That reduces the size of "CallInfo". Moreover, bit CIST_HOOKED from
call status is not needed. When in a hook, 'transferinfo' is always
valid, being zero when the hook is not call/return.
Therefore, fields ftransfer/ntransfer in lua_Debug must have type
'int'. (Maximum stack size must fit in an 'int'.) Also, this commit
adds check that maximum stack size respects size_t for size in bytes.
Several definitions that don't need to be "global" (that is, that
concerns only specific parts of the code) moved out of llimits.h,
to more appropriate places.
The generational mode also uses the parameters for the incremental
mode in its major collections, so it should be easy to change those
parameters without having to change the GC mode.
The flag CIST_FIN does not mark a finalizer, but the function that was
running when the finalizer was called. (So, the function did not call
the finalizer, but it looks that way in the stack.)
Instead of assuming that shrinking a block may be an emergency
collection, use an explicit field ('gcstopem') to stop emergency
collections while GC is working.
When, inside a coroutine, a C function with to-be-closed slots return,
the corresponding metamethods can yield. ('__close' metamethods called
through 'lua_closeslot' still cannot yield, as there is no continuation
to go when resuming.)
To-be-closed variables are linked in their own list, embedded into the
stack elements. (Due to alignment, this information does not change
the size of the stack elements in most architectures.) This new list
does not produce garbage and avoids memory errors when creating tbc
variables.
Completes commit b07fc10e91. '__close' metamethods can yield even
when they are being called due to an error. '__close' metamethods from
C functions are still not allowed to yield.
The stack size is derived from 'stack_last', when needed. Moreover,
the handling of stack sizes is more consistent, always excluding the
extra space except when allocating/deallocating the array.
The previous stackless implementations marked all 'luaV_execute'
invocations as fresh. However, re-entering 'luaV_execute' when
resuming a coroutine should not be a fresh invocation. (It works
because 'unroll' called 'luaV_execute' for each call entry, but
it was slower than letting 'luaV_execute' finish all non-fresh
invocations.)
A "with stack" implementation gains too little in performance to be
worth all the noise from C-stack overflows.
This commit is almost a sketch, to test performance. There are several
pending stuff:
- review control of C-stack overflow and error messages;
- what to do with setcstacklimit;
- review comments;
- review unroll of Lua calls.
OLD1 objects can be potentially anywhere in the 'allgc' list (up
to 'reallyold'), but frequently they are all after 'old1' (natural
evolution of survivals) or do not exist at all (when all objects die
young). So, instead of 'markold' starts looking for them always
from the start of 'allgc', the collector keeps an extra pointer,
'firstold1', that points to the first OLD1 object in the 'allgc' list,
or is NULL if there are no OLD1 objects in that list.
The field 'L->oldpc' is not always updated when control returns to a
function; an invalid value can seg. fault when computing 'changedline'.
(One example is an error in a finalizer; control can return to
'luaV_execute' without executing 'luaD_poscall'.) Instead of trying to
fix all possible corner cases, it seems safer to be resilient to invalid
values for 'oldpc'. Valid but wrong values at most cause an extra call
to a line hook.