/* ** $Id: lmem.c,v 1.56 2002/06/11 16:23:47 roberto Exp roberto $ ** Interface to Memory Manager ** See Copyright Notice in lua.h */ #include #include "lua.h" #include "ldebug.h" #include "ldo.h" #include "lmem.h" #include "lobject.h" #include "lstate.h" /* ** definition for realloc function. It must assure that ** l_realloc(block, x, 0) frees the block, and l_realloc(NULL, 0, x) ** allocates a new block (ANSI C assures that). ** (`os' is the old block size; some allocators may use that.) */ #ifndef l_realloc #define l_realloc(b,os,s) realloc(b,s) #endif #define MINSIZEARRAY 4 void *luaM_growaux (lua_State *L, void *block, int *size, int size_elems, int limit, const char *errormsg) { void *newblock; int newsize = (*size)*2; if (newsize < MINSIZEARRAY) newsize = MINSIZEARRAY; /* minimum size */ else if (*size >= limit/2) { /* cannot double it? */ if (*size < limit - MINSIZEARRAY) /* try something smaller... */ newsize = limit; /* still have at least MINSIZEARRAY free places */ else luaG_runerror(L, errormsg); } newblock = luaM_realloc(L, block, cast(lu_mem, *size)*cast(lu_mem, size_elems), cast(lu_mem, newsize)*cast(lu_mem, size_elems)); *size = newsize; /* update only when everything else is OK */ return newblock; } /* ** generic allocation routine. */ void *luaM_realloc (lua_State *L, void *block, lu_mem oldsize, lu_mem size) { if (size == 0) { if (block != NULL) { l_realloc(block, oldsize, size); block = NULL; } } else if (size >= MAX_SIZET) luaG_runerror(L, "memory allocation error: block too big"); else { block = l_realloc(block, oldsize, size); if (block == NULL) { if (L) luaD_throw(L, LUA_ERRMEM); else return NULL; /* error before creating state! */ } } if (L && G(L)) { G(L)->nblocks -= oldsize; G(L)->nblocks += size; } return block; }