Yielding in a hook must decrease the program counter, because it already
counted an instruction that, in the end, was not executed. However,
that decrement should be done only when about to restart the thread.
Otherwise, inspecting the thread with the debug library shows it one
instruction behind of where it really is.
'luaD_growstack' already checks that. This commit also fixes an
internal bug in 'luaD_growstack': a large 'n' could cause an arithmetic
overflow when computing 'needed'.
When closing variables during 'coroutine.close' or 'lua_resetthread',
the status of a coroutine must be set to LUA_OK; a coroutine should
not run with any other status. (See assertion in 'lua_callk'.)
After the reset, the status should be kept as normal, as any error
was already reported.
- 'L->top' is set once in 'luaD_hook', instead of being set in
'luaD_hookcall' and 'rethook';
- resume discard arguments when returning after an yield inside a hook
(arguments may interfere with the coroutine stack);
- yield inside a hook asserts it has no arguments.
To allow their use in memory tests, some functions in 'ltests.c'
should never allocate memory. To avoid this allocation, the
library registers the strings used for status codes, and keeps
the variable '_WARN' always defined (with false instead of nil).
In arithmetic/bitwise operators, the call to metamethods is made
in a separate opcode following the main one. (The main
opcode skips this next one when the operation succeeds.) This
change reduces slightly the size of the binary and the complexity
of the arithmetic/bitwise opcodes. It also simplfies the treatment
of errors and yeld/resume in these operations, as there are much
fewer cases to consider. (Only OP_MMBIN/OP_MMBINI/OP_MMBINK,
instead of all variants of all arithmetic/bitwise operators.)
The family of opcodes OP_ADDK (arithmetic operators with K constant)
were not being handled in 'luaV_finishOp', which completes their
task after an yield.
When using warn-mode '@store', from the test library, the tests ensure
not only that the expected warnings were issued, but also that there was
no extra warnings.
Attributes changed to posfixed ('x <const>', instead of '<const> x'),
and "toclose" renamed to "close". Posfixed attributes seem to make it
clearer that it applies to only one variable when there are multiple
variables.
Instead of updating 'L->top' in every place that may call a
metamethod, the metamethod functions themselves (luaT_trybinTM and
luaT_callorderTM) correct the top. (When calling metamethods from
the C API, however, the callers must preserve 'L->top'.)
- Added a test for calling 'debug.traceback' after yields inside
hooks. (Lua 5.3 seems to have a bug there.)
- Removed test "repeat test with '__open' metamethod instead of a
function", as the previous test already uses the '__open' metamethod.
(It changed when functions were removed as possible to-be-closed
variables).
When there are multiple errors when closing objects, the error
reported by the protected call is the first one, for two reasons:
First, other errors may be caused by this one;
second, the first error is handled in the original execution context,
and therefore has the full traceback.
The flag for to-be-closed variables was changed from '*toclose'
to '<toclose>'. Several people found confusing the old syntax and
the new one has a clear terminator, making it more flexible for
future changes.
Back to how it was, a coroutine does not unwind its stack in case of
errors (and therefore do not close its to-be-closed variables). This
allows the stack to be examined after the error. The program can
use 'coroutine.kill' to close the variables.
The function created by 'coroutine.wrap', however, closes the
coroutine's variables in case of errors, as it is impossible to examine
the stack any way.
To-be-closed variables must contain objects with '__toclose'
metamethods (or nil). Functions were removed for several reasons:
* Functions interact badly with sandboxes. If a sandbox raises
an error to interrupt a script, a to-be-closed function still
can hijack control and continue running arbitrary sandboxed code.
* Functions interact badly with coroutines. If a coroutine yields
and is never resumed again, its to-be-closed functions will never
run. To-be-closed objects, on the other hand, will still be closed,
provided they have appropriate finalizers.
* If you really need a function, it is easy to create a dummy
object to run that function in its '__toclose' metamethod.
This comit also adds closing of variables in case of panic.
* unification of the 'nny' and 'nCcalls' counters;
* external C functions ('lua_CFunction') count more "slots" in
the C stack (to allow for their possible use of buffers)
* added a new test script specific for C-stack overflows. (Most
of those tests were already present, but concentrating them
in a single script easies the task of checking whether
'LUAI_MAXCCALLS' is adequate in a system.)
New functions to reset/kill a thread/coroutine, mainly (only?) to
close any pending to-be-closed variable. ('lua_resetthread' also
allows a thread to be reused...)
As hinted in the manual for Lua 5.3, the emulation of the metamethod
for '__le' using '__le' has been deprecated. It is slow, complicates
the logic, and it is easy to avoid this emulation by defining a proper
'__le' function.
Moreover, often this emulation was used wrongly, with a programmer
assuming that an order is total when it is not (e.g., NaN in
floating-point numbers).
From the point of view of 'git', all names are relative to the root
directory of the project. So, file names in '$Id:' also should be
relative to that directory: the proper name for test file 'all.lua'
is 'testes/all.lua'.