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more explicit casts when converting an integer to a random float
(to ensure computations are done with all bits)
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@ -1,5 +1,5 @@
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/*
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** $Id: lmathlib.c,v 1.122 2018/03/09 15:05:13 roberto Exp roberto $
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** $Id: lmathlib.c,v 1.123 2018/03/09 19:23:39 roberto Exp roberto $
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** Standard mathematical library
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** See Copyright Notice in lua.h
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*/
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@ -373,7 +373,7 @@ static I xorshift128plus (I *state) {
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/* do not need bits from higher half */
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#define maskHF 0
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#define maskLOW (~(~1U << (FIGS - 1))) /* use FIG bits */
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#define shiftFIG (0.5 / (1U << (FIGS - 1))) /* 2^(-FIG) */
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#define shiftFIG (l_mathop(0.5) / (1U << (FIGS - 1))) /* 2^(-FIG) */
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#else /* 32 < FIGS <= 64 */
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@ -393,7 +393,9 @@ static I xorshift128plus (I *state) {
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#define twoto32 l_mathop(4294967296.0) /* 2^32 */
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static lua_Number I2d (I x) {
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return ((x.h & maskHF) * twoto32 + (x.l & maskLOW)) * shiftFIG;
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lua_Number h = (lua_Number)(x.h & maskHF);
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lua_Number l = (lua_Number)(x.l & maskLOW);
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return (h * twoto32 + l) * shiftFIG;
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}
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static lua_Unsigned I2UInt (I x) {
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