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comment typos
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4
lstate.h
4
lstate.h
@ -1,5 +1,5 @@
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/*
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** $Id: lstate.h,v 2.66 2010/09/03 14:14:01 roberto Exp roberto $
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** $Id: lstate.h,v 2.67 2010/09/30 17:21:31 roberto Exp roberto $
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** Global State
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** See Copyright Notice in lua.h
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*/
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@ -66,7 +66,7 @@ typedef struct stringtable {
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/*
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** informations about a call
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** information about a call
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*/
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typedef struct CallInfo {
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StkId func; /* function index in the stack */
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@ -1,5 +1,5 @@
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/*
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** $Id: lstrlib.c,v 1.154 2010/07/02 11:38:13 roberto Exp roberto $
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** $Id: lstrlib.c,v 1.155 2010/10/25 19:01:37 roberto Exp roberto $
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** Standard library for string operations and pattern-matching
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** See Copyright Notice in lua.h
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*/
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@ -424,7 +424,7 @@ static const char *match (MatchState *ms, const char *s, const char *p) {
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default: goto dflt;
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}
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}
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default: dflt: { /* pattern class plus optional sufix */
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default: dflt: { /* pattern class plus optional suffix */
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const char *ep = classend(ms, p); /* points to what is next */
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int m = s < ms->src_end && singlematch(uchar(*s), p, ep);
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switch (*ep) {
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@ -1,5 +1,5 @@
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/*
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** $Id: luaconf.h,v 1.146 2010/10/28 15:18:25 roberto Exp roberto $
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** $Id: luaconf.h,v 1.147 2010/10/29 11:13:21 roberto Exp roberto $
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** Configuration file for Lua
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** See Copyright Notice in lua.h
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*/
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@ -457,7 +457,7 @@
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#if defined(LUA_NUMBER_DOUBLE) && !defined(LUA_ANSI) && \
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!defined(LUA_NOIEEE754TRICK) /* { */
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/* On a Microsoft compiler on a Pentium, use assembler to avoid chashes
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/* On a Microsoft compiler on a Pentium, use assembler to avoid clashes
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with a DirectX idiosyncrasy */
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#if defined(_MSC_VER) && defined(M_IX86) /* { */
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@ -473,7 +473,7 @@
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union luai_Cast { double l_d; LUA_INT32 l_p[2]; };
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/*
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@@ LUA_IEEEENDIAN is the endianess of doubles in your machine
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@@ LUA_IEEEENDIAN is the endianness of doubles in your machine
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@@ (0 for little endian, 1 for big endian); if not defined, Lua will
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@@ check it dynamically.
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*/
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4
lvm.c
4
lvm.c
@ -1,5 +1,5 @@
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/*
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** $Id: lvm.c,v 2.123 2010/06/30 14:11:17 roberto Exp roberto $
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** $Id: lvm.c,v 2.124 2010/10/25 19:01:37 roberto Exp roberto $
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** Lua virtual machine
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** See Copyright Notice in lua.h
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*/
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@ -301,7 +301,7 @@ void luaV_concat (lua_State *L, int total) {
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setsvalue2s(L, top-n, luaS_newlstr(L, buffer, tl));
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}
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total -= n-1; /* got 'n' strings to create 1 new */
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L->top -= n-1; /* poped 'n' strings and pushed one */
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L->top -= n-1; /* popped 'n' strings and pushed one */
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} while (total > 1); /* repeat until only 1 result left */
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}
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