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removed 'IEEE tricks' (should not be needed in Lua with integers)
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57
llimits.h
57
llimits.h
@ -1,5 +1,5 @@
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/*
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** $Id: llimits.h,v 1.103 2013/02/20 14:08:56 roberto Exp roberto $
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** $Id: llimits.h,v 1.104 2013/04/25 21:15:37 roberto Exp roberto $
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** Limits, basic types, and some other `installation-dependent' definitions
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** See Copyright Notice in lua.h
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*/
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@ -202,52 +202,6 @@ typedef lu_int32 Instruction;
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** both small and large values (outside the range of integers).
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*/
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#if defined(MS_ASMTRICK) || defined(LUA_MSASMTRICK) /* { */
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/* trick with Microsoft assembler for X86 */
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#define lua_number2int(i,n) __asm {__asm fld n __asm fistp i}
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#define lua_number2integer(i,n) lua_number2int(i, n)
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#define lua_number2unsigned(i,n) \
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{__int64 l; __asm {__asm fld n __asm fistp l} i = (unsigned int)l;}
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#elif defined(LUA_IEEE754TRICK) /* }{ */
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/* the next trick should work on any machine using IEEE754 with
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a 32-bit int type */
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union luai_Cast { double l_d; LUA_INT32 l_p[2]; };
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#if !defined(LUA_IEEEENDIAN) /* { */
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#define LUAI_EXTRAIEEE \
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static const union luai_Cast ieeeendian = {-(33.0 + 6755399441055744.0)};
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#define LUA_IEEEENDIANLOC (ieeeendian.l_p[1] == 33)
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#else
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#define LUA_IEEEENDIANLOC LUA_IEEEENDIAN
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#define LUAI_EXTRAIEEE /* empty */
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#endif /* } */
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#define lua_number2int32(i,n,t) \
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{ LUAI_EXTRAIEEE \
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volatile union luai_Cast u; u.l_d = (n) + 6755399441055744.0; \
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(i) = (t)u.l_p[LUA_IEEEENDIANLOC]; }
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#define luai_hashnum(i,n) \
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{ volatile union luai_Cast u; u.l_d = (n) + 1.0; /* avoid -0 */ \
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(i) = u.l_p[0]; (i) += u.l_p[1]; } /* add double bits for his hash */
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#define lua_number2int(i,n) lua_number2int32(i, n, int)
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#define lua_number2unsigned(i,n) lua_number2int32(i, n, lua_Unsigned)
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/* the trick can be expanded to lua_Integer when it is a 32-bit value */
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#if defined(LUA_IEEELL)
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#define lua_number2integer(i,n) lua_number2int32(i, n, lua_Integer)
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#endif
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#endif /* } */
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/* the following definitions always work, but may be slow */
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#if !defined(lua_number2int)
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#define lua_number2int(i,n) ((i)=(int)(n))
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#endif
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@ -269,15 +223,6 @@ union luai_Cast { double l_d; LUA_INT32 l_p[2]; };
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#endif /* } */
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#if !defined(lua_unsigned2number)
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/* on several machines, coercion from unsigned to double is slow,
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so it may be worth to avoid */
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#define lua_unsigned2number(u) \
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(((u) <= (lua_Unsigned)INT_MAX) ? (lua_Number)(int)(u) : (lua_Number)(u))
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#endif
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#if defined(ltable_c) && !defined(luai_hashnum)
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#include <float.h>
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