; L->numCblocks = 0; L->rootproto = NULL; L->rootcl = NULL; L->roottable = NULL; L->IMtable = NULL; L->last_tag = -1; L->refArray = NULL; L->refSize = 0; L->refFree = NONEXT; L->nblocks = 0; L->GCthreshold = MAX_INT; /* to avoid GC during pre-definitions */ L->callhook = NULL; L->linehook = NULL; L->allowhooks = 1; L->errorJmp = &myErrorJmp; if (setjmp(myErrorJmp.b) == 0) { /* to catch memory allocation errors */ L->gt = luaH_new(L, 10); luaD_init(L, (stacksize == 0) ? DEFAULT_STACK_SIZE : stacksize); luaS_init(L); luaX_init(L); luaT_init(L); if (put_builtin) luaB_predefine(L); L->GCthreshold = L->nblocks*4; L->errorJmp = NULL; return L; } else { /* memory allocation error: free partial state */ lua_close(L); return NULL; } } extern lua_State *lua_state; void lua_close (lua_State *L) { luaC_collect(L, 1); /* collect all elements */ LUA_ASSERT(L->rootproto == NULL, "list should be empty"); LUA_ASSERT(L->rootcl == NULL, "list should be empty"); LUA_ASSERT(L->roottable == NULL, "list should be empty"); luaS_freeall(L); luaM_free(L, L->stack); luaM_free(L, L->IMtable); luaM_free(L, L->refArray); luaM_free(L, L->Mbuffer); luaM_free(L, L->Cblocks); LUA_ASSERT(L->numCblocks == 0, "Cblocks still open"); LUA_ASSERT(L->nblocks == 0, "wrong count for nblocks"); luaM_free(L, L); if (L == lua_state) { LUA_ASSERT(memdebug_numblocks == 0, "memory leak!"); LUA_ASSERT(memdebug_total == 0,"memory leak!"); lua_state = NULL; } }