/* ** $Id: lmathlib.c,v 1.14 1998/12/30 21:23:26 roberto Exp $ ** Lua standard mathematical library ** See Copyright Notice in lua.h */ #include #include #include "lauxlib.h" #include "lua.h" #include "lualib.h" #define PI (3.14159265358979323846) /* ** If you want Lua to operate in radians (instead of degrees), ** changes these two macros to identities: ** #define FROMRAD(a) (a) ** #define TORAD(a) (a) */ #define FROMRAD(a) ((a)*(180.0/PI)) #define TORAD(a) ((a)*(PI/180.0)) static void math_abs (void) { double d = luaL_check_number(1); if (d < 0) d = -d; lua_pushnumber(d); } static void math_sin (void) { lua_pushnumber(sin(TORAD(luaL_check_number(1)))); } static void math_cos (void) { lua_pushnumber(cos(TORAD(luaL_check_number(1)))); } static void math_tan (void) { lua_pushnumber(tan(TORAD(luaL_check_number(1)))); } static void math_asin (void) { lua_pushnumber(FROMRAD(asin(luaL_check_number(1)))); } static void math_acos (void) { lua_pushnumber(FROMRAD(acos(luaL_check_number(1)))); } static void math_atan (void) { lua_pushnumber(FROMRAD(atan(luaL_check_number(1)))); } static void math_atan2 (void) { lua_pushnumber(FROMRAD(atan2(luaL_check_number(1), luaL_check_number(2)))); } static void math_ceil (void) { lua_pushnumber(ceil(luaL_check_number(1))); } static void math_floor (void) { lua_pushnumber(floor(luaL_check_number(1))); } static void math_mod (void) { lua_pushnumber(fmod(luaL_check_number(1), luaL_check_number(2))); } static void math_sqrt (void) { lua_pushnumber(sqrt(luaL_check_number(1))); } static void math_pow (void) { lua_pushnumber(pow(luaL_check_number(1), luaL_check_number(2))); } static void math_log (void) { lua_pushnumber(log(luaL_check_number(1))); } static void math_log10 (void) { lua_pushnumber(log10(luaL_check_number(1))); } static void math_exp (void) { lua_pushnumber(exp(luaL_check_number(1))); } static void math_deg (void) { lua_pushnumber(luaL_check_number(1)*(180.0/PI)); } static void math_rad (void) { lua_pushnumber(luaL_check_number(1)*(PI/180.0)); } static void math_frexp (void) { int e; lua_pushnumber(frexp(luaL_check_number(1), &e)); lua_pushnumber(e); } static void math_ldexp (void) { lua_pushnumber(ldexp(luaL_check_number(1), luaL_check_int(2))); } static void math_min (void) { int i = 1; double dmin = luaL_check_number(i); while (lua_getparam(++i) != LUA_NOOBJECT) { double d = luaL_check_number(i); if (d < dmin) dmin = d; } lua_pushnumber(dmin); } static void math_max (void) { int i = 1; double dmax = luaL_check_number(i); while (lua_getparam(++i) != LUA_NOOBJECT) { double d = luaL_check_number(i); if (d > dmax) dmax = d; } lua_pushnumber(dmax); } static void math_random (void) { /* the '%' avoids the (rare) case of r==1, and is needed also because on some systems (SunOS!) "rand()" may return a value bigger than RAND_MAX */ double r = (double)(rand()%RAND_MAX) / (double)RAND_MAX; int l = luaL_opt_int(1, 0); if (l == 0) lua_pushnumber(r); else { int u = luaL_opt_int(2, 0); if (u == 0) { u = l; l = 1; } luaL_arg_check(l<=u, 1, "interval is empty"); lua_pushnumber((int)(r*(u-l+1))+l); } } static void math_randomseed (void) { srand(luaL_check_int(1)); } static struct luaL_reg mathlib[] = { {"abs", math_abs}, {"sin", math_sin}, {"cos", math_cos}, {"tan", math_tan}, {"asin", math_asin}, {"acos", math_acos}, {"atan", math_atan}, {"atan2", math_atan2}, {"ceil", math_ceil}, {"floor", math_floor}, {"mod", math_mod}, {"frexp", math_frexp}, {"ldexp", math_ldexp}, {"sqrt", math_sqrt}, {"min", math_min}, {"max", math_max}, {"log", math_log}, {"log10", math_log10}, {"exp", math_exp}, {"deg", math_deg}, {"rad", math_rad}, {"random", math_random}, {"randomseed", math_randomseed} }; /* ** Open math library */ void lua_mathlibopen (void) { luaL_openlib(mathlib, (sizeof(mathlib)/sizeof(mathlib[0]))); lua_pushcfunction(math_pow); lua_pushnumber(0); /* to get its tag */ lua_settagmethod(lua_tag(lua_pop()), "pow"); lua_pushnumber(PI); lua_setglobal("PI"); }