code should not use "defined" types, but "typedef"s types when they

are available (i.e., after including lua.h) + small changes to make
conversions more portable across diferent types for lua_Number
(long double) and lua_Unsigned (long long unsigned)
This commit is contained in:
Roberto Ierusalimschy 2010-11-08 14:33:20 -02:00
parent c7d4da8746
commit f722ba6890

View File

@ -1,5 +1,5 @@
/*
** $Id: llimits.h,v 1.82 2010/05/31 16:08:55 roberto Exp roberto $
** $Id: llimits.h,v 1.83 2010/11/03 15:16:17 roberto Exp roberto $
** Limits, basic types, and some other `installation-dependent' definitions
** See Copyright Notice in lua.h
*/
@ -170,9 +170,9 @@ typedef lu_int32 Instruction;
/*
** lua_number2int is a macro to convert lua_Number to int.
** lua_number2integer is a macro to convert lua_Number to LUA_INTEGER.
** lua_number2unsigned is a macro to convert a lua_Number to a LUA_UNSIGNED.
** lua_unsigned2number is a macro to convert a LUA_UNSIGNED to a lua_Number.
** lua_number2integer is a macro to convert lua_Number to lua_Integer.
** lua_number2unsigned is a macro to convert a lua_Number to a lua_Unsigned.
** lua_unsigned2number is a macro to convert a lua_Unsigned to a lua_Number.
*/
#if defined(MS_ASMTRICK) /* { */
@ -204,8 +204,8 @@ union luai_Cast { double l_d; LUA_INT32 l_p[2]; };
(i) = (t)u.l_p[LUA_IEEEENDIAN]; }
#define lua_number2int(i,n) lua_number2int32(i, n, int)
#define lua_number2integer(i,n) lua_number2int32(i, n, LUA_INTEGER)
#define lua_number2unsigned(i,n) lua_number2int32(i, n, LUA_UNSIGNED)
#define lua_number2integer(i,n) lua_number2int32(i, n, lua_Integer)
#define lua_number2unsigned(i,n) lua_number2int32(i, n, lua_Unsigned)
#endif /* } */
@ -217,17 +217,18 @@ union luai_Cast { double l_d; LUA_INT32 l_p[2]; };
#endif
#if !defined(lua_number2integer)
#define lua_number2integer(i,n) ((i)=(LUA_INTEGER)(n))
#define lua_number2integer(i,n) ((i)=(lua_Integer)(n))
#endif
#if !defined(lua_number2unsigned) /* { */
/* the following definition assures proper modulo behavior */
#if defined(LUA_NUMBER_DOUBLE)
#include <math.h>
#define SUPUNSIGNED ((lua_Number)(~(lua_Unsigned)0) + 1)
#define lua_number2unsigned(i,n) \
((i)=(LUA_UNSIGNED)((n) - floor((n)/4294967296.0)*4294967296.0))
((i)=(lua_Unsigned)((n) - floor((n)/SUPUNSIGNED)*SUPUNSIGNED))
#else
#define lua_number2unsigned(i,n) ((i)=(LUA_UNSIGNED)(n))
#define lua_number2unsigned(i,n) ((i)=(lua_Unsigned)(n))
#endif
#endif /* } */
@ -236,7 +237,7 @@ union luai_Cast { double l_d; LUA_INT32 l_p[2]; };
/* on several machines, coercion from unsigned to double is slow,
so it may be worth to avoid */
#define lua_unsigned2number(u) \
((LUA_INT32)(u) < 0 ? (lua_Number)(u) : (lua_Number)(LUA_INT32)(u))
(((u) <= (lua_Unsigned)INT_MAX) ? (lua_Number)(int)(u) : (lua_Number)(u))
#endif