mirror of
https://github.com/lua/lua
synced 2024-12-25 20:06:50 +03:00
more cleaning on configurations
This commit is contained in:
parent
47984a0cc2
commit
d3a6d95b9a
15
loslib.c
15
loslib.c
@ -1,5 +1,5 @@
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/*
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** $Id: loslib.c,v 1.5 2005/03/08 20:10:05 roberto Exp roberto $
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** $Id: loslib.c,v 1.6 2005/03/09 16:28:07 roberto Exp roberto $
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** Standard Operating System library
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** See Copyright Notice in lua.h
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*/
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@ -57,16 +57,13 @@ static int io_rename (lua_State *L) {
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static int io_tmpname (lua_State *L) {
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#if !LUA_USE_TMPNAME
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luaL_error(L, "`tmpname' not supported");
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return 0;
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#else
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char buff[L_tmpnam];
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if (tmpnam(buff) != buff)
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return luaL_error(L, "unable to generate a unique filename in `tmpname'");
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char buff[LUA_TMPNAMBUFSIZE];
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int err;
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lua_tmpnam(buff, err);
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if (err)
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return luaL_error(L, "unable to generate a unique filename");
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lua_pushstring(L, buff);
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return 1;
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#endif
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}
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19
lstate.c
19
lstate.c
@ -1,5 +1,5 @@
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/*
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** $Id: lstate.c,v 2.24 2005/02/10 13:25:02 roberto Exp roberto $
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** $Id: lstate.c,v 2.25 2005/02/23 17:30:22 roberto Exp roberto $
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** Global State
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** See Copyright Notice in lua.h
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*/
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@ -24,20 +24,9 @@
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#include "ltm.h"
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/*
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** macro to allow the inclusion of user information in Lua state
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*/
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#ifndef LUA_USERSTATE
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#define EXTRASPACE 0
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#else
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union UEXTRASPACE {L_Umaxalign a; LUA_USERSTATE b;};
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#define EXTRASPACE (sizeof(union UEXTRASPACE))
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#endif
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#define state_size(x) (sizeof(x) + EXTRASPACE)
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#define tostate(l) (cast(lua_State *, cast(lu_byte *, l) + EXTRASPACE))
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#define fromstate(l) (cast(lu_byte *, (l)) - EXTRASPACE)
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#define state_size(x) (sizeof(x) + LUAI_EXTRASPACE)
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#define fromstate(l) (cast(lu_byte *, (l)) - LUAI_EXTRASPACE)
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#define tostate(l) (cast(lua_State *, cast(lu_byte *, l) + LUAI_EXTRASPACE))
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/*
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442
luaconf.h
442
luaconf.h
@ -1,5 +1,5 @@
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/*
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** $Id: luaconf.h,v 1.34 2005/03/08 20:10:05 roberto Exp roberto $
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** $Id: luaconf.h,v 1.35 2005/03/09 16:28:07 roberto Exp roberto $
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** Configuration file for Lua
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** See Copyright Notice in lua.h
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*/
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@ -13,24 +13,25 @@
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/*
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** {======================================================
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** {==================================================================
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** Index (search for keyword to find corresponding entry)
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** =======================================================
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** ===================================================================
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*/
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/* }====================================================== */
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/* }================================================================== */
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/*
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** {======================================================
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** Generic configuration
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** =======================================================
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*@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
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** Lua libraries.
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*@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
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** C libraries.
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** CHANGE them if your machine has a non-conventional directory
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** hierarchy or if you want to install your libraries in
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** non-conventional directories.
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*/
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/* CONFIG: default path */
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#if defined(_WIN32)
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#define LUA_ROOT "C:\\Program Files\\Lua51"
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#define LUA_LDIR LUA_ROOT "\\lua"
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@ -51,7 +52,11 @@
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#endif
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/* CONFIG: directory separator (for submodules) */
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/*
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*@ LUA_DIRSEP is the directory separator (for submodules).
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** CHANGE it if your machine does not use "/" as the directory separator
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** and is not Windows. (On Windows Lua automatically uses "\".)
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*/
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#if defined(_WIN32)
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#define LUA_DIRSEP "\\"
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#else
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@ -59,65 +64,73 @@
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#endif
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/* CONFIG: environment variables that hold the search path for packages */
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#define LUA_PATH "LUA_PATH"
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#define LUA_CPATH "LUA_CPATH"
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/* CONFIG: prefix for open functions in C libraries */
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#define LUA_POF "luaopen_"
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/* CONFIG: separator for open functions in C libraries */
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#define LUA_OFSEP "_"
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/* CONFIG: separator of templates in a path */
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/*
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*@ LUA_PATHSEP is the character that separates templates in a path.
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** CHANGE it if for some reason your system cannot use a
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** semicolon. (E.g., a semicolon may be a too common character in
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** file/directory names.) Probably you do not need to change this.
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*/
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#define LUA_PATHSEP ';'
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/* CONFIG: wild char in each template */
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#define LUA_PATH_MARK "?"
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/* CONFIG: type of numbers in Lua */
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#define LUA_NUMBER double
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/* CONFIG: formats for Lua numbers */
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#define LUA_NUMBER_SCAN "%lf"
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#define LUA_NUMBER_FMT "%.14g"
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/*
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** CONFIG: type for integer functions
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** on most machines, `ptrdiff_t' gives a reasonable size for integers
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*@ LUA_PATH_MARK is ths string that marks the substitution points in a
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** template.
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** CHANGE it if for some reason your system cannot use an interogation
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** mark. (E.g., an interogation mark may be a too common character in
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** file/directory names.) Probably you do not need to change this.
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*/
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#define LUA_PATH_MARK "?"
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/*
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*@ LUA_INTEGER is the integral type used by lua_pushinteger/lua_tointeger.
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** CHANGE that if ptrdiff_t is not adequate on your machine. (On most
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** machines, ptrdiff_t gives a good choice between int or long.)
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*/
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#define LUA_INTEGER ptrdiff_t
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/* CONFIG: mark for all API functions */
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/*
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*@ LUA_API is a mark for all core API functions.
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*@ LUALIB_API is a mark for all standard library functions.
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** CHANGE them if you need to define those functions in some special way.
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** For instance, if you want to create two Windows DLLs, one with the
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** core, the other with the libraries, you may want to use the following
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** definition:
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**
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** #ifdef LUA_CORE
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** #define LUA_API __declspec(__dllexport)
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** #else
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** #define LUA_API __declspec(__dllimport)
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** #endif
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** #ifdef LUA_LIB
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** #define LUALIB_API __declspec(__dllexport)
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** #else
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** #define LUALIB_API __declspec(__dllimport)
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** #endif
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*/
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#define LUA_API extern
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/* CONFIG: mark for auxlib functions */
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#define LUALIB_API extern
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/* CONFIG: buffer size used by lauxlib buffer system */
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#define LUAL_BUFFERSIZE BUFSIZ
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/* CONFIG: assertions in Lua (mainly for internal debugging) */
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/*
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*@ lua_assert describes the internal assertions in Lua.
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** CHANGE that only if you need to debug Lua.
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*/
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#define lua_assert(c) ((void)0)
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/* }====================================================== */
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/*
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** {======================================================
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** {==================================================================
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** Stand-alone configuration
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** =======================================================
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** ===================================================================
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*/
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#ifdef lua_c
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/* CONFIG: definition of `isatty' */
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/* CONFIG: definition of isatty */
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#ifdef _POSIX_C_SOURCE
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#include <unistd.h>
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#define stdin_is_tty() isatty(0)
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@ -138,7 +151,7 @@
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/*
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** CONFIG: this macro can be used by some `history' system to save lines
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** CONFIG: this macro can be used by some history system to save lines
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** read in manual input
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*/
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#define lua_saveline(L,line) /* empty */
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@ -147,20 +160,41 @@
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#endif
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/* }====================================================== */
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/* }================================================================== */
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/*
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** CHANGE here (undefining both luaL_getn and luaL_setn) if you want
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** exact compatibility with the behavior of setn/getn in Lua 5.0.
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*/
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#define luaL_getn(L,i) lua_objsize(L, i)
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#define luaL_setn(L,i,j) ((void)0) /* no op! */
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/* CONFIG: LUA-C API assertions */
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/*
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** CHANGE luai_apicheck if you want Lua to perform some checks in the
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** parameters it gets from API calls. This may slow down the interpreter
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** a bit, but may be quite useful when debugging C code that interfaces
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** with Lua. A useful redefinition may be like this:
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**
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** #include <assert.h>
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** #define luai_apicheck(L,o) assert(o)
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**
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** (By default lua_assert is empty, so luai_apicheck is also empty.)
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*/
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#define luai_apicheck(L,o) lua_assert(o)
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/* number of bits in an `int' */
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/*
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** CHANGE here if Lua cannot automatically detect the number of bits of
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** your machine. (In that case, simply define LUA_BITSINT.) Probably you
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** do not need to change this.
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*/
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/* avoid overflows in comparison */
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#if INT_MAX-20 < 32760
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#define LUAI_BITSINT 16
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#elif INT_MAX > 2147483640L
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/* `int' has at least 32 bits */
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/* int has at least 32 bits */
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#define LUAI_BITSINT 32
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#else
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#error "you must define LUA_BITSINT with number of bits in an integer"
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@ -168,66 +202,122 @@
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/*
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** CONFIG:
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** LUAI_UINT32: unsigned integer with at least 32 bits
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** LUAI_INT32: signed integer with at least 32 bits
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** LUAI_UMEM: an unsigned integer big enough to count the total memory
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** used by Lua
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** LUAI_MEM: a signed integer big enough to count the total memory used by Lua
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*@ LUAI_UINT32 is an unsigned integer with at least 32 bits.
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*@ LUAI_INT32 is an signed integer with at least 32 bits.
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*@ LUAI_UMEM is an an unsigned integer big enough to count the total
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** memory used by Lua.
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*@ LUAI_MEM is an a signed integer big enough to count the total memory
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** used by Lua.
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** CHANGE here if for some weird reason the default definitions are not
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** good enough for your machine. The `else' definition always works, but
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** may waste space on machines with 64-bit longs. Probably you do not
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** need to change this.
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*/
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#if LUAI_BITSINT >= 32
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#define LUAI_UINT32 unsigned int
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#define LUAI_INT32 int
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#define LUAI_MAXINT32 INT_MAX
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#define LUAI_UMEM size_t
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#define LUAI_MEM ptrdiff_t
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#define LUAI_MEM ptrdiff_t
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#else
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/* 16-bit ints */
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#define LUAI_UINT32 unsigned long
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#define LUAI_INT32 long
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#define LUAI_MAXINT32 LONG_MAX
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#define LUAI_UMEM LUAI_UINT32
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#define LUAI_MEM ptrdiff_t
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#define LUAI_UMEM unsigned long
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#define LUAI_MEM long
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#endif
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/* CONFIG: maximum depth for calls (unsigned short) */
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#define LUAI_MAXCALLS 10000
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/*
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*@ LUAI_MAXCALLS limits the number of nested calls.
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** CHANGE it if you need really deep recursive calls. This limit is
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** arbitrary; its only purpose is to stop infinite recursion before
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** exhausting memory. (This value must fit in an unsigned short.)
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*/
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#define LUAI_MAXCALLS 40000
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/*
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** CONFIG: maximum depth for C calls (unsigned short): Not too big, or may
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** overflow the C stack...
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*@ LUAI_MAXCSTACK limits the number of slots that a C function can use.
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** CHANGE it if you need lots of (Lua) stack space for your C
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** functions. This limit is arbitrary; its only purpose is to stop C
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** functions to consume unlimited stack space.
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*/
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#define LUAI_MAXCSTACK 2048
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/*
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** {==================================================================
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** CHANGE (to smaller values) the following definitions if your system
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** has a small C stack. (Or you may want to change them to larger
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** values if your system has a large C stack and these limits are
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** too rigid for you.) Some of these constants control the size of
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** stack-allocated arrays used by the compiler or the interpreter, while
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** others limit the maximum number of recursive calls that the compiler
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** or the interpreter can perform. Values too large may cause a C stack
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** overflow for some forms of deep constructs.
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** ===================================================================
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*/
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/*
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*@ LUAI_MAXCCALLS is the maximum depth for nested C calls (unsigned short).
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*/
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#define LUAI_MAXCCALLS 200
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/* CONFIG: maximum size for the virtual stack of a C function */
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#define LUAI_MAXCSTACK 2048
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/*
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** CONFIG: maximum number of syntactical nested non-terminals: Not too big,
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** or may overflow the C stack...
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*@ LUAI_MAXPARSERLEVEL is the maximum number of syntactical nested
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** non-terminals in a program.
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*/
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#define LUAI_MAXPARSERLEVEL 200
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/* CONFIG: maximum number of variables declared in a function */
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#define LUAI_MAXVARS 200 /* <MAXSTACK */
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/*
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*@ LUAI_MAXVARS is the maximum number of local variables per function
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** (must be smaller than 250).
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*/
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#define LUAI_MAXVARS 200
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/* CONFIG: maximum number of upvalues per function */
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#define LUAI_MAXUPVALUES 60 /* <MAXSTACK */
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/*
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*@ LUAI_MAXUPVALUES is the maximum number of upvalues per function
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** (must be smaller than 250).
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*/
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#define LUAI_MAXUPVALUES 60
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/* CONFIG: maximum size of expressions for optimizing `while' code */
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/*
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*@ LUAI_MAXEXPWHILE is the maximum size of code for expressions
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** controling a `while' loop.
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*/
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#define LUAI_MAXEXPWHILE 100
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/* CONFIG: function to convert a lua_Number to int (with any rounding method) */
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/*
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*@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
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*/
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#define LUAL_BUFFERSIZE BUFSIZ
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||||
/* }================================================================== */
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||||
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/*
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||||
*@ lua_number2int is a macro to convert lua_Number to int.
|
||||
** CHANGE that if you know a faster way to convert a lua_Number to
|
||||
** int (with any rounding method and without throwing errors) in your
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||||
** system. In Pentium machines, a naive typecast from doulbe to int
|
||||
** in C is extremely slow, so any alternative is worth trying.
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||||
*/
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||||
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/* On a GNU/Pentium, resort to assembler */
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#if defined(__GNUC__) && defined(__i386)
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#define lua_number2int(i,d) __asm__ ("fistpl %0":"=m"(i):"t"(d):"st")
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/* On Windows/Pentium, resort to assembler */
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#elif defined(_MSC_VER) && defined(_M_IX86)
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#pragma warning(disable: 4514)
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__inline int l_lrint (double flt)
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@ -240,57 +330,98 @@ __inline int l_lrint (double flt)
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}
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#define lua_number2int(i,d) ((i)=l_lrint((d)))
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#elif defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199900L)
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||||
/* on machines compliant with C99, you can try `lrint' */
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||||
/* on Pentium machines compliant with C99, you can try lrint */
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#elif defined (__i386) && defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199900L)
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#define lua_number2int(i,d) ((i)=lrint(d))
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/* this option always work, but may be slow */
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#else
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#define lua_number2int(i,d) ((i)=(int)(d))
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#endif
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/* CONFIG: function to convert a lua_Number to lua_Integer (with any rounding method) */
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/*
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*@ lua_number2integer is a macro to convert lua_Number to lua_Integer.
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||||
** CHANGE (see lua_number2int).
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||||
*/
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/* On a GNU or Windows/Pentium, resort to assembler */
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#if (defined(__GNUC__) && defined(__i386)) || \
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(defined(_MSC_VER) && defined(_M_IX86))
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#define lua_number2integer(i,n) lua_number2int((i), (n))
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/* this option always work, but may be slow */
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#else
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#define lua_number2integer(i,d) ((i)=(lua_Integer)(d))
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/* CONFIG: function to convert a lua_Number to a string */
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#endif
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||||
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||||
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||||
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||||
/*
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||||
** {==================================================================
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||||
** CHANGE the following definitions only if you want to build Lua
|
||||
** with a number type different from double. You may also need to
|
||||
** change lua_number2int & lua_number2integer.
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||||
** ===================================================================
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||||
*/
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||||
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/*
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*@ LUA_NUMBER is the type of numbers in Lua.
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||||
*@ LUAI_UACNUMBER is the result of an `usual argument conversion'
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** over a number.
|
||||
*/
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#define LUA_NUMBER double
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#define LUAI_UACNUMBER LUA_NUMBER
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|
||||
/*
|
||||
*@ LUA_NUMBER_SCAN is the format for reading numbers.
|
||||
*@ LUA_NUMBER_FMT is the format for writing numbers.
|
||||
*@ lua_number2str converts a number to a string.
|
||||
*@ LUAI_MAXNUMBER2STR is maximum size of previous conversion.
|
||||
*@ lua_str2number converts a string to a number.
|
||||
*/
|
||||
#define LUA_NUMBER_SCAN "%lf"
|
||||
#define LUA_NUMBER_FMT "%.14g"
|
||||
#define lua_number2str(s,n) sprintf((s), LUA_NUMBER_FMT, (n))
|
||||
/* maximum size of previous conversion */
|
||||
#define LUAI_MAXNUMBER2STR 32 /* 16 digits, sign, point, and \0 */
|
||||
|
||||
/* CONFIG: function to convert a string to a lua_Number */
|
||||
#define lua_str2number(s,p) strtod((s), (p))
|
||||
|
||||
|
||||
|
||||
/* CONFIG: result of a `usual argument conversion' over lua_Number */
|
||||
#define LUAI_UACNUMBER double
|
||||
|
||||
|
||||
/* CONFIG: primitive operators for numbers */
|
||||
/*
|
||||
*@ The luai_num* macros define the primitive operations over numbers.
|
||||
*/
|
||||
#define luai_numadd(a,b) ((a)+(b))
|
||||
#define luai_numsub(a,b) ((a)-(b))
|
||||
#define luai_nummul(a,b) ((a)*(b))
|
||||
#define luai_numdiv(a,b) ((a)/(b))
|
||||
#define luai_nummod(a,b) ((a) - floor((a)/(b))*(b))
|
||||
#define luai_numpow(a,b) pow(a,b)
|
||||
#define luai_numunm(a) (-(a))
|
||||
#define luai_numeq(a,b) ((a)==(b))
|
||||
#define luai_numlt(a,b) ((a)<(b))
|
||||
#define luai_numle(a,b) ((a)<=(b))
|
||||
#define luai_nummod(a,b) ((a) - floor((a)/(b))*(b))
|
||||
#define luai_numpow(a,b) pow(a,b)
|
||||
|
||||
/* }================================================================== */
|
||||
|
||||
|
||||
|
||||
/* CONFIG: type to ensure maximum alignment */
|
||||
/*
|
||||
*@ LUAI_USER_ALIGNMENT_T is a type that requires maximum alignment.
|
||||
** CHANGE it if your system requires alignments larger than double. (For
|
||||
** instance, if your system supports long double and those long doubles
|
||||
** must be aligned in 16-byte boundaries, then you should add long
|
||||
** double in the union.) Probably you do not need to change this.
|
||||
*/
|
||||
#define LUAI_USER_ALIGNMENT_T union { double u; void *s; long l; }
|
||||
|
||||
|
||||
/*
|
||||
** CONFIG: exception handling: by default, Lua handles errors with
|
||||
** longjmp/setjmp when compiling as C code and with exceptions
|
||||
** when compiling as C++ code. Change that if you prefer to use
|
||||
** longjmp/setjmp even with C++.
|
||||
*@ LUAI_THROW/LUAI_TRY define how Lua does exception handling.
|
||||
** CHANGE them if you prefer to use longjmp/setjmp even with C++. By
|
||||
** default, Lua handles errors with longjmp/setjmp when compiling as C
|
||||
** code and with exceptions when compiling as C++ code.
|
||||
*/
|
||||
#ifndef __cplusplus
|
||||
/* default handling with long jumps */
|
||||
@ -307,60 +438,44 @@ __inline int l_lrint (double flt)
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
/*
|
||||
** CONFIG: macros for thread synchronization inside Lua core
|
||||
** machine: This is an attempt to simplify the implementation of a
|
||||
** multithreaded version of Lua. Do not change that unless you know
|
||||
** what you are doing. all accesses to the global state and to global
|
||||
** objects are synchronized. Because threads can read the stack of
|
||||
** other threads (when running garbage collection), a thread must also
|
||||
** synchronize any write-access to its own stack. Unsynchronized
|
||||
** accesses are allowed only when reading its own stack, or when reading
|
||||
** immutable fields from global objects (such as string values and udata
|
||||
** values).
|
||||
*@ LUA_MAXCAPTURES is the maximum number of captures that a pattern
|
||||
** can do during pattern-matching.
|
||||
** CHANGE it if you need more captures. This limit is arbitrary.
|
||||
*/
|
||||
#define lua_lock(L) ((void) 0)
|
||||
#define lua_unlock(L) ((void) 0)
|
||||
|
||||
|
||||
/*
|
||||
** CONFIG: this macro allows a thread switch in appropriate places in
|
||||
** the Lua core
|
||||
*/
|
||||
#define lua_threadyield(L) {lua_unlock(L); lua_lock(L);}
|
||||
|
||||
|
||||
|
||||
/* CONFIG: allows user-specific initialization on new threads */
|
||||
#define lua_userstateopen(L) ((void)0)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/* CONFIG: maximum number of captures in pattern-matching (arbitrary limit) */
|
||||
#define LUA_MAXCAPTURES 32
|
||||
|
||||
|
||||
/*
|
||||
** CONFIG: by default, gcc does not get `os.tmpname', because it
|
||||
** generates a warning when using `tmpname'. Change that if you really
|
||||
** want (or do not want) `os.tmpname' available.
|
||||
*@ lua_tmpnam is the function that the OS library uses to create a
|
||||
** temporary name.
|
||||
** CHANGE it if you have an alternative to tmpnam (which is considered
|
||||
** insecure) or if you want the original tmpnam anyway. By default,
|
||||
** Lua uses tmpnam except when compiled when POSIX is available, where
|
||||
** it uses mkstemp.
|
||||
*/
|
||||
#ifdef __GNUC__
|
||||
#define LUA_USE_TMPNAME 0
|
||||
#ifdef _POSIX_C_SOURCE
|
||||
#include <unistd.h>
|
||||
#define LUA_TMPNAMBUFSIZE 32
|
||||
#define lua_tmpnam(b,e) { \
|
||||
strcpy(b, "/tmp/lua_XXXXXX"); \
|
||||
e = mkstemp(b); \
|
||||
if (e != -1) close(e); \
|
||||
e = (e == -1); }
|
||||
#else
|
||||
#define LUA_USE_TMPNAME 1
|
||||
#define LUA_TMPNAMBUFSIZE L_tmpnam
|
||||
#define lua_tmpnam(b,e) { e = (tmpnam(b) == NULL); }
|
||||
#endif
|
||||
|
||||
|
||||
/*
|
||||
** CONFIG: Configuration for loadlib: Lua tries to guess the
|
||||
** dynamic-library system that your platform uses (either Windows' DLL,
|
||||
** Mac's dyld, or dlopen). If your system is some kind of Unix, there is
|
||||
** a good chance that LUA_USE_DLOPEN will work for it. You may need to adapt
|
||||
** also the makefile.
|
||||
*@ LUA_USE_* define which dynamic-library system Lua should use.
|
||||
** CHANGE here if Lua has problems choosing the appropriate
|
||||
** dynamic-library system for your platform (either Windows' DLL, Mac's
|
||||
** dyld, or Unix's dlopen). If your system is some kind of Unix, there
|
||||
** is a good chance that LUA_USE_DLOPEN will work for it. (You may need
|
||||
** to adapt also the makefile.) If you do not want any kind of dynamic
|
||||
** library, undefine all these options (or just remove these definitions).
|
||||
*/
|
||||
#if defined(_WIN32)
|
||||
#define LUA_USE_DLL
|
||||
@ -371,12 +486,51 @@ __inline int l_lrint (double flt)
|
||||
#endif
|
||||
|
||||
|
||||
/*
|
||||
*@ lua_lock/lua_unlock are macros for thread synchronization inside the
|
||||
** Lua core. This is an attempt to simplify the implementation of a
|
||||
** multithreaded version of Lua.
|
||||
** CHANGE them only if you know what you are doing. all accesses to
|
||||
** the global state and to global objects are synchronized. Because
|
||||
** threads can read the stack of other threads (when running garbage
|
||||
** collection), a thread must also synchronize any write-access to its
|
||||
** own stack. Unsynchronized accesses are allowed only when reading its
|
||||
** own stack, or when reading immutable fields from global objects (such
|
||||
** as string values and udata values).
|
||||
*/
|
||||
#define lua_lock(L) ((void) 0)
|
||||
#define lua_unlock(L) ((void) 0)
|
||||
|
||||
/* ======================================================= */
|
||||
|
||||
/*
|
||||
*@ lua_threadyield allows a thread switch in appropriate places in the core.
|
||||
** CHANGE it only if you know what you are doing. (See lua_lock.)
|
||||
*/
|
||||
#define luai_threadyield(L) {lua_unlock(L); lua_lock(L);}
|
||||
|
||||
|
||||
/*
|
||||
*@ LUA_EXTRASPACE allows you to add user-specific data in a lua_State
|
||||
** (the data goes just *before* the lua_State pointer).
|
||||
** CHANGE (define) this if you really need that. This value must be
|
||||
** a multiple of the maximum alignment required for your machine.
|
||||
*/
|
||||
#define LUAI_EXTRASPACE 0
|
||||
|
||||
|
||||
/*
|
||||
*@ lua_userstateopen allows user-specific initialization on new threads.
|
||||
** CHANGE it if you defined LUA_EXTRASPACE and need to initialize that
|
||||
** data whenever a new lua_State is created.
|
||||
*/
|
||||
#define luai_userstateopen(L) ((void)0)
|
||||
|
||||
|
||||
|
||||
/* =================================================================== */
|
||||
|
||||
/* Local configuration */
|
||||
|
||||
#undef LUA_USE_TMPNAME
|
||||
#define LUA_USE_TMPNAME 1
|
||||
|
||||
|
||||
#endif
|
||||
|
Loading…
Reference in New Issue
Block a user