/* ** $Id: luaconf.h,v 1.220 2014/10/21 14:38:46 roberto Exp roberto $ ** Configuration file for Lua ** See Copyright Notice in lua.h */ #ifndef lconfig_h #define lconfig_h /* ** ================================================================== ** Search for "@@" to find all configurable definitions. ** =================================================================== */ /* ** {================================================================== @@ LUA_INT_INT / LUA_INT_LONG / LUA_INT_LONGLONG defines type for @@ Lua integers; you must define one of them. @@ LUA_REAL_FLOAT / LUA_REAL_DOUBLE / LUA_REAL_LONGDOUBLE defines @@ type for Lua floats. You must define one of them. ** ** These definitions set the numeric types for Lua. Lua should work fine ** with any mix of these previous options. The usual configurations ** are 64-bit integers and floats (the default) and 32-bit integers and ** floats (Small Lua, for restricted platforms). ** ** Note that C compilers not compliant with C99 may not have ** support for 'long long'. In that case, you should not use option ** 'LUA_INT_LONGLONG'; use instead option 'LUA_32BITS' for Small Lua ** (see below), or LUA_INT_LONG plus LUA_REAL_DOUBLE for an interpreter ** with 32-bit integers and double floating-point numbers. ** ===================================================================== */ /* ** Just uncomment the next line for Small Lua; you can also define ** LUA_32BITS in the make file, but changing here you ensure that ** all software connected to Lua will be compiled with the same ** configuration. */ /* #define LUA_32BITS */ #if !defined(LUA_32BITS) && !defined(LUA_ANSI) #define LUA_INT_LONGLONG #define LUA_REAL_DOUBLE #else /* Lua 32 bits */ #define LUA_INT_LONG #define LUA_REAL_FLOAT #endif /* }================================================================== */ /* @@ LUA_ANSI controls the use of non-ansi features. ** CHANGE it (define it) if you want Lua to avoid the use of any ** non-ansi feature or library. */ #if !defined(LUA_ANSI) && defined(__STRICT_ANSI__) #define LUA_ANSI #endif #if !defined(LUA_ANSI) && defined(_WIN32) && !defined(_WIN32_WCE) #define LUA_WIN /* enable goodies for regular Windows platforms */ #endif #if defined(LUA_WIN) #if !defined(_CRT_SECURE_NO_WARNINGS) #define _CRT_SECURE_NO_WARNINGS /* avoid warnings about ANSI C functions */ #endif #define LUA_DL_DLL #define LUA_USE_AFORMAT /* assume 'printf' handles 'aA' specifiers */ #endif #if defined(LUA_USE_LINUX) #define LUA_USE_C99 #define LUA_USE_POSIX #define LUA_USE_DLOPEN /* needs an extra library: -ldl */ #define LUA_USE_READLINE /* needs some extra libraries */ #endif #if defined(LUA_USE_MACOSX) #define LUA_USE_C99 #define LUA_USE_POSIX #define LUA_USE_DLOPEN /* does not need -ldl */ #define LUA_USE_READLINE /* needs an extra library: -lreadline */ #endif /* @@ LUA_USE_C99 includes all functionality that depends on C 99. ** CHANGE it (define it) if your system is compatible. */ #if defined(LUA_USE_C99) #define LUA_USE_AFORMAT /* assume 'printf' handles 'aA' specifiers */ #endif /* @@ LUA_USE_POSIX includes all functionality listed as X/Open System @@ Interfaces Extension (XSI). ** CHANGE it (define it) if your system is XSI compatible. */ #if defined(LUA_USE_POSIX) #endif #include #include /* @@ LUA_PATH_DEFAULT is the default path that Lua uses to look for @@ Lua libraries. @@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for @@ C libraries. ** CHANGE them if your machine has a non-conventional directory ** hierarchy or if you want to install your libraries in ** non-conventional directories. */ #define LUA_VDIR LUA_VERSION_MAJOR "." LUA_VERSION_MINOR #if defined(_WIN32) /* { */ /* ** In Windows, any exclamation mark ('!') in the path is replaced by the ** path of the directory of the executable file of the current process. */ #define LUA_LDIR "!\\lua\\" #define LUA_CDIR "!\\" #define LUA_SHRDIR "!\\..\\share\\lua\\" LUA_VDIR "\\" #define LUA_PATH_DEFAULT \ LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" \ LUA_CDIR"?.lua;" LUA_CDIR"?\\init.lua;" \ LUA_SHRDIR"?.lua;" LUA_SHRDIR"?\\init.lua;" \ ".\\?.lua;" ".\\?\\init.lua" #define LUA_CPATH_DEFAULT \ LUA_CDIR"?.dll;" \ LUA_CDIR"..\\lib\\lua\\" LUA_VDIR "\\?.dll;" \ LUA_CDIR"loadall.dll;" ".\\?.dll" #else /* }{ */ #define LUA_ROOT "/usr/local/" #define LUA_LDIR LUA_ROOT "share/lua/" LUA_VDIR "/" #define LUA_CDIR LUA_ROOT "lib/lua/" LUA_VDIR "/" #define LUA_PATH_DEFAULT \ LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" \ LUA_CDIR"?.lua;" LUA_CDIR"?/init.lua;" \ "./?.lua;" "./?/init.lua" #define LUA_CPATH_DEFAULT \ LUA_CDIR"?.so;" LUA_CDIR"loadall.so;" "./?.so" #endif /* } */ /* @@ LUA_DIRSEP is the directory separator (for submodules). ** CHANGE it if your machine does not use "/" as the directory separator ** and is not Windows. (On Windows Lua automatically uses "\".) */ #if defined(_WIN32) #define LUA_DIRSEP "\\" #else #define LUA_DIRSEP "/" #endif /* @@ LUA_ENV is the name of the variable that holds the current @@ environment, used to access global names. ** CHANGE it if you do not like this name. */ #define LUA_ENV "_ENV" /* @@ LUA_API is a mark for all core API functions. @@ LUALIB_API is a mark for all auxiliary library functions. @@ LUAMOD_API is a mark for all standard library opening functions. ** CHANGE them if you need to define those functions in some special way. ** For instance, if you want to create one Windows DLL with the core and ** the libraries, you may want to use the following definition (define ** LUA_BUILD_AS_DLL to get it). */ #if defined(LUA_BUILD_AS_DLL) /* { */ #if defined(LUA_CORE) || defined(LUA_LIB) /* { */ #define LUA_API __declspec(dllexport) #else /* }{ */ #define LUA_API __declspec(dllimport) #endif /* } */ #else /* }{ */ #define LUA_API extern #endif /* } */ /* more often than not the libs go together with the core */ #define LUALIB_API LUA_API #define LUAMOD_API LUALIB_API /* @@ LUAI_FUNC is a mark for all extern functions that are not to be @@ exported to outside modules. @@ LUAI_DDEF and LUAI_DDEC are marks for all extern (const) variables @@ that are not to be exported to outside modules (LUAI_DDEF for @@ definitions and LUAI_DDEC for declarations). ** CHANGE them if you need to mark them in some special way. Elf/gcc ** (versions 3.2 and later) mark them as "hidden" to optimize access ** when Lua is compiled as a shared library. Not all elf targets support ** this attribute. Unfortunately, gcc does not offer a way to check ** whether the target offers that support, and those without support ** give a warning about it. To avoid these warnings, change to the ** default definition. */ #if defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \ defined(__ELF__) /* { */ #define LUAI_FUNC __attribute__((visibility("hidden"))) extern #define LUAI_DDEC LUAI_FUNC #define LUAI_DDEF /* empty */ #else /* }{ */ #define LUAI_FUNC extern #define LUAI_DDEC extern #define LUAI_DDEF /* empty */ #endif /* } */ /* @@ LUA_EXTRASPACE defines the size of a raw memory area associated with ** a Lua state with very fast access. ** CHANGE it if you need a different size. */ #define LUA_EXTRASPACE (sizeof(void *)) /* @@ LUA_QL describes how error messages quote program elements. ** Lua does not use these macros anymore; they are here for ** compatibility only. */ #define LUA_QL(x) "'" x "'" #define LUA_QS LUA_QL("%s") /* @@ LUA_IDSIZE gives the maximum size for the description of the source @@ of a function in debug information. ** CHANGE it if you want a different size. */ #define LUA_IDSIZE 60 /* @@ luai_writestring/luai_writeline define how 'print' prints its results. ** They are only used in libraries and the stand-alone program. */ #define luai_writestring(s,l) fwrite((s), sizeof(char), (l), stdout) #define luai_writeline() (luai_writestring("\n", 1), fflush(stdout)) /* @@ luai_writestringerror defines how to print error messages. ** (A format string with one argument is enough for Lua...) */ #define luai_writestringerror(s,p) \ (fprintf(stderr, (s), (p)), fflush(stderr)) /* @@ LUAI_MAXSHORTLEN is the maximum length for short strings, that is, ** strings that are internalized. (Cannot be smaller than reserved words ** or tags for metamethods, as these strings must be internalized; ** #("function") = 8, #("__newindex") = 10.) */ #define LUAI_MAXSHORTLEN 40 /* @@ LUA_KCONTEXT is the type of the context ('ctx') for continuation @@ functions. It must be a numerical type; Lua will use 'intptr_t' if @@ available. */ #if defined (LUA_USE_C99) #include #if defined (INTPTR_MAX) /* even in C99 this type is optional */ #define LUA_KCONTEXT intptr_t #endif #endif #if !defined(LUA_KCONTEXT) /* default definition (the nearest thing to 'intptr_t' in C89) */ #define LUA_KCONTEXT ptrdiff_t #endif /* ** {================================================================== ** Compatibility with previous versions ** =================================================================== */ /* @@ LUA_COMPAT_5_2 controls other macros for compatibility with Lua 5.2. @@ LUA_COMPAT_5_1 controls other macros for compatibility with Lua 5.1. ** You can define it to get all options, or change specific options ** to fit your specific needs. */ #if defined(LUA_COMPAT_5_2) /* { */ /* @@ LUA_COMPAT_MATHLIB controls the presence of several deprecated ** functions in the mathematical library. */ #define LUA_COMPAT_MATHLIB /* @@ LUA_COMPAT_BITLIB controls the presence of library 'bit32'. */ #define LUA_COMPAT_BITLIB /* @@ LUA_COMPAT_IPAIRS controls the effectiveness of the __ipairs metamethod. */ #define LUA_COMPAT_IPAIRS /* @@ LUA_COMPAT_APIINTCASTS controls the presence of macros for ** manipulating other integer types (lua_pushunsigned, lua_tounsigned, ** luaL_checkint, luaL_checklong, etc.) */ #define LUA_COMPAT_APIINTCASTS /* @@ LUA_COMPAT_FLOATSTRING makes Lua format integral floats without a @@ a float mark ('.0'). ** This macro is not on by default even in compatibility mode, ** because this is not really an incompatibility. */ /* #define LUA_COMPAT_FLOATSTRING */ #endif /* } */ #if defined(LUA_COMPAT_5_1) /* { */ /* @@ LUA_COMPAT_UNPACK controls the presence of global 'unpack'. ** You can replace it with 'table.unpack'. */ #define LUA_COMPAT_UNPACK /* @@ LUA_COMPAT_LOADERS controls the presence of table 'package.loaders'. ** You can replace it with 'package.searchers'. */ #define LUA_COMPAT_LOADERS /* @@ macro 'lua_cpcall' emulates deprecated function lua_cpcall. ** You can call your C function directly (with light C functions). */ #define lua_cpcall(L,f,u) \ (lua_pushcfunction(L, (f)), \ lua_pushlightuserdata(L,(u)), \ lua_pcall(L,1,0,0)) /* @@ LUA_COMPAT_LOG10 defines the function 'log10' in the math library. ** You can rewrite 'log10(x)' as 'log(x, 10)'. */ #define LUA_COMPAT_LOG10 /* @@ LUA_COMPAT_LOADSTRING defines the function 'loadstring' in the base ** library. You can rewrite 'loadstring(s)' as 'load(s)'. */ #define LUA_COMPAT_LOADSTRING /* @@ LUA_COMPAT_MAXN defines the function 'maxn' in the table library. */ #define LUA_COMPAT_MAXN /* @@ The following macros supply trivial compatibility for some ** changes in the API. The macros themselves document how to ** change your code to avoid using them. */ #define lua_strlen(L,i) lua_rawlen(L, (i)) #define lua_objlen(L,i) lua_rawlen(L, (i)) #define lua_equal(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPEQ) #define lua_lessthan(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPLT) /* @@ LUA_COMPAT_MODULE controls compatibility with previous ** module functions 'module' (Lua) and 'luaL_register' (C). */ #define LUA_COMPAT_MODULE #endif /* } */ /* }================================================================== */ /* @@ LUAI_BITSINT defines the number of bits in an int. ** CHANGE here if Lua cannot automatically detect the number of bits of ** your machine. Probably you do not need to change this. */ /* avoid overflows in comparison */ #if INT_MAX-20 < 32760 /* { */ #define LUAI_BITSINT 16 #elif INT_MAX > 2147483640L /* }{ */ /* int has at least 32 bits */ #define LUAI_BITSINT 32 #else /* }{ */ #error "you must define LUA_BITSINT with number of bits in an integer" #endif /* } */ /* @@ LUA_INT32 is an signed integer with exactly 32 bits. @@ LUAI_UMEM is an unsigned integer big enough to count the total @@ memory used by Lua. @@ LUAI_MEM is a signed integer big enough to count the total memory @@ used by Lua. ** CHANGE here if for some weird reason the default definitions are not ** good enough for your machine. Probably you do not need to change ** this. */ #if LUAI_BITSINT >= 32 /* { */ #define LUA_INT32 int #define LUAI_UMEM size_t #define LUAI_MEM ptrdiff_t #else /* }{ */ /* 16-bit ints */ #define LUA_INT32 long #define LUAI_UMEM unsigned long #define LUAI_MEM long #endif /* } */ /* @@ LUAI_MAXSTACK limits the size of the Lua stack. ** CHANGE it if you need a different limit. This limit is arbitrary; ** its only purpose is to stop Lua from consuming unlimited stack ** space (and to reserve some numbers for pseudo-indices). */ #if LUAI_BITSINT >= 32 #define LUAI_MAXSTACK 1000000 #else #define LUAI_MAXSTACK 15000 #endif /* reserve some space for error handling */ #define LUAI_FIRSTPSEUDOIDX (-LUAI_MAXSTACK - 1000) /* @@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system. ** CHANGE it if it uses too much C-stack space. */ #define LUAL_BUFFERSIZE BUFSIZ /* ** {================================================================== ** Configuration for Numbers. ** Change these definitions if no predefined LUA_REAL_* / LUA_INT_* ** satisfy your needs. ** =================================================================== */ /* @@ LUA_NUMBER is the floating-point type used by Lua. ** @@ LUAI_UACNUMBER is the result of an 'usual argument conversion' @@ over a floating number. ** @@ LUA_NUMBER_FRMLEN is the length modifier for writing floats. @@ LUA_NUMBER_FMT is the format for writing floats. @@ lua_number2str converts a float to a string. ** @@ l_mathop allows the addition of an 'l' or 'f' to all math operations ** @@ lua_str2number converts a decimal numeric string to a number. */ #if defined(LUA_REAL_FLOAT) /* { single float */ #define LUA_NUMBER float #define LUAI_UACNUMBER double #define LUA_NUMBER_FRMLEN "" #define LUA_NUMBER_FMT "%.7g" #define l_mathop(op) op##f #define lua_str2number(s,p) strtof((s), (p)) #elif defined(LUA_REAL_LONGDOUBLE) /* }{ long double */ #define LUA_NUMBER long double #define LUAI_UACNUMBER long double #define LUA_NUMBER_FRMLEN "L" #define LUA_NUMBER_FMT "%.19Lg" #define l_mathop(op) op##l #define lua_str2number(s,p) strtold((s), (p)) #elif defined(LUA_REAL_DOUBLE) /* }{ double */ #define LUA_NUMBER double #define LUAI_UACNUMBER double #define LUA_NUMBER_FRMLEN "" #define LUA_NUMBER_FMT "%.14g" #define l_mathop(op) op #define lua_str2number(s,p) strtod((s), (p)) #else /* }{ */ #error "numeric real type not defined" #endif /* } */ #if !defined(LUA_USE_C99) /* 'strtof' and 'opf' variants for math functions are C99 */ #undef l_mathop #undef lua_str2number #define l_mathop(op) (lua_Number)op #define lua_str2number(s,p) ((lua_Number)strtod((s), (p))) #endif #define l_floor(x) (l_mathop(floor)(x)) #define lua_number2str(s,n) sprintf((s), LUA_NUMBER_FMT, (n)) /* @@ lua_numbertointeger converts a float number to an integer, or ** returns 0 if float is not within the range of a lua_Integer. ** (The range comparisons are tricky because of rounding. The tests ** here assume a two-complement representation, where MININTEGER always ** has an exact representation as a float; MAXINTEGER may not have one, ** and therefore its conversion to float may have an ill-defined value.) */ #define lua_numbertointeger(n,p) \ ((n) >= (LUA_NUMBER)(LUA_MININTEGER) && \ (n) < -(LUA_NUMBER)(LUA_MININTEGER) && \ (*(p) = (LUA_INTEGER)(n), 1)) /* @@ The luai_num* macros define the primitive operations over numbers. ** They should work for any size of floating numbers. */ /* the following operations need the math library */ #if defined(lobject_c) || defined(lvm_c) #include #define luai_nummod(L,a,b,m) \ { (m) = l_mathop(fmod)(a,b); if ((m) != 0 && (a)*(b) < 0) (m) += (b); } #define luai_numpow(L,a,b) ((void)L, l_mathop(pow)(a,b)) #endif /* these are quite standard operations */ #if defined(LUA_CORE) #define luai_numadd(L,a,b) ((a)+(b)) #define luai_numsub(L,a,b) ((a)-(b)) #define luai_nummul(L,a,b) ((a)*(b)) #define luai_numdiv(L,a,b) ((a)/(b)) #define luai_numunm(L,a) (-(a)) #define luai_numeq(a,b) ((a)==(b)) #define luai_numlt(a,b) ((a)<(b)) #define luai_numle(a,b) ((a)<=(b)) #define luai_numisnan(a) (!luai_numeq((a), (a))) #endif /* ** The following macro checks whether an operation is not safe to be ** performed by the constant folder. It should result in zero only if ** the operation is safe. */ #define luai_numinvalidop(op,a,b) 0 /* @@ LUA_INTEGER is the integer type used by Lua. ** @@ LUA_UNSIGNED is the unsigned version of LUA_INTEGER. ** @@ LUAI_UACINT is the result of an 'usual argument conversion' @@ over a lUA_INTEGER. @@ LUA_INTEGER_FRMLEN is the length modifier for reading/writing integers. @@ LUA_INTEGER_FMT is the format for writing integers. @@ LUA_MAXINTEGER is the maximum value for a LUA_INTEGER. @@ LUA_MININTEGER is the minimum value for a LUA_INTEGER. @@ lua_integer2str converts an integer to a string. */ /* The following definitions are good for most cases here */ #define LUA_INTEGER_FMT "%" LUA_INTEGER_FRMLEN "d" #define lua_integer2str(s,n) sprintf((s), LUA_INTEGER_FMT, (n)) #define LUAI_UACINT LUA_INTEGER /* ** use LUAI_UACINT here to avoid problems with promotions (which ** can turn a comparison between unsigneds into a signed comparison) */ #define LUA_UNSIGNED unsigned LUAI_UACINT /* now the variable definitions */ #if defined(LUA_INT_INT) /* { int */ #define LUA_INTEGER int #define LUA_INTEGER_FRMLEN "" #define LUA_MAXINTEGER INT_MAX #define LUA_MININTEGER INT_MIN #elif defined(LUA_INT_LONG) /* }{ long */ #define LUA_INTEGER long #define LUA_INTEGER_FRMLEN "l" #define LUA_MAXINTEGER LONG_MAX #define LUA_MININTEGER LONG_MIN #elif defined(LUA_INT_LONGLONG) /* }{ long long */ #if defined(_WIN32) #define LUA_INTEGER __int64 #define LUA_INTEGER_FRMLEN "I64" #define LUA_MAXINTEGER _I64_MAX #define LUA_MININTEGER _I64_MIN #else #if !defined(LLONG_MAX) #error "Compiler does not support 'long long'. See file 'luaconf.h' line 24" #endif #define LUA_INTEGER long long #define LUA_INTEGER_FRMLEN "ll" #define LUA_MAXINTEGER LLONG_MAX #define LUA_MININTEGER LLONG_MIN #endif #elif defined(LUA_INT_SHORT) /* }{ short int */ /* ** this option is for tests only; it is not particularly useful and ** it does not pass the test suit. */ #define LUA_INTEGER short int #define LUA_INTEGER_FRMLEN "" #define LUA_MAXINTEGER SHRT_MAX #define LUA_MININTEGER SHRT_MIN #undef LUAI_UACINT #define LUAI_UACINT int #undef LUAI_MAXSTACK #define LUAI_MAXSTACK 15000 #define l_castS2U(x) ((LUA_UNSIGNED)(unsigned short)(x)) #else /* }{ */ #error "numeric integer type not defined" #endif /* } */ /* }================================================================== */ /* =================================================================== */ /* ** Local configuration. You can use this space to add your redefinitions ** without modifying the main part of the file. */ #endif