/* ** $Id: ltable.h,v 1.42 2002/05/27 20:35:40 roberto Exp roberto $ ** Lua tables (hash) ** See Copyright Notice in lua.h */ #ifndef ltable_h #define ltable_h #include "lobject.h" #define node(t,i) (&(t)->node[i]) #define key(n) (&(n)->i_key) #define val(n) (&(n)->i_val) const TObject *luaH_getnum (Table *t, int key); TObject *luaH_setnum (lua_State *L, Table *t, int key); const TObject *luaH_getstr (Table *t, TString *key); const TObject *luaH_get (Table *t, const TObject *key); TObject *luaH_set (lua_State *L, Table *t, const TObject *key); Table *luaH_new (lua_State *L, int narray, int lnhash); void luaH_free (lua_State *L, Table *t); int luaH_next (lua_State *L, Table *t, StkId key); /* exported only for debugging */ Node *luaH_mainposition (const Table *t, const TObject *key); #endif