/* ** $Id: lmem.c,v 1.43 2001/01/19 13:20:30 roberto Exp roberto $ ** Interface to Memory Manager ** See Copyright Notice in lua.h */ #include #include "lua.h" #include "ldo.h" #include "lmem.h" #include "lobject.h" #include "lstate.h" #ifdef LUA_DEBUG /* ** {====================================================================== ** Controlled version for realloc. ** ======================================================================= */ #include #include #include #define basicrealloc(b, os, s) debug_realloc(b, os, s) #define basicfree(b, s) debug_realloc(b, s, 0) /* ensures maximum alignment for HEADER */ #define HEADER (sizeof(union L_Umaxalign)) #define MARKSIZE 32 #define MARK 0x55 /* 01010101 (a nice pattern) */ #define blocksize(b) ((size_t *)((char *)(b) - HEADER)) mem_int memdebug_numblocks = 0; mem_int memdebug_total = 0; mem_int memdebug_maxmem = 0; mem_int memdebug_memlimit = LONG_MAX; static void *checkblock (void *block) { size_t *b = blocksize(block); size_t size = *b; int i; for (i=0;i memdebug_memlimit) return NULL; /* to test memory allocation errors */ else { char *newblock; int i; size_t realsize = HEADER+size+MARKSIZE; if (realsize < size) return NULL; /* overflow! */ newblock = (char *)malloc(realsize); /* alloc a new block */ if (newblock == NULL) return NULL; if (oldsize > size) oldsize = size; if (block) { memcpy(newblock+HEADER, block, oldsize); freeblock(block); /* erase (and check) old copy */ } /* initialize new part of the block with something `weird' */ memset(newblock+HEADER+oldsize, -MARK, size-oldsize); memdebug_total += size; if (memdebug_total > memdebug_maxmem) memdebug_maxmem = memdebug_total; memdebug_numblocks++; *(size_t *)newblock = size; for (i=0;i= limit/2) { /* cannot double it? */ if (*size < limit - MINPOWER2) /* try something smaller... */ newsize = limit; /* still have at least MINPOWER2 free places */ else luaD_error(L, errormsg); } newblock = luaM_realloc(L, block, (luint32)(*size)*(luint32)size_elems, (luint32)newsize*(luint32)size_elems); *size = newsize; /* update only when everything else is OK */ return newblock; } /* ** generic allocation routine. */ void *luaM_realloc (lua_State *L, void *block, luint32 oldsize, luint32 size) { if (size == 0) { basicfree(block, oldsize); /* block may be NULL; that is OK for free */ block = NULL; } else if (size >= MAX_SIZET) luaD_error(L, "memory allocation error: block too big"); else { block = basicrealloc(block, oldsize, size); if (block == NULL) { if (L) luaD_breakrun(L, LUA_ERRMEM); /* break run without error message */ else return NULL; /* error before creating state! */ } } if (L && G(L)) { G(L)->nblocks -= oldsize; G(L)->nblocks += size; } return block; }