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https://github.com/lua/lua
synced 2025-03-24 14:42:58 +03:00
macro to change method of conversion from float to integer (make it
use floor intead of requiring an exact integral value)
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parent
4b839d7c72
commit
bde14c3adc
21
lvm.c
21
lvm.c
@ -1,5 +1,5 @@
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/*
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** $Id: lvm.c,v 2.226 2014/10/25 11:50:46 roberto Exp roberto $
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** $Id: lvm.c,v 2.227 2014/11/02 19:19:04 roberto Exp roberto $
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** Lua virtual machine
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** See Copyright Notice in lua.h
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*/
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@ -30,6 +30,15 @@
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#include "lvm.h"
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/*
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** You can define LUA_FLOORN2I if you want to convert floats to integers
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** by flooring them (instead of raising an error if they are not
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** integral values)
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*/
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#if !defined(LUA_FLOORN2I)
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#define LUA_FLOORN2I 0
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#endif
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/* limit for table tag-method chains (to avoid loops) */
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#define MAXTAGLOOP 2000
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@ -80,8 +89,8 @@ int luaV_tonumber_ (const TValue *obj, lua_Number *n) {
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/*
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** try to convert a value to an integer, rounding according to 'mode':
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** mode == 0: accepts only integral values
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** mode < 0: takes the floor of the number
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** mode > 0: takes the ceil of the number
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** mode == 1: takes the floor of the number
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** mode == 2: takes the ceil of the number
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*/
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static int tointeger_aux (const TValue *obj, lua_Integer *p, int mode) {
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TValue v;
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@ -91,7 +100,7 @@ static int tointeger_aux (const TValue *obj, lua_Integer *p, int mode) {
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lua_Number f = l_floor(n);
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if (n != f) { /* not an integral value? */
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if (mode == 0) return 0; /* fails if mode demands integral value */
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else if (mode > 0) /* needs ceil? */
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else if (mode > 1) /* needs ceil? */
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f += 1; /* convert floor to ceil (remember: n != f) */
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}
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return lua_numbertointeger(f, p);
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@ -113,7 +122,7 @@ static int tointeger_aux (const TValue *obj, lua_Integer *p, int mode) {
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** try to convert a value to an integer
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*/
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int luaV_tointeger_ (const TValue *obj, lua_Integer *p) {
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return tointeger_aux(obj, p, 0);
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return tointeger_aux(obj, p, LUA_FLOORN2I);
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}
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@ -135,7 +144,7 @@ int luaV_tointeger_ (const TValue *obj, lua_Integer *p) {
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static int forlimit (const TValue *obj, lua_Integer *p, lua_Integer step,
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int *stopnow) {
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*stopnow = 0; /* usually, let loops run */
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if (!tointeger_aux(obj, p, (step < 0 ? 1 : -1))) { /* not fit in integer? */
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if (!tointeger_aux(obj, p, (step < 0 ? 2 : 1))) { /* not fit in integer? */
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lua_Number n; /* try to convert to float */
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if (!tonumber(obj, &n)) /* cannot convert to float? */
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return 0; /* not a number */
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