/* ** $Id: lvm.h $ ** Lua virtual machine ** See Copyright Notice in lua.h */ #ifndef lvm_h #define lvm_h #include "ldo.h" #include "lobject.h" #include "ltm.h" #if !defined(LUA_NOCVTN2S) #define cvt2str(o) ttisnumber(o) #else #define cvt2str(o) 0 /* no conversion from numbers to strings */ #endif #if !defined(LUA_NOCVTS2N) #define cvt2num(o) ttisstring(o) #else #define cvt2num(o) 0 /* no conversion from strings to numbers */ #endif /* ** You can define LUA_FLOORN2I if you want to convert floats to integers ** by flooring them (instead of raising an error if they are not ** integral values) */ #if !defined(LUA_FLOORN2I) #define LUA_FLOORN2I F2Ieq #endif /* ** Rounding modes for float->integer coercion */ typedef enum { F2Ieq, /* no rounding; accepts only integral values */ F2Ifloor, /* takes the floor of the number */ F2Iceil /* takes the ceil of the number */ } F2Imod; /* convert an object to a float (including string coercion) */ #define tonumber(o,n) \ (ttisfloat(o) ? (*(n) = fltvalue(o), 1) : luaV_tonumber_(o,n)) /* convert an object to a float (without string coercion) */ #define tonumberns(o,n) \ (ttisfloat(o) ? ((n) = fltvalue(o), 1) : \ (ttisinteger(o) ? ((n) = cast_num(ivalue(o)), 1) : 0)) /* convert an object to an integer (including string coercion) */ #define tointeger(o,i) \ (l_likely(ttisinteger(o)) ? (*(i) = ivalue(o), 1) \ : luaV_tointeger(o,i,LUA_FLOORN2I)) /* convert an object to an integer (without string coercion) */ #define tointegerns(o,i) \ (l_likely(ttisinteger(o)) ? (*(i) = ivalue(o), 1) \ : luaV_tointegerns(o,i,LUA_FLOORN2I)) #define intop(op,v1,v2) l_castU2S(l_castS2U(v1) op l_castS2U(v2)) #define luaV_rawequalobj(t1,t2) luaV_equalobj(NULL,t1,t2) /* ** fast track for 'gettable' */ #define luaV_fastget(t,k,res,f, aux) \ (aux = (!ttistable(t) ? HNOTATABLE : f(hvalue(t), k, res))) /* ** Special case of 'luaV_fastget' for integers, inlining the fast case ** of 'luaH_getint'. */ #define luaV_fastgeti(t,k,res,aux) \ if (!ttistable(t)) aux = HNOTATABLE; \ else { Table *h = hvalue(t); lua_Unsigned u = l_castS2U(k); \ if ((u - 1u < h->alimit)) { \ int tag = *getArrTag(h,(u)-1u); \ if (tagisempty(tag)) aux = HNOTFOUND; \ else { farr2val(h, u, tag, res); aux = HOK; }} \ else { aux = luaH_getint(h, u, res); }} #define luaV_fastset(t,k,val,aux,f) \ (aux = (!ttistable(t) ? HNOTATABLE : f(hvalue(t), k, val))) #define luaV_fastseti(t,k,val,aux) \ if (!ttistable(t)) aux = HNOTATABLE; \ else { Table *h = hvalue(t); lua_Unsigned u = l_castS2U(k); \ if ((u - 1u < h->alimit)) { \ lu_byte *tag = getArrTag(h,(u)-1u); \ if (tagisempty(*tag)) aux = ~cast_int(u); \ else { fval2arr(h, u, tag, val); aux = HOK; }} \ else { aux = luaH_psetint(h, u, val); }} /* ** Finish a fast set operation (when fast set succeeds). */ #define luaV_finishfastset(L,t,v) luaC_barrierback(L, gcvalue(t), v) /* ** Shift right is the same as shift left with a negative 'y' */ #define luaV_shiftr(x,y) luaV_shiftl(x,intop(-, 0, y)) LUAI_FUNC int luaV_equalobj (lua_State *L, const TValue *t1, const TValue *t2); LUAI_FUNC int luaV_lessthan (lua_State *L, const TValue *l, const TValue *r); LUAI_FUNC int luaV_lessequal (lua_State *L, const TValue *l, const TValue *r); LUAI_FUNC int luaV_tonumber_ (const TValue *obj, lua_Number *n); LUAI_FUNC int luaV_tointeger (const TValue *obj, lua_Integer *p, F2Imod mode); LUAI_FUNC int luaV_tointegerns (const TValue *obj, lua_Integer *p, F2Imod mode); LUAI_FUNC int luaV_flttointeger (lua_Number n, lua_Integer *p, F2Imod mode); LUAI_FUNC void luaV_finishget (lua_State *L, const TValue *t, TValue *key, StkId val, int aux); LUAI_FUNC void luaV_finishset (lua_State *L, const TValue *t, TValue *key, TValue *val, int aux); LUAI_FUNC void luaV_finishOp (lua_State *L); LUAI_FUNC void luaV_execute (lua_State *L, CallInfo *ci); LUAI_FUNC void luaV_concat (lua_State *L, int total); LUAI_FUNC lua_Integer luaV_idiv (lua_State *L, lua_Integer x, lua_Integer y); LUAI_FUNC lua_Integer luaV_mod (lua_State *L, lua_Integer x, lua_Integer y); LUAI_FUNC lua_Number luaV_modf (lua_State *L, lua_Number x, lua_Number y); LUAI_FUNC lua_Integer luaV_shiftl (lua_Integer x, lua_Integer y); LUAI_FUNC void luaV_objlen (lua_State *L, StkId ra, const TValue *rb); #endif