/* ** $Id: lstate.c,v 1.55 2001/01/26 11:45:51 roberto Exp roberto $ ** Global State ** See Copyright Notice in lua.h */ #include #include "lua.h" #include "ldo.h" #include "lgc.h" #include "llex.h" #include "lmem.h" #include "lstate.h" #include "lstring.h" #include "ltable.h" #include "ltm.h" struct Sopen { int stacksize; lua_State *L; }; static void close_state (lua_State *L, lua_State *OL); /* ** initialize ref array and registry */ #define INIT_REFSIZE 4 static void ref_init (lua_State *L) { G(L)->refArray = luaM_newvector(L, INIT_REFSIZE, struct Ref); G(L)->sizeref = INIT_REFSIZE; sethvalue(&G(L)->refArray[0].o, luaH_new(L, 0)); G(L)->refArray[0].st = LOCK; G(L)->nref = 1; } /* ** open parts that may cause memory-allocation errors */ static void f_luaopen (lua_State *L, void *ud) { struct Sopen *so = (struct Sopen *)ud; if (so->stacksize == 0) so->stacksize = DEFAULT_STACK_SIZE; else so->stacksize += LUA_MINSTACK; if (so->L != NULL) { /* shared global state? */ L->G = G(so->L); L->gt = so->L->gt; /* share table of globals */ so->L->next->previous = L; /* insert L into linked list */ L->next = so->L->next; so->L->next = L; L->previous = so->L; luaD_init(L, so->stacksize); /* init stack */ } else { /* create a new global state */ L->G = luaM_new(L, global_State); G(L)->strt.size = G(L)->udt.size = 0; G(L)->strt.nuse = G(L)->udt.nuse = 0; G(L)->strt.hash = G(L)->udt.hash = NULL; G(L)->Mbuffer = NULL; G(L)->Mbuffsize = 0; G(L)->rootproto = NULL; G(L)->rootcl = NULL; G(L)->roottable = NULL; G(L)->TMtable = NULL; G(L)->sizeTM = 0; G(L)->ntag = 0; G(L)->refArray = NULL; G(L)->nref = 0; G(L)->sizeref = 0; G(L)->refFree = NONEXT; G(L)->nblocks = sizeof(lua_State) + sizeof(global_State); luaD_init(L, so->stacksize); /* init stack */ L->gt = luaH_new(L, 10); /* table of globals */ G(L)->type2tag = luaH_new(L, 10); luaS_init(L); luaX_init(L); luaT_init(L); ref_init(L); G(L)->GCthreshold = 4*G(L)->nblocks; } } LUA_API lua_State *lua_open (lua_State *OL, int stacksize) { struct Sopen so; lua_State *L; if (OL) LUA_LOCK(OL); L = luaM_new(OL, lua_State); if (L) { /* allocation OK? */ L->G = NULL; L->stack = NULL; L->stacksize = 0; L->errorJmp = NULL; L->callhook = NULL; L->linehook = NULL; L->allowhooks = 1; L->next = L->previous = L; so.stacksize = stacksize; so.L = OL; if (luaD_runprotected(L, f_luaopen, &so) != 0) { /* memory allocation error: free partial state */ close_state(L, OL); L = NULL; } } if (OL) LUA_UNLOCK(OL); return L; } static void close_state (lua_State *L, lua_State *OL) { if (OL != NULL) { /* are there other threads? */ lua_assert(L->previous != L); L->previous->next = L->next; L->next->previous = L->previous; } else if (G(L)) { /* last thread; close global state */ luaC_collect(L, 1); /* collect all elements */ lua_assert(G(L)->rootproto == NULL); lua_assert(G(L)->rootcl == NULL); lua_assert(G(L)->roottable == NULL); luaS_freeall(L); luaM_freearray(L, G(L)->TMtable, G(L)->sizeTM, struct TM); luaM_freearray(L, G(L)->refArray, G(L)->sizeref, struct Ref); luaM_freearray(L, G(L)->Mbuffer, G(L)->Mbuffsize, char); luaM_freelem(NULL, L->G, global_State); } luaM_freearray(OL, L->stack, L->stacksize, TObject); luaM_freelem(OL, L, lua_State); } LUA_API void lua_close (lua_State *L) { lua_State *OL; lua_assert(L != lua_state || lua_gettop(L) == 0); LUA_LOCK(L); OL = L->next; /* any surviving thread (if there is one) */ if (OL == L) OL = NULL; /* no surviving threads */ close_state(L, OL); if (OL) LUA_UNLOCK(OL); /* cannot unlock over a freed state */ lua_assert(L != lua_state || memdebug_numblocks == 0); lua_assert(L != lua_state || memdebug_total == 0); }