/* ** $Id: ltablib.c,v 1.55 2010/03/13 03:57:46 roberto Exp roberto $ ** Library for Table Manipulation ** See Copyright Notice in lua.h */ #include #define ltablib_c #define LUA_LIB #include "lua.h" #include "lauxlib.h" #include "lualib.h" #define aux_getn(L,n) (luaL_checktype(L, n, LUA_TTABLE), lua_rawlen(L, n)) static int foreachi (lua_State *L) { int n = aux_getn(L, 1); int i; if (lua_getctx(L, &i) == LUA_YIELD) goto poscall; luaL_checktype(L, 2, LUA_TFUNCTION); for (i = 1; i <= n; i++) { lua_pushvalue(L, 2); /* function */ lua_pushinteger(L, i); /* 1st argument */ lua_rawgeti(L, 1, i); /* 2nd argument */ lua_callk(L, 2, 1, i, foreachi); poscall: if (!lua_isnil(L, -1)) return 1; lua_pop(L, 1); /* remove nil result */ } return 0; } static int foreachcont (lua_State *L) { for (;;) { if (!lua_isnil(L, -1)) return 1; lua_pop(L, 2); /* remove value and result */ if (lua_next(L, 1) == 0) /* no more elements? */ return 0; lua_pushvalue(L, 2); /* function */ lua_pushvalue(L, -3); /* key */ lua_pushvalue(L, -3); /* value */ lua_callk(L, 2, 1, 0, foreachcont); } } static int foreach (lua_State *L) { luaL_checktype(L, 1, LUA_TTABLE); luaL_checktype(L, 2, LUA_TFUNCTION); lua_pushnil(L); /* first key */ lua_pushnil(L); /* first value */ lua_pushnil(L); /* first "return" */ return foreachcont(L); } #if defined(LUA_COMPAT_MAXN) static int maxn (lua_State *L) { lua_Number max = 0; luaL_checktype(L, 1, LUA_TTABLE); lua_pushnil(L); /* first key */ while (lua_next(L, 1)) { lua_pop(L, 1); /* remove value */ if (lua_type(L, -1) == LUA_TNUMBER) { lua_Number v = lua_tonumber(L, -1); if (v > max) max = v; } } lua_pushnumber(L, max); return 1; } #else static int maxn (lua_State *L) { return luaL_error(L, "function 'maxn' is deprecated"); } #endif static int getn (lua_State *L) { lua_pushinteger(L, aux_getn(L, 1)); return 1; } static int tinsert (lua_State *L) { int e = aux_getn(L, 1) + 1; /* first empty element */ int pos; /* where to insert new element */ switch (lua_gettop(L)) { case 2: { /* called with only 2 arguments */ pos = e; /* insert new element at the end */ break; } case 3: { int i; pos = luaL_checkint(L, 2); /* 2nd argument is the position */ if (pos > e) e = pos; /* `grow' array if necessary */ for (i = e; i > pos; i--) { /* move up elements */ lua_rawgeti(L, 1, i-1); lua_rawseti(L, 1, i); /* t[i] = t[i-1] */ } break; } default: { return luaL_error(L, "wrong number of arguments to " LUA_QL("insert")); } } lua_rawseti(L, 1, pos); /* t[pos] = v */ return 0; } static int tremove (lua_State *L) { int e = aux_getn(L, 1); int pos = luaL_optint(L, 2, e); if (!(1 <= pos && pos <= e)) /* position is outside bounds? */ return 0; /* nothing to remove */ lua_rawgeti(L, 1, pos); /* result = t[pos] */ for ( ;pos 0) { /* at least one element? */ lua_pushvalue(L, 1); lua_rawseti(L, -2, 1); /* insert first element */ lua_replace(L, 1); /* move table into its position (index 1) */ for (; top >= 2; top--) /* assign other elements */ lua_rawseti(L, 1, top); } return 1; } static int unpack (lua_State *L) { int i, e, n; luaL_checktype(L, 1, LUA_TTABLE); i = luaL_optint(L, 2, 1); e = luaL_opt(L, luaL_checkint, 3, (int)lua_rawlen(L, 1)); if (i > e) return 0; /* empty range */ n = e - i + 1; /* number of elements */ if (n <= 0 || !lua_checkstack(L, n)) /* n <= 0 means arith. overflow */ return luaL_error(L, "too many results to unpack"); lua_rawgeti(L, 1, i); /* push arg[i] (avoiding overflow problems) */ while (i++ < e) /* push arg[i + 1...e] */ lua_rawgeti(L, 1, i); return n; } /* }====================================================== */ /* ** {====================================================== ** Quicksort ** (based on `Algorithms in MODULA-3', Robert Sedgewick; ** Addison-Wesley, 1993.) ** ======================================================= */ static void set2 (lua_State *L, int i, int j) { lua_rawseti(L, 1, i); lua_rawseti(L, 1, j); } static int sort_comp (lua_State *L, int a, int b) { if (!lua_isnil(L, 2)) { /* function? */ int res; lua_pushvalue(L, 2); lua_pushvalue(L, a-1); /* -1 to compensate function */ lua_pushvalue(L, b-2); /* -2 to compensate function and `a' */ lua_call(L, 2, 1); res = lua_toboolean(L, -1); lua_pop(L, 1); return res; } else /* a < b? */ return lua_compare(L, a, b, LUA_OPLT); } static void auxsort (lua_State *L, int l, int u) { while (l < u) { /* for tail recursion */ int i, j; /* sort elements a[l], a[(l+u)/2] and a[u] */ lua_rawgeti(L, 1, l); lua_rawgeti(L, 1, u); if (sort_comp(L, -1, -2)) /* a[u] < a[l]? */ set2(L, l, u); /* swap a[l] - a[u] */ else lua_pop(L, 2); if (u-l == 1) break; /* only 2 elements */ i = (l+u)/2; lua_rawgeti(L, 1, i); lua_rawgeti(L, 1, l); if (sort_comp(L, -2, -1)) /* a[i]= P */ while (lua_rawgeti(L, 1, ++i), sort_comp(L, -1, -2)) { if (i>=u) luaL_error(L, "invalid order function for sorting"); lua_pop(L, 1); /* remove a[i] */ } /* repeat --j until a[j] <= P */ while (lua_rawgeti(L, 1, --j), sort_comp(L, -3, -1)) { if (j<=l) luaL_error(L, "invalid order function for sorting"); lua_pop(L, 1); /* remove a[j] */ } if (j