/* ** $Id: lstate.h,v 1.29 2000/02/08 16:34:31 roberto Exp roberto $ ** Global State ** See Copyright Notice in lua.h */ #ifndef lstate_h #define lstate_h #include #include "lobject.h" #include "lua.h" #include "luadebug.h" typedef TObject *StkId; /* index to stack elements */ /* ** `jmp_buf' may be an array, so it is better to make sure it has an ** address (and not that it *is* an address...) */ struct lua_longjmp { jmp_buf b; }; /* ** stack layout for C point of view: ** [lua2C, lua2C+num) - `array' lua2C ** [lua2C+num, base) - space for extra lua_Objects (limbo) ** [base, L->top) - `stack' C2Lua */ struct C_Lua_Stack { StkId base; StkId lua2C; int num; }; typedef struct stringtable { int size; int nuse; /* number of elements (including EMPTYs) */ TString **hash; } stringtable; struct lua_State { /* thread-specific state */ StkId top; /* first free slot in the stack */ StkId stack; /* stack base */ StkId stack_last; /* last free slot in the stack */ int stacksize; struct C_Lua_Stack Cstack; /* C2lua struct */ struct lua_longjmp *errorJmp; /* current error recover point */ char *Mbuffer; /* global buffer */ int Mbuffbase; /* current first position of Mbuffer */ int Mbuffsize; /* size of Mbuffer */ int Mbuffnext; /* next position to fill in Mbuffer */ struct C_Lua_Stack *Cblocks; int numCblocks; /* number of nested Cblocks */ /* global state */ Proto *rootproto; /* list of all prototypes */ Closure *rootcl; /* list of all closures */ Hash *roottable; /* list of all tables */ GlobalVar *rootglobal; /* list of global variables */ stringtable *string_root; /* array of hash tables for strings and udata */ struct IM *IMtable; /* table for tag methods */ int last_tag; /* last used tag in IMtable */ struct Ref *refArray; /* locked objects */ int refSize; /* size of refArray */ int refFree; /* list of free positions in refArray */ unsigned long GCthreshold; unsigned long nblocks; /* number of `blocks' currently allocated */ int debug; lua_Dbghook callhook; lua_Dbghook linehook; int allowhooks; }; #endif