Commit Graph

15 Commits

Author SHA1 Message Date
Roberto Ierusalimschy
6eb53b7526 Details
Several details in code (e.g., moving a variable to the most inner
scope that encloses its uses), comments, parameter names, extra tests.
2020-02-27 12:59:22 -03:00
Roberto Ierusalimschy
bd1b87c579 Comments (mosty typos) 2019-12-30 11:45:08 -03:00
Roberto Ierusalimschy
b96b0b5abb Added macro 'luaL_pushfail'
The macro 'luaL_pushfail' documents all places in the standard libraries
that return nil to signal some kind of failure. It is defined as
'lua_pushnil'. The manual also got a notation (@fail) to document those
returns. The tests were changed to be agnostic regarding whether 'fail'
is 'nil' or 'false'.
2019-08-16 14:58:02 -03:00
Roberto Ierusalimschy
0d52913804 Change in the syntax of attributes
Attributes changed to posfixed ('x <const>', instead of '<const> x'),
and "toclose" renamed to "close". Posfixed attributes seem to make it
clearer that it applies to only one variable when there are multiple
variables.
2019-07-30 12:18:19 -03:00
Roberto Ierusalimschy
2f22c6bb79 'math.randomseed' always returns the two seed components 2019-07-19 13:31:53 -03:00
Roberto Ierusalimschy
4eefef07ab 'math.randomseed()' returns the seeds it used
A call to 'math.randomseed()' returns the two components of the seed
it set, so that they can be used to set that same seed again.
2019-07-17 16:00:24 -03:00
Roberto Ierusalimschy
f6aab3ec1f First implementation of constant propagation
Local constant variables initialized with compile-time constants
are optimized away from the code.
2019-07-12 11:38:42 -03:00
Roberto Ierusalimschy
d9f40e3f6f First implementation for 'const' variables
A variable can be declared const, which means it cannot be assigned to,
with the syntax 'local <const> name = exp'.
2019-05-17 11:11:44 -03:00
Roberto Ierusalimschy
9eca305e75 'math.randomseed()' sets a somewhat random seed
When called with no arguments, 'math.randomseed' uses time and ASLR
to generate a somewhat random seed. the initial seed when Lua starts
is generated this way.
2019-03-13 14:47:48 -03:00
Roberto Ierusalimschy
51316f9df7 'math.rand()' uses higher bits to produce float value
The call 'math.rand()' converts the higher bits of the internal unsigned
integer random to a float, instead of its lower bits. That ensures that
Lua compiled with different float precisions always generates equal (up
to the available precision) random numbers when given the same seed.
2018-12-11 11:34:47 -02:00
Roberto Ierusalimschy
6a4b9bb2b4 Removed extra information from RCS keyword strings in tests
Version numbers and dates (mostly wrong) from RCS keyword strings
removed from all test files; only the file name are kept.
2018-10-22 15:20:07 -03:00
Roberto Ierusalimschy
5382a22e0e Corrections in the implementation of '%' for floats.
The multiplication (m*b) used to test whether 'm' is non-zero and
'm' and 'b' have different signs can underflow for very small numbers,
giving a wrong result. The use of explicit comparisons solves this
problem. This commit also adds several new tests for '%' (both for
floats and for integers) to exercise more corner cases, such as
very large and very small values.
2018-08-28 12:36:58 -03:00
Roberto Ierusalimschy
aa4c5cf190 Added directory to test file names in '$Id:'
From the point of view of 'git', all names are relative to the root
directory of the project. So, file names in '$Id:' also should be
relative to that directory: the proper name for test file 'all.lua'
is 'testes/all.lua'.
2018-07-25 15:31:04 -03:00
Roberto Ierusalimschy
06e08c6d05 Fixed bug in OP_IDIVI
Opocode was using 'luai_numdiv' (float division) instead of
'luai_numidiv' (integer division).
2018-07-09 12:41:24 -03:00
Roberto Ierusalimschy
7c519dfbd0 Added manual and tests for version 5.4-w2 2018-07-09 12:33:01 -03:00