/* ** hash.c ** hash manager for lua */ char *rcs_hash="$Id: hash.c,v 2.15 1994/11/10 17:36:54 roberto Exp $"; #include #include #include "opcode.h" #include "hash.h" #include "inout.h" #include "table.h" #include "lua.h" #define streq(s1,s2) (s1 == s2 || (*(s1) == *(s2) && strcmp(s1,s2)==0)) #define new(s) ((s *)malloc(sizeof(s))) #define newvector(n,s) ((s *)calloc(n,sizeof(s))) #define nhash(t) ((t)->nhash) #define nuse(t) ((t)->nuse) #define markarray(t) ((t)->mark) #define nodevector(t) ((t)->node) #define node(t,i) (&(t)->node[i]) #define ref(n) (&(n)->ref) #define val(n) (&(n)->val) #define REHASH_LIMIT 0.70 /* avoid more than this % full */ static Hash *listhead = NULL; /* hash dimensions values */ static int dimensions[] = {3, 5, 7, 11, 23, 47, 97, 197, 397, 797, 1597, 3203, 6421, 12853, 25717, 51437, 0}; static int redimension (int nhash) { int i; for (i=0; dimensions[i]!=0; i++) { if (dimensions[i] > nhash) return dimensions[i]; } return nhash*2+1; } static int hashindex (Hash *t, Object *ref) /* hash function */ { switch (tag(ref)) { case LUA_T_NUMBER: return (((int)nvalue(ref))%nhash(t)); case LUA_T_STRING: { int h; char *name = svalue(ref); for (h=0; *name!=0; name++) /* interpret name as binary number */ { h <<= 8; h += (unsigned char) *name; /* avoid sign extension */ h %= nhash(t); /* make it a valid index */ } return h; } case LUA_T_FUNCTION: return (((int)bvalue(ref))%nhash(t)); case LUA_T_CFUNCTION: return (((int)fvalue(ref))%nhash(t)); case LUA_T_ARRAY: return (((int)avalue(ref))%nhash(t)); case LUA_T_USERDATA: return (((int)uvalue(ref))%nhash(t)); default: lua_reportbug ("unexpected type to index table"); return -1; /* UNREACHEABLE */ } } int lua_equalObj (Object *t1, Object *t2) { if (tag(t1) != tag(t2)) return 0; switch (tag(t1)) { case LUA_T_NIL: return 1; case LUA_T_NUMBER: return nvalue(t1) == nvalue(t2); case LUA_T_STRING: return streq(svalue(t1), svalue(t2)); case LUA_T_ARRAY: return avalue(t1) == avalue(t2); case LUA_T_FUNCTION: return bvalue(t1) == bvalue(t2); case LUA_T_CFUNCTION: return fvalue(t1) == fvalue(t2); default: return uvalue(t1) == uvalue(t2); } } static int present (Hash *t, Object *ref) { int h = hashindex(t, ref); while (tag(ref(node(t, h))) != LUA_T_NIL) { if (lua_equalObj(ref, ref(node(t, h)))) return h; h = (h+1) % nhash(t); } return h; } /* ** Alloc a vector node */ static Node *hashnodecreate (int nhash) { int i; Node *v = newvector (nhash, Node); if (v == NULL) lua_error ("not enough memory"); for (i=0; iref); lua_markobject(&n->val); } } } } static void call_fallbacks (void) { Hash *curr_array; Object t; tag(&t) = LUA_T_ARRAY; for (curr_array = listhead; curr_array; curr_array = curr_array->next) if (markarray(curr_array) != 1) { avalue(&t) = curr_array; luaI_gcFB(&t); } tag(&t) = LUA_T_NIL; luaI_gcFB(&t); /* end of list */ } /* ** Garbage collection to arrays ** Delete all unmarked arrays. */ void lua_hashcollector (void) { Hash *curr_array = listhead, *prev = NULL; call_fallbacks(); while (curr_array != NULL) { Hash *next = curr_array->next; if (markarray(curr_array) != 1) { if (prev == NULL) listhead = next; else prev->next = next; hashdelete(curr_array); ++lua_recovered; } else { markarray(curr_array) = 0; prev = curr_array; } curr_array = next; } } /* ** Create a new array ** This function inserts the new array in the array list. It also ** executes garbage collection if the number of arrays created ** exceed a pre-defined range. */ Hash *lua_createarray (int nhash) { Hash *array = hashcreate(nhash); if (lua_nentity == lua_block) lua_pack(); lua_nentity++; array->next = listhead; listhead = array; return array; } /* ** Re-hash */ static void rehash (Hash *t) { int i; int nold = nhash(t); Node *vold = nodevector(t); nhash(t) = redimension(nhash(t)); nodevector(t) = hashnodecreate(nhash(t)); for (i=0; i (float)nhash(t)*REHASH_LIMIT) { rehash(t); h = present(t, ref); n = node(t, h); } *ref(n) = *ref; tag(val(n)) = LUA_T_NIL; } return (val(n)); } /* ** Internal function to manipulate arrays. ** Given an array object and a reference value, return the next element ** in the hash. ** This function pushs the element value and its reference to the stack. */ static void hashnext (Hash *t, int i) { if (i >= nhash(t)) { lua_pushnil(); lua_pushnil(); return; } while (tag(ref(node(t,i))) == LUA_T_NIL || tag(val(node(t,i))) == LUA_T_NIL) { if (++i >= nhash(t)) { lua_pushnil(); lua_pushnil(); return; } } luaI_pushobject(ref(node(t,i))); luaI_pushobject(val(node(t,i))); } void lua_next (void) { Hash *t; lua_Object o = lua_getparam(1); lua_Object r = lua_getparam(2); if (o == 0 || r == 0) lua_error ("too few arguments to function `next'"); if (lua_getparam(3) != 0) lua_error ("too many arguments to function `next'"); if (!lua_istable(o)) lua_error ("first argument of function `next' is not a table"); t = avalue(luaI_Address(o)); if (lua_isnil(r)) { hashnext(t, 0); } else { int h = present (t, luaI_Address(r)); hashnext(t, h+1); } }