/* ** $Id: lmem.c,v 1.63 2003/11/27 18:18:37 roberto Exp roberto $ ** Interface to Memory Manager ** See Copyright Notice in lua.h */ #include #define lmem_c #define LUA_CORE #include "lua.h" #include "ldebug.h" #include "ldo.h" #include "lmem.h" #include "lobject.h" #include "lstate.h" /* ** About the realloc function: ** void * realloc (void *ud, void *ptr, size_t osize, size_t nsize); ** (`osize' is the old size, `nsize' is the new size) ** ** Lua ensures that (ptr == NULL) iff (osize == 0). ** ** * realloc(ud, NULL, 0, x) creates a new block of size `x' ** ** * realloc(ud, p, x, 0) frees the block `p' ** (in this specific case, realloc must return NULL). ** particularly, realloc(ud, NULL, 0, 0) does nothing ** (which is equivalent to free(NULL) in ANSI C) ** ** realloc returns NULL if it cannot create or reallocate the area ** (any reallocation to an equal or smaller size cannot fail!) */ #define MINSIZEARRAY 4 void *luaM_growaux (lua_State *L, void *block, int *size, int size_elems, int limit, const char *errormsg) { void *newblock; int newsize; if (*size >= limit/2) { /* cannot double it? */ if (*size >= limit - MINSIZEARRAY) /* try something smaller... */ luaG_runerror(L, errormsg); newsize = limit; /* still have at least MINSIZEARRAY free places */ } else { newsize = (*size)*2; if (newsize < MINSIZEARRAY) newsize = MINSIZEARRAY; /* minimum size */ } newblock = luaM_realloc(L, block, cast(lu_mem, *size)*cast(lu_mem, size_elems), cast(lu_mem, newsize)*cast(lu_mem, size_elems)); *size = newsize; /* update only when everything else is OK */ return newblock; } /* ** generic allocation routine. */ void *luaM_realloc (lua_State *L, void *block, lu_mem osize, lu_mem nsize) { global_State *g = G(L); lua_assert((osize == 0) == (block == NULL)); if (nsize >= MAX_SIZET) luaG_runerror(L, "memory allocation error: block too big"); block = (*g->realloc)(g->ud, block, osize, nsize); if (block == NULL && nsize > 0) luaD_throw(L, LUA_ERRMEM); lua_assert((nsize == 0) == (block == NULL)); g->nblocks -= osize; g->nblocks += nsize; return block; }